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Home » Fable TLC » Mods » Objects » New weapon: Sword of Ages
New weapon: Sword of Ages [message #50799] Sun, 19 April 2009 23:25 Go to next message
Pacman is currently offline  Pacman
Messages: 50
Registered: December 2007
I give to you, The Sword of Ages. Just another simple mesh, but this time I have included a new texture. Even if blocked the enemy will still fall when hit with this weapon. It does 400 damage, to the best of my knowledge 20 if blocked. I hope it dosen't dissapoint.
index.php?t=getfile&id=7692&private=0

[Updated on: Wed, 22 April 2009 16:44]

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Re: New weapon: Sword of Ages [message #50802 is a reply to message #50799] Mon, 20 April 2009 00:07 Go to previous messageGo to next message
Reznik is currently offline  Reznik
Messages: 19
Registered: April 2009
Location: America
Good work man thats a cool looking sword. Definatley going to try this one out.

Re: New weapon: Sword of Ages [message #50807 is a reply to message #50799] Mon, 20 April 2009 09:19 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

That is very good indeed! You're on a roll!

http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New weapon: Sword of Ages [message #50809 is a reply to message #50807] Mon, 20 April 2009 12:11 Go to previous messageGo to next message
Pacman is currently offline  Pacman
Messages: 50
Registered: December 2007
I can always count on Darkenedsoul for good feed back Very Happy . Thank you both.
Re: New weapon: Sword of Ages [message #50816 is a reply to message #50799] Mon, 20 April 2009 16:40 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

Morerunes has found himself some competition!
Great work, there.


http://img264.imageshack.us/img264/8827/signfighter8559026437ia.gif
*click to see my gallery* (or else die painfully)
icon14.gif  Re: New weapon: Sword of Ages [message #50817 is a reply to message #50799] Mon, 20 April 2009 16:58 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
I actually think this is pretty cool.

The fact that he's using in-game textures for his models, and that they're looking pretty nice, is awesome. Already has a fable feel Smile.

EDIT: Wtf?!!?! Quote my post and check out the font i'm using...


http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif

[Updated on: Mon, 20 April 2009 17:09]

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Re: New weapon: Sword of Ages [message #50832 is a reply to message #50799] Tue, 21 April 2009 18:39 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
No Message Body

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[Updated on: Wed, 22 April 2009 15:41]

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Re: New weapon: Sword of Ages [message #50842 is a reply to message #50832] Wed, 22 April 2009 10:34 Go to previous messageGo to next message
Pacman is currently offline  Pacman
Messages: 50
Registered: December 2007
There is two meshes because I messed up the mesh, I was aware of this before I released it so I made sure this wasn't a problem. In game there’s no side effects or unwanted glitches ,so I didn’t see it necessary to go back and make a hole new mesh, and still don’t as the extra mesh causes no problems that I'm aware of. There is a cube that’s really small in side the thing some were idk were so I'll have to make a new one to fix it.

P.S your fix didn’t make this go away...The only thing I can think of that could fix this is me making a new mesh, with out the little cube...

[Updated on: Wed, 22 April 2009 11:59]

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Re: New weapon: Sword of Ages [message #50849 is a reply to message #50799] Wed, 22 April 2009 13:46 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
I stricly said I DIDN'T add a new mesh, this adds a title and description, without one, or the other, it will fail.

And you're missing what I said about the MESH. I guess you gave the MESH it's own ID rather than making a new entry, or copying one as an .fmp and re-loading it in FE. This means it has its own ID rather than FE automatically giving it one, and that means possible future problems.


http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: New weapon: Sword of Ages [message #50850 is a reply to message #50849] Wed, 22 April 2009 15:14 Go to previous messageGo to next message
Pacman is currently offline  Pacman
Messages: 50
Registered: December 2007
Look the method I'm using is one that morerunes taught me,
http://fabletlcmod.com/forum/index.php?t=msg&th=5619& ;amp ;start=0&
I made the new entry and F.E gave it the I.D for me and I made the weapon in F.E as well " meaning all the temples and every thing ".The extra mesh is a CUBE that is to small to see and in side the mesh of the sword, I didn’t delete it when I made the mesh in blender. I follow this method every time I make a blade and it's never failed. And as far as the text title goes I made one and left off a description because this dose not need one "to simple of a mesh to have a story”. I took Screen shots of the mod it's self and they show that I have a title and no description in the mod. And a screen shot of the mesh in blender to show you were the cube is. I’m not wrong in this matter. Any one with blender can tell you I'm right. And now I'm done talking on the matter.
  • Attachment: scr1.JPG
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  • Attachment: scr2.JPG
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  • Attachment: scr3.JPG
    (Size: 7.82KB, Downloaded 723 times)
  • Attachment: blender scr.JPG
    (Size: 26.67KB, Downloaded 742 times)

[Updated on: Wed, 22 April 2009 15:19]

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Re: New weapon: Sword of Ages [message #50851 is a reply to message #50799] Wed, 22 April 2009 15:35 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
I didn't say the mesh didn't work, it works fine. I don't care about the model, and that cube can be deleted, unless that's what you're talking about.

The ID of the mesh used is your own, 8151, for everybody else it will be 8151, so when you get to another mesh that automatically has 8151 as its ID, problems COULD occur. If no one says anything, fine, leave it alone.

I KNOW YOU INCLUDED A TITLE. I don't care, you need a description for it NOT TO CRASH. It doesn't matter if It has a story or not, you can leave it blank, it just needs a text entry to link it to otherwise it's unfinished.



http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif

[Updated on: Wed, 22 April 2009 15:36]

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Re: New weapon: Sword of Ages [message #50852 is a reply to message #50850] Wed, 22 April 2009 15:36 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

You guys aren't getting each other. He's saying nothing about a cube, that's not what matters. On the other hand, what he is saying makes no sense. I don't think it's possible to just give a mesh it's own ID.

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: New weapon: Sword of Ages [message #50853 is a reply to message #50799] Wed, 22 April 2009 15:40 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
The entry in the graphics.big then, not the mesh. The entry has its own ID, it's not randomly generated by FE when loaded, it's 8151 unless changed.

I'm done with this, if you want to fix this so people can use it, great.


http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: New weapon: Sword of Ages [message #50855 is a reply to message