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			| New Weapon: Chair [message #29891] | Sat, 29 September 2007 11:38  |  
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	|  The Chair
 
 
 Weapon DescriptionChair. Why not smack someone with a chair? Hurts like hell. Great way to start a barfight! 
 Spawn as OBJECT_CHAIR_WEAPON   (or use this method.)
 
 -> Start Fable Explorer
 -> Click 'File' and 'Load Fable Mod Package'
 -> Select the 'CHAIR_WEAPON.fmp'
 -> Click 'Actions' and 'Save Mods and run Fable'
 
 
 Chest Script for GuildExterior.tngNewThing Object;
Player 4;
UID 32112347774446111222;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptData "NULL";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
StartCTCPhysicsStandard;
PositionX 14.5;
PositionY 127.0;
PositionZ 26.5;
RHSetForwardX 0.998439;
RHSetForwardY 0.055748;
RHSetForwardZ 0.0;
RHSetUpX -0.000054;
RHSetUpY 0.000975;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_CHAIR_WEAPON";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing; 
 Oh; it doesn't stay on your back when sheathed - it disappears...
 
 
 
  this is not an exit.
 
 [Updated on: Mon, 24 August 2009 08:43] by Moderator Report message to a moderator |  
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