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Re: arg [message #37257 is a reply to message #37256] |
Sat, 26 January 2008 00:44 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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At least you have an idea of what's wrong. That is a sign of wrong object names.
When receiving items from a chest it will skip anything it doesn't recognize.
Example:
ContainerContents[0] "OBJECT_EXISTS";
ContainerContents[1] "OBJECT_DOESNT_EXIST";
ContainerContents[2] "OBJECT_EXISTS";
This would skip the second item.
Now the game expects that at least one item is coming out of the chest, so if you have:
ContainerContents[0] "OBJECT_DOESNT_EXIST";
ContainerContents[1] "OBJECT_DOESNT_EXIST";
ContainerContents[2] "OBJECT_DOESNT_EXIST";
It will just sit there waiting for an existing item to pop out, which never happens, effectively throwing the game in a holding pattern that you can't get out of.
What you can do is open FE and scroll down to objects and find the new items (any that are higher than 14760). Whatever is next to the number is what goes in the chest, for example, you should find
147## - OBJECT_EXPRESSION_PUKE_DUMMY.
[Updated on: Sat, 26 January 2008 00:44] Report message to a moderator
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Re: arg [message #37313 is a reply to message #37256] |
Sun, 27 January 2008 04:39 |
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Satan
Messages: 1033 Registered: September 2005 Location: Hades
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Administrator
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* Make sure you are spelling it correctly.
* Make sure the containercontenets number is correct.
* Make sure the line is terminated with a ;
There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
[Updated on: Sun, 27 January 2008 04:39] Report message to a moderator
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