Environment Lighting Problem [message #38710] |
Wed, 05 March 2008 20:17 |
Vir27
Messages: 5 Registered: March 2008
|
|
|
|
I have the same problem that is discussed in the "I feel like I'm going about this all wrong..." thread.
Namely, after editing anything at all with Fable Explorer, all areas follow the same (for lack of a better term) environment pattern. I mean like Grey House and inside caves/Guild are very sunny, as opposed to their normal... not-sunny.
The thread I note above is inconclusive as to the causes of the problem (apparently it happens to some people, and not others because the people who might be able to fix it can't duplicate it), and the only solution is to restore an unmodded game.bin.
Well, I was hoping since no one has posted on that thread since June of 07 (and since I couldn't find any other threads that discuss the issue; I did search a number of terms) that might be someone's come up with a solution since then.
I did my best to investigate the issue through Fable Explorer, but I've only been a modder since about 2:00 this morning, so my best isn't much. The areas part of the game.bin seems to link to the proper sections of the environment parts of the game.bin, and I don't see that they are modified when I change whatever else... That about defeats my investigative capabilities.
The only things I've modded are: adding a Chin Beard card to Bowerstone's Tavern Cellar bookcase, a Warrior Stripe card to a Guild bookcase, and deleting the files responsible for scars as per a handy tutorial here. For my testing, I only deleted the scars, and the problem still occurred every time.
Probably this post is way too long, but I'm hoping that if I describe the issue thoroughly someone will be able to help . Thanks in advance.
[Updated on: Wed, 05 March 2008 20:20] Report message to a moderator
|
|
|
|
|
|
|