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Re: Copied weapons and their respective Textures [message #43305 is a reply to message #43248] |
Mon, 30 June 2008 11:59 |
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The New Fabled Ravrn
Messages: 500 Registered: April 2008
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Were you sick? Anyway, i guess it was different from my first one,
but for the texture entries, you didn't add new entries, you
just changed the texture.
I exported the textures and then created the new entries, then
imported the data, and nothing happened. Unless you have to
choose the texture it uses in the graphics.big, it was basically
the same method i used. And i did create and load an fmp.
[EDIT]And for other people, your video cuts off, so you might have left some onfo. out on the meshes or whatever you were talking about.
[Updated on: Mon, 30 June 2008 12:02] Report message to a moderator
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Re: Copied weapons and their respective Textures [message #43309 is a reply to message #43305] |
Mon, 30 June 2008 12:24 |
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I know, I changed the texture, renamed it, and if you were listening then after you load the fmp you made it will be a NEW texture, not overwrite any other
edit: yeah, I am sick, but the video cuts off at no important part, no info was left out besides save mods and run fable
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Mon, 30 June 2008 12:25] Report message to a moderator
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