Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » Graphics Editing » Help with new item texture =P
Help with new item texture =P [message #37741] Thu, 07 February 2008 06:40 Go to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

Hey everybody =D

I need some help with textures:

I wanted to create 2 new sets of armor, the Skorm's Platinum and the Avo's Platinum, so I used Paint.Net to edit the textures of Archon's Battle Armor and make them red/blue to Skorm's and Avo's.

So, I created the new entries on FE for the new armors, and wanted to swap the standart textures for the new ones...

But I don't know how to do this, and I don't want to replace the normal textures of Archon for the new ones =(

Can someone please help me? =D

Thanks, and sorry for the bad english, I am brazilian =P


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Re: Help with new item texture =P [message #37745 is a reply to message #37741] Thu, 07 February 2008 09:06 Go to previous messageGo to next message
Anonymous Coward
You will need to make new entries for the model and texture.

To make new entries of things outside game.bin. Change the symbol name click apply changes. Then choose to create a new fmp. Drag the files you change to that fmp.

Close FE

Open FE

Load the fmps you just made. Then you have new entries.
Symbol Name [message #37746 is a reply to message #37741] Thu, 07 February 2008 09:53 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

Thanks for the help, man =D

But what's exactly "symbol name"?

I never tried creating new items, so i'm kinda lost about it =P


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Re: Help with new item texture =P [message #37748 is a reply to message #37741] Thu, 07 February 2008 10:26 Go to previous messageGo to next message
Anonymous Coward
take a look here.

Re: Help with new item texture =P [message #37749 is a reply to message #37748] Thu, 07 February 2008 10:36 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Yea, sure, that'd give Fable a new mesh entry. That doesn't put it in Fable though.
NightmareMaker, voce fala o portugues? ¿O usted habla espanol? Eu estou supondo o portugues mas eu nao posso recordar. Si es espanol, hablo eso tambien.
Sim =D [message #37750 is a reply to message #37741] Thu, 07 February 2008 11:15 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

Sim, falo português =D

But you don't need to talk in portuguese because of me xD

So, if I do what you said tanro, I will create a new mesh and texture entry, but it won't put it in Fable?

AARRGHH that's confusing -.-'

I just wanted to do 2 new sets of armor with textures made by me, is that supposed to be so confusing? XD


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Re: Sim =D [message #37751 is a reply to message #37750] Thu, 07 February 2008 11:20 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Bah, perhaps it's better I stick to english.
The thing is that this is a little complicated. It involves many things. Give me a few minutes and I'll post a guide on how to do this.

[Updated on: Fri, 17 October 2008 05:33]

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Re: Help with new item texture =P [message #37752 is a reply to message #37741] Thu, 07 February 2008 11:30 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

Ah, great!

Thanks a lot =D

An you don't have to bother to try on portuguese

eu não entendi nada que você falou em portugues o.o


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Re: Help with new item texture =P [message #37753 is a reply to message #37752] Thu, 07 February 2008 11:41 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Sigh, I really want to produce a good guide for this, but I'm having a hard time putting the knowledge on paper, so to speak. Is it okay if, for now, I send you an FMP that has most of it done, and you just replace the blank textures with the new ones?

I didn't either, I'm still learning. ^^
Re: Help with new item texture =P [message #37754 is a reply to message #37741] Thu, 07 February 2008 11:50 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

It would be great!

Thanks for the help man, if I ever release this mod to the forum, you have the main credits =P

So, the blank textures will be in the "bottom" of the menu in Textures.big, right?

thanks, man =D


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Re: Help with new item texture =P [message #37756 is a reply to message #37754] Thu, 07 February 2008 12:49 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
This completely duplicates the platinum armour, twice. One set is called AVO and the other is called SKORM.
Everything has it's own entries, so you can edit the textures without effecting anything else. You can change the text entries for each piece without changing the original. You can tweak and play with anything and it will have no effect on anything original. Also, I've included the suit entries as well, so that they can be pulled up from the suit menu in the clothing inventory.

