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Re: Aim Mode Movement [message #50039 is a reply to message #50034] |
Tue, 17 March 2009 12:57 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Marrt wrote on Tue, 17 March 2009 09:09 | move while u are in the aim mode
| No.Marrt wrote on Tue, 17 March 2009 09:09 | Cap for health/will-Potions in inventory, like 10
| Yes.
Open FableExplorer. Browse the OBJECT entries. Open OBJECT_HEALTH_POTION. Browse it's CDefs. Click the link to the CInventoryItemDef. Scroll down in the CInventoryItemDef until you see a value labeled MaxNumberItems. It'll be easy to spot, since the value is 9999. Change it to 10, hit Apply Changes. Close all the open entries.
Do the same thing with OBJECT_MANA_POTION.Marrt wrote on Tue, 17 March 2009 09:09 | detaching physical shield from mana-bar and give it another slow self recharging bar
| No.Marrt wrote on Tue, 17 March 2009 09:09 | enemys more aggressive
| Yes.
Browse the ATTACK_PATTERN entries. Open ATTACK_PATTERN_HARD. There is an array, the first value will be a 1, the other will be a 0. Next to the 0 value, there will be a button on the left side of the array lebeled Del. Click it. Change the array count to 1. Click Apply Changes. Remove one or two of the 0 values in the arrays just like this in ATTACK_PATTERN_MEDIUM, ATTACK_PATTERN_EASY, ATTACK_PATTERN_STOCATTO and ATTACK_PATTERN_SUPEREASY. What will happen is that enemies will attack more aggressively. The pause in between attacks will be less.
Alternatively you could change all of the CREATURE entries to have the continuous attack pattern, but there's a lot of creatures. This way is faster.
Anoter alternative is to change the combat type of each creature, but that's even more difficult.
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