Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » Graphics Editing » Problem with Mesh..
Problem with Mesh.. [message #49312] Tue, 24 February 2009 10:45 Go to next message
LolAlex is currently offline  LolAlex
Messages: 12
Registered: February 2009
I'm pretty new to FE, but know enough to become different meshes, for instance.. I used Marco's Balverine mod, but not the sign.

One problem, when I use ANY mesh, even JOB my weapons stick out my ass when sheathed or unsheathed.

Solution..?


Cake.
Re: Problem with Mesh.. [message #49314 is a reply to message #49312] Tue, 24 February 2009 11:06 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

Thats a problem with the mesh. JOB's mesh does that.

http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: Problem with Mesh.. [message #49315 is a reply to message #49314] Tue, 24 February 2009 11:15 Go to previous messageGo to next message
LolAlex is currently offline  LolAlex
Messages: 12
Registered: February 2009
Yeah.. did it with the Balverine one I have too. Maybe it's because they're unique.

Cake.
Re: Problem with Mesh.. [message #49320 is a reply to message #49315] Tue, 24 February 2009 11:41 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

LolAlex wrote on Tue, 24 February 2009 11:15

Yeah.. did it with the Balverine one I have too. Maybe it's because they're unique.


The balverine mod isn't designed for use of weapons.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: Problem with Mesh.. [message #49327 is a reply to message #49320] Tue, 24 February 2009 12:07 Go to previous messageGo to next message
LolAlex is currently offline  LolAlex
Messages: 12
Registered: February 2009
I know. Too bad there isn't a mod I can find that takes the weapons away. Razz

Cake.
Re: Problem with Mesh.. [message #49331 is a reply to message #49327] Tue, 24 February 2009 13:35 Go to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
LolAlex wrote on Tue, 24 February 2009 14:07

I know. Too bad there isn't a mod I can find that takes the weapons away. Razz
The balverine transform replaces the use of the Hero with the balverine, much how the child Hero is turned into the teen Hero who is turned into the adult Hero. The balverine doesn't have a weapons inventory, so will have no weapons, much in the same way that the child will have no clothes inventory so will have no clothes.

The problem with weapons not being where they are supposed to be involves the helpers. The helpers that hold the weapons aren't in most models, since they weren't meant to sheathe weapons like the Hero. You can transplant the Hero's helpers into another creature model using a text editor.
Previous Topic: Necromancer armor
Next Topic: question about resizing
Goto Forum:
  


Current Time: Thu Dec 26 15:30:38 PST 2024

Total time taken to generate the page: 0.07676 seconds