24 text entries (All at the bottom of text.big)
12 textures (All at the bottom of textures.big)
24 models (All at the bottom of graphics.big)

34 game.bin entries
-10 CAppearanceModifierDefs
-2 CHeroSuitDefs
-10 CInventoryItemDefs
-10 OBJECTs
-2 THINGs
In the game.bin, all the entries have numbers higher than 14760 and will be sorted accordingly in each category, but won't be at the bottom, this is because it is sorted alphabetically by the number rather than numerically, so it would go like 1248, 1249, 125, 1250, 1251.

This mod also edits 6 of the INVENTORY_CATEGORY entries, so that the clothing inventories can hold two more items each. Any item that goes over the limit is just not added to the inventory, so if you have 20 boot clothing items (the limit is 20) you can't get anymore, this changes the limit to 22 so that this isn't a problem.

The other change is in 1 of the INVENTORY_TYPE entries, it simply adds the new suits in the suit menu.

I'm sure you know how to load textures, I just want to tell you to make sure you use DXT1 and set alpha to 0 (when a new texture is loaded it goes to 1 by default). If you already knew this, cool, I just wanted to make sure.

Again, it's all very complicated, that's what took this so long. Weapons are easy, but clothing is a pain in the ass because of the way it's handled by Fable.

If you need help spawning it, there's a guide in my signature, and if you still need help, let me know and I'll help you out. The names to use when spawning is as follows:

OBJECT_HERO_BOOTS_AVO
OBJECT_HERO_TROUSERS_AVO
OBJECT_HERO_SHIRT_AVO
OBJECT_HERO_GLOVES_AVO
OBJECT_HERO_HELMET_AVO
OBJECT_HERO_BOOTS_SKORM
OBJECT_HERO_TROUSERS_SKORM
OBJECT_HERO_SHIRT_SKORM
OBJECT_HERO_GLOVES_SKORM
OBJECT_HERO_HELMET_SKORM

As you can see, the entries for each set can be distinguished from the other by the name, one set has AVO, the other has SKORM.

I've tested this a lot, making sure the mod works in FE, but I haven't tested it in game. So if there is a problem let me know.

Edit: Fixed some grammar issues.
Also, 6 downloads already? It's been up for only a little while, only two people saw it (I think). Le shrug.

[Updated on: Thu, 07 February 2008 13:04]

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Re: Help with new item texture =P [message #37758 is a reply to message #37741] Thu, 07 February 2008 13:08 Go to previous messageGo to next message
Anonymous Coward
I was just trying to let him know how make new entries outside of game.bin.

To actually get this stuff into fable you need to make game.bin entries that link to the new models and the new models will need to link to new textures.

I.E. to do what you talkin about you need to first

Make New model entries.

Then you need to make new texture entries.

Then you need to link your models texture back to new texture entries.

Then you need to make new object entries linking back to the new models. Then you will need to make new Cdefs for the new objects you created, and possibly you will need to make new text entries as well.
Re: Help with new item texture =P [message #37764 is a reply to message #37741] Thu, 07 February 2008 13:26 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

Yay! Thanks for everything man =D

Look, my fable is acting strange because of my own attempts to put the skorm and avo sets in the game, so it will take some time for me to test it completely, but you can wait for a response today.

If it works, I will post some screenies to see if anyone is interested in the release of the mod.

Edit-------

ARGHH, it's worst than i though!

I think i'll have to reinstall my Fable and all the mods i had TT-TT

ok, maybe the response/screenies won't come out today =/


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[Updated on: Thu, 07 February 2008 13:34]

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Re: Help with new item texture =P [message #37766 is a reply to message #37764] Thu, 07 February 2008 13:34 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
You're very welcome.
If all else fails I would recommend restoring the text.big/textures.big/graphics.big/game.bin (or just the files you edited) from backup or taking the ones off of your discs, or reinstalling (last resort).

Edit: Sorry to hear that, I hate it when such things happen.

[Updated on: Thu, 07 February 2008 14:12]

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Re: Help with new item texture =P [message #37769 is a reply to message #37741] Thu, 07 February 2008 14:17 Go to previous messageGo to next message
Anonymous Coward
If you need any more help I can talk you through it on AIM of Yahoo.
Re: Help with new item texture =P [message #37770 is a reply to message #37766] Thu, 07 February 2008 14:30 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

Ah, thanks tanro, but i don't have an AIM =/

Phew, I've managed to fix the problem and now, another problem have appeared. A noob problem. Very noob.

