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arg [message #37256] Fri, 25 January 2008 23:41 Go to next message
BananaMan is currently offline  BananaMan
Messages: 58
Registered: January 2008
Location: Australia

I am trying to spawn a chest that contains certain objects but whenever I open the chest nothing happens, it just sits there open and I can't move Sad

It was working fine before but now it isn't... I might just have the object names wrong for:
The BlueTooth Arquebus
The PUKE Expression
Gravity Hammer
Skull Basher
Beer Tankard
Potions


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Re: arg [message #37257 is a reply to message #37256] Sat, 26 January 2008 00:44 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
At least you have an idea of what's wrong. That is a sign of wrong object names.

When receiving items from a chest it will skip anything it doesn't recognize.

Example:
ContainerContents[0] "OBJECT_EXISTS";
ContainerContents[1] "OBJECT_DOESNT_EXIST";
ContainerContents[2] "OBJECT_EXISTS";
This would skip the second item.

Now the game expects that at least one item is coming out of the chest, so if you have:
ContainerContents[0] "OBJECT_DOESNT_EXIST";
ContainerContents[1] "OBJECT_DOESNT_EXIST";
ContainerContents[2] "OBJECT_DOESNT_EXIST";
It will just sit there waiting for an existing item to pop out, which never happens, effectively throwing the game in a holding pattern that you can't get out of.

What you can do is open FE and scroll down to objects and find the new items (any that are higher than 14760). Whatever is next to the number is what goes in the chest, for example, you should find
147## - OBJECT_EXPRESSION_PUKE_DUMMY.

[Updated on: Sat, 26 January 2008 00:44]

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Re: arg [message #37264 is a reply to message #37257] Sat, 26 January 2008 03:17 Go to previous messageGo to next message
BananaMan is currently offline  BananaMan
Messages: 58
Registered: January 2008
Location: Australia

Here's the problem, my object list isn't showing certain fmps

some objects that have been added by an FMP I can find by searching but can't find when I actually look in the OBJECT place

EDIT: Nevermind, I just forgot to save them, lol

some items I can't get out of a chest, what do I do now?


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[Updated on: Sat, 26 January 2008 04:06]

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Re: arg [message #37265 is a reply to message #37264] Sat, 26 January 2008 04:19 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
JohnDoe wrote on Sat, 26 January 2008 02:44

When receiving items from a chest it will skip anything it doesn't recognize.


If the object in the list doesn't match the item in FE, or if FE doesn't have the object at all, it will be skipped.

So if the object in FE is called OBJECT_TOFU and the object in the ContainerContents list is OBJECTTOFU it's skipped.
Or, scenario #2, you forgot to recompile/Save mods and Run Fable (I've seen stranger things happen) so OBJECT_HEY_LOOK_NEW_ITEM isn't recognized because it's not in the game.bin and is skipped.

0/10
Re: arg [message #37266 is a reply to message #37265] Sat, 26 January 2008 04:27 Go to previous messageGo to next message
BananaMan is currently offline  BananaMan
Messages: 58
Registered: January 2008
Location: Australia

They are in the game.bin and as far as I know I used the correct object names. some of them weapons I get from the chest but don't end up being in my inventory and I don't know but can the puke expression be spawned in a chest? or not? do I have to literally pick it up from the ground?

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Re: arg [message #37267 is a reply to message #37266] Sat, 26 January 2008 05:16 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
You can pick it up from the ground, but most people ironically find chest spawning easier. One thing comes to mind though, do you have every single item in the game? There are set limits that can't be exceeded in unmodified gameplay. This changes the limits so that you can have everything and then some.
Re: arg [message #37268 is a reply to message #37267] Sat, 26 January 2008 05:33 Go to previous messageGo to next message
BananaMan is currently offline  BananaMan
Messages: 58
Registered: January 2008
Location: Australia

wow, that is the thing all along, I guess you can only have 55 melee weapons and 12 ranged...

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Re: arg [message #37302 is a reply to message #37256] Sun, 27 January 2008 00:22 Go to previous messageGo to next message
BananaMan is currently offline  BananaMan
Messages: 58
Registered: January 2008
Location: Australia

I still can't get the puke expression from a chest/the ground...

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Re: arg [message #37308 is a reply to message #37256] Sun, 27 January 2008 04:11 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
Make sure you are spawning the object that has dummy in the name. These are the only expression objects that can be picked up.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: arg [message #37309 is a reply to message #37308] Sun, 27 January 2008 04:12 Go to previous messageGo to next message
BananaMan is currently offline  BananaMan
Messages: 58
Registered: January 2008
Location: Australia

I am, but it doesn't want to work...

I am a BANANA! http://fabletlcmod.com/forum/theme/default/images/top_searc h.pngSearch before you ask.
Re: arg [message #37313 is a reply to message #37256] Sun, 27 January 2008 04:39 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
* Make sure you are spelling it correctly.
* Make sure the containercontenets number is correct.
* Make sure the line is terminated with a ;


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.

[Updated on: Sun, 27 January 2008 04:39]

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Re: arg [message #37315 is a reply to message #37313] Sun, 27 January 2008 04:54 Go to previous messageGo to next message
BananaMan is currently offline  BananaMan
Messages: 58
Registered: January 2008
Location: Australia

http://i183.photobucket.com/albums/x242/Casual444/27-01-2008111931PM.jpg

hehehe, I bet no one will eat that...


I am a BANANA! http://fabletlcmod.com/forum/theme/default/images/top_searc h.pngSearch before you ask.
Re: arg [message #37318 is a reply to message #37256] Sun, 27 January 2008 05:16 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

lol! nice!

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: arg [message #37329 is a reply to message #37318] Sun, 27 January 2008 15:39 Go to previous message
BananaMan is currently offline  BananaMan
Messages: 58
Registered: January 2008
Location: Australia

Thanks, Now... I just need more stuff to spawn...

I am a BANANA! http://fabletlcmod.com/forum/theme/default/images/top_searc h.pngSearch before you ask.
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