Changing Enterence/Exit Points [message #47112] |
Mon, 10 November 2008 12:34 |
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I searched and searched and couldn't find it, so i've reduced myself to asking.
After i downloaded a mod from morerunes i've always wanted to change the enterance and exit points to other places. I was wondering how to do this.
Do you know where theres a tutorial or readme or could you tell me how to do it? I'd gladly appreciate it.
(The reason i want to know is i'm planning a mod package where i push all of the enterence points back to as fas as they can go down the path, and merging it with MoreRune's "Fable Bare release" (With his permission of course))
[Updated on: Mon, 10 November 2008 12:35] Report message to a moderator
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Re: Changing Enterence/Exit Points [message #47182 is a reply to message #47139] |
Wed, 12 November 2008 21:01 |
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yes you can, you just need to change
UseCompiledGlobalThings TRUE;
to
UseCompiledGlobalThings FALSE;
in UserST.ini
and then rename FinalAlbion.gtg to anything else
after that you can just move the exit and entrance points (and I suppose the hero markers too), and the changes should take effect in game.
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Wed, 12 November 2008 21:02] Report message to a moderator
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Re: Changing Enterence/Exit Points [message #47186 is a reply to message #47185] |
Wed, 12 November 2008 21:10 |
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from the map
exit from lookout point to picnic area goes to the entrance in the picnic area (dispite mis-matched uids, I know it doesn't make sense, but as far as I've seen, it works)
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Changing Enterence/Exit Points [message #47190 is a reply to message #47188] |
Thu, 13 November 2008 14:47 |
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So what software should i use? There isn't anything in Albion Explorer remotely similar to any enterance or exit point.
What should i use?
And whilst your replying to this thread morerunes, could i have permission to use your "Fable: Bare" as a base to my own mod?
You'll get most of the credit since you did some amazing work.
[Updated on: Thu, 13 November 2008 14:48] Report message to a moderator
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Re: Changing Enterence/Exit Points [message #47198 is a reply to message #47190] |
Thu, 13 November 2008 15:19 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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DarkenedSoul wrote on Thu, 13 November 2008 16:47 | So what software should i use? There isn't anything in Albion Explorer remotely similar to any enterance or exit point.
What should i use?
| You can use AE/CBox. If you're going to use AE, I think the entrance/exit points are thing or marker entries, so make sure AE shows these (it filters some stuff out). Then just move them as you please.
Not sure on this, but I think to see the changes in-game, you'll need to start a new save, or do it on points you haven't been to yet.
[Updated on: Thu, 13 November 2008 15:20] Report message to a moderator
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Re: Changing Enterence/Exit Points [message #47239 is a reply to message #47217] |
Fri, 14 November 2008 17:35 |
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if you find it in the list of objects in AE, you'll see it pop up on the map for you to move
and yes, feel free to use fable bare ^_^
just remember that the boxes are missing from orchard farm, and you'll want to put those back
hmm... I should really fix that mod
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Changing Enterence/Exit Points [message #47271 is a reply to message #47239] |
Sat, 15 November 2008 12:04 |
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morerunes wrote on Fri, 14 November 2008 17:35 | if you find it in the list of objects in AE, you'll see it pop up on the map for you to move
and yes, feel free to use fable bare ^_^
just remember that the boxes are missing from orchard farm, and you'll want to put those back
hmm... I should really fix that mod
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Don't worry, i'll just the original tng and lev and just edit it for myself.
And thanks a bunch!
EDIT: Since i am not that good, i thought i'd just find the objects myself. BUt i don't know how to add objects to a quest. As in all the objects in the ProtectFarm_evil and ProtectFarm. I'm stuck
Edit 2: I found the enterence point object. But however hard i try it won't let me move them O.O
[Updated on: Sat, 15 November 2008 12:26] Report message to a moderator
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Re: Changing Enterence/Exit Points [message #47284 is a reply to message #47112] |
Sat, 15 November 2008 15:43 |
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Woot! Because i'm cool, i did MoreRunes a favour.
I completely redone Orchard Farm myself with working everything
THeres 1 wall left, but i thought it looked good there so i left it.
I didn't know which orchard farm files to upload so i uploaded all of the files orchard farm related.
Here you go.
Although i hope you answer my questions on how to move transition points because when i click to drag them they disappear.
EDIT: I found out how to move them myself! Yu may as well lock this thread JohnDoe, if it would please you.
[Updated on: Sat, 15 November 2008 15:55] Report message to a moderator
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