I CANT SPANW TEH ITEMS IN A CHEST!!!!!1111111111111

Yeah. I cant o.o

I already spawned lots of items, but since yesterday the chests are making a conspiracy against me.

Look the TNG of the "DemonDoor_GreatwoodCaves" chest:

NewThing Object;
Player 4;
UID 18446741874686296067;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 32.075684;
PositionY 39.818359;
PositionZ 5.0;
RHSetForwardX 0.0;
RHSetForwardY -0.999994;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_LEGENDARY_CUTLASS";
ContainerContents[1] "OBJECT_HERO_BOOTS_AVO";
ContainerContents[2] "OBJECT_HERO_BOOTS_SKORM";
ContainerContents[3] "OBJECT_HERO_GLOVES_AVO";
ContainerContents[4] "OBJECT_HERO_GLOVES_SKORM";
ContainerContents[5] "OBJECT_HERO_TROUSERS_AVO";
ContainerContents[6] "OBJECT_HERO_TROUSERS_SKORM";
ContainerContents[7] "OBJECT_HERO_SHIRT_AVO";
ContainerContents[8] "OBJECT_HERO_SHIRT_SKORM";
ContainerContents[9] "OBJECT_HERO_HELMET_AVO";
ContainerContents[10] "OBJECT_HERO_HELMET_SKORM";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;


The "legendary cutlass" thing was already in the chest.

So, when I enter in the demon door and open the chest, the items aren't there, except for the cutlass thingy.

No, i've never been to that area before with the savegame i'm using, so there is no reason for the items to disappear/not appear.

Any ideas?


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Re: Help with new item texture =P [message #37771 is a reply to message #37770] Thu, 07 February 2008 14:45 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Well, if the cutlass shows up and you've never been to that area before, that would suggest that you need to rename/move/delete the .WAD file.
Re: Help with new item texture =P [message #37772 is a reply to message #37771] Thu, 07 February 2008 14:59 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

You mean the "FinalAlbion.WAD"?

It isn't even in the Levels Folder, i moved it to another HD.

That's the strange thing about it =/


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Re: Help with new item texture =P [message #37773 is a reply to message #37772] Thu, 07 February 2008 15:00 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Quite odd, the only other thing I could recommend is changing the UID of your chest and obviously making sure the changes are saved.
Re: Help with new item texture =P [message #37774 is a reply to message #37773] Thu, 07 February 2008 15:19 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

I am sure I saved the changed, and I already changed the UID of the chest.

I think i wont be able to spawn the sets =/


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Re: Help with new item texture =P [message #37777 is a reply to message #37774] Thu, 07 February 2008 15:54 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Try throwing this in the Picnic Area.
NewThing Object;
Player 4;
UID 78923465237846524375;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 31.207520;
PositionY 32.439450;
PositionZ 82.870530;
RHSetForwardX 0.746903;
RHSetForwardY 0.664933;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HERO_BOOTS_AVO";
ContainerContents[1] "OBJECT_HERO_TROUSERS_AVO";
ContainerContents[2] "OBJECT_HERO_SHIRT_AVO";
ContainerContents[3] "OBJECT_HERO_GLOVES_AVO";
ContainerContents[4] "OBJECT_HERO_HELMET_AVO";
ContainerContents[5] "OBJECT_HERO_BOOTS_SKORM";
ContainerContents[6] "OBJECT_HERO_TROUSERS_SKORM";
ContainerContents[7] "OBJECT_HERO_SHIRT_SKORM";
ContainerContents[8] "OBJECT_HERO_GLOVES_SKORM";
ContainerContents[9] "OBJECT_HERO_HELMET_SKORM";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
It will be near the benches. If this doesn't work, then there is a problem either with Fable picking up the wad file or with the object entry names in FE.

[Updated on: Thu, 07 February 2008 16:12]

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Re: Help with new item texture =P [message #37779 is a reply to message #37777] Thu, 07 February 2008 16:02 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

The chest doesn't even appear. =(

Ok, looks like i'll officially have to reinstall my Fable... If find its disk =/

Well, if I ever find the CD I will reply here.


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Re: Help with new item texture =P [message #37780 is a reply to message #37779] Thu, 07 February 2008 16:07 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
If you put it in PicnicArea.tng it should appear, it sounds like Fable is still picking up the FinalAlbion.wad.

