Fable: The Lost Chapters Mod Scene
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please [message #41294] Fri, 16 May 2008 15:10 Go to next message
konon02 is currently offline  konon02
Messages: 2
Registered: May 2008
can anyone makke it so that ky hair will stay black forever
Re: please [message #41297 is a reply to message #41294] Fri, 16 May 2008 15:44 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

wrong section, and be more specific, and give us more info, and then maybe somebody might attempt to put a little thought into this badly set up request

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: please [message #41335 is a reply to message #41294] Sat, 17 May 2008 14:33 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
He's right, wrong section.

[HOW] Change the age limit from 65 to older, ithink, so it takes
longer to get white.

[HOW2] (That's funny) Make it smaller.


http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: please [message #41339 is a reply to message #41335] Sat, 17 May 2008 14:53 Go to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Since attention is being garnered to a post in the wrong forum (I'd like it if they just went ignored, really), might as well throw some info in on this.

I'm assuming konon02 wants someone to make a mod that stops aging and good texture morphing on the hair (perhaps evil as well?).

Method 1 - textures.big (outdated)
Replace all of the hair textures with their solid black base texture. All of the morphing still takes place, but it doesn't make a difference as the textures are the same.

Method 2 - game.bin (simple)
Change the max age to a huge number. This makes it so that you have to be that old to get max age effects, which is impossible.
(Idea, not likely) You could try changing the max good and evil to huge numbers as well, perhaps it will have the same result with alignment.
Note: Morphing still happens, it's just hard to notice the difference because it's so significantly reduced.

Method 3 - game.bin (complex)
Get rid of hair morphing completely from within the CHeroMorphDef. If you want to take care of the evil bit as well you could open up the CAppearanceModifierDef of the hair OBJECT entries and delete the evil hair items items in the array. If you want to toss the horns as well, check out the CHeroMorphDef again. Just delete the entries. This completely gets rid of the morphing, it's just not there.

Question for The New Fabled Ravrn:
For your [HOW2] (it's not funny), make what smaller?
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