Summon Hierarchy [message #38606] |
Sun, 02 March 2008 18:38 |
Tymon
Messages: 3 Registered: February 2008
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I'm trying to make a mod to actually give the summon creatures all of their abilities. I have noticed for example, that the Minion Dreadwings summon does not use it's magic attack by default. It just uses melee. It has the same brain as the normal Minion as I've noticed. I have fixed that however. Now I am trying to fix the other monsters that have special abilities that are broken, however... I can't seem to find a complete list to what monsters can be summoned (by default no mods) and their ranking.(otherwise It will take much longer if I have to sort through all the lists to try to figure them out myself) If anyone could help me with this it would be appreciated.
(I noticed that the dreadwings melee attacks are weaker than the normal minion that's why I thought it was stupid that it didn't ever seem to use it's magic attack.)
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Re: Summon Hierarchy [message #38943 is a reply to message #38612] |
Mon, 10 March 2008 11:17 |
Tymon
Messages: 3 Registered: February 2008
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Well, I 'TRIED' figuring out the hierarchy on my own, but... it's so frigging confusing. None of the creatures are actually named. Just what brain they have as far as I can tell. Any suggestions on how to pick at it to try to figure out what goes where? I know, of course that the first one is the wasp, and the last one is the minion dreadwings, but other than that... I can only figure out that, the second to top is normal minion, what 'race' of monster it is, IE brain hobbe grunt etc. But not what creature it is exactly. It's a pain in the butt it is.
[Updated on: Mon, 10 March 2008 11:24] Report message to a moderator
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