Even if there were no changes made in FE, the chest should show up.

Humor me, go to Microsoft Games/Fable - The Lost Chapters/data/Levels/ and see if there is a FinalAlbion.wad. That is the only thing I can think of, if it's not there then I don't know what to say.

Edit: There is just one other remote possibility. I used AE to come up with quick coordinates and noticed that I had it at 12 meters below sea level (sort of). I thought that if the chests were too low it would rise to ground level, but I've never tried this intentionally, and I never thought about using a negative Z coordinate.

Anyway, I changed the coordinates and UID, throwing it high in the air, which is okay because chests fall. Smile

[Updated on: Thu, 07 February 2008 16:12]

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Re: Help with new item texture =P [message #37801 is a reply to message #37741] Fri, 08 February 2008 06:19 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

Well, I checked again and again, but there is no FinalAlbion.wad!

And I can't delete my FinalAlbion Backup, because it is a big risk...

But as I said, I will reinstall my fable, as soon as I find its disk.


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Re: Help with new item texture =P [message #37805 is a reply to message #37801] Fri, 08 February 2008 12:24 Go to previous messageGo to next message
driftking7050 is currently offline  driftking7050
Messages: 113
Registered: March 2007
Location: Beyond The Bronze Gate
did you happen to change the userst.ini "uselevelwad" to false?
i know it may seem like a noobish question but i've seen many people mess up on that part.


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Re: Help with new item texture =P [message #37806 is a reply to message #37805] Fri, 08 February 2008 12:25 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
It wouldn't matter. The exe looks for the wad, if it isn't there it looks for the levs/tngs.

The one other thought that I had was... are you running on a Vista?
Re: Help with new item texture =P [message #37827 is a reply to message #37741] Sat, 09 February 2008 06:48 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

No, Windows XP.

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Re: Help with new item texture =P [message #37918 is a reply to message #37741] Mon, 11 February 2008 09:22 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

Sorry for the double post, but YAY! I did it =D (actually, John Doe did almost everything, since I just made the recolors and he modded all the rest =P)

Thanks for everything, as soon as I can i will post some pics of the armors.

EDIT--------------------

here are the screenies, yeah!





If anyone is interested in the Mod, just tell me and i'll post it.

I made it so if you wear the full set of Avo, your alignment will be totally good, and if you wear the full set of Skorm, your alignemt wil be totally evil (even if you are totally good without wearing it). Your good/evil appearence won't change though (if you have horns and wear avo's set, you will still have horns, and if you have a halo over your head and wear the skorm's set, you will still have the halo).

I'm quite sure it don't have any bugs.

I think the red of the Skorm's set is a little too bright, but I like it this way. If anyone wants me to change its red balance, PM me.

@JohnDoe: If you could please work on that tutorial that you were going to do before making the FMP, i would appreciate it =D
Now that i've seen it works, I want to make new sets and recolors =P


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[Updated on: Mon, 11 February 2008 13:34] by Moderator

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Re: Help with new item texture =P [message #37925 is a reply to message #37918] Mon, 11 February 2008 12:59 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Mmm, IcyHot.
icon4.gif  Re: Help with new item texture =P [message #42097 is a reply to message #37741] Sat, 07 June 2008 16:51 Go to previous messageGo to next message
jamics is currently offline  jamics
Messages: 6
Registered: June 2008
Location: Iowa
OMG U HAVE TO POST THE MOD! THATS JUST UBER SWEET!

Everybody has ther sexy moments, mine's just all the time!
Re: Help with new item texture =P [message #43920 is a reply to message #37918] Mon, 14 July 2008 10:03 Go to previous messageGo to next message
kswarior is currently offline  kswarior
Messages: 3
Registered: July 2008

THAT IS SO SWEET i bet it would get tons of downloads you should for sure post it Smile
Re: Help with new item texture =P [message #44210 is a reply to message #37741] Wed, 23 July 2008 18:21 Go to previous message
HitsugayaShiroken is currently offline  HitsugayaShiroken
Messages: 10
Registered: July 2008
Location: Sweden
Im gonna make a retexture, but can you post everything you used to make the chest?

Im just a little noob at the moment...im trying to learn and im making progress Smile


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