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Re: Changing projectiles of the ranged weapons [message #38096 is a reply to message #38094] |
Sun, 17 February 2008 06:56 |
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NightmareMaker
Messages: 100 Registered: July 2007 Location: Sao Paulo, Brazil.
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OK, I changed the mesh, but it has no texture!
And if I change its mesh to a chicken, all other weapons will shoot a chicken, right?
Well, I don't want that.
I want to change the SHOT of the weapon. I tried changing the SHOT of the Harvester to a custom "kicked chicken", with increased speed and damage, but don't deal any damage to the enemy.
What do I do to change the projectile of a single weapon, without messing the other weapons's projectiles too?
*click to see my gallery* (or else die painfully)
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Re: Changing projectiles of the ranged weapons [message #38110 is a reply to message #38092] |
Sun, 17 February 2008 12:03 |
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I'll make one, all you've got to do is export an arrow, export a chicken, import the arrow and chicken into 3ds max, get rid of everything except the mesh of the chicken and the arrow, delete the arrow mesh, and parent the chicken to the arrow, then export it.
"All of the work, and none of the play, will surely provide for a speedy decay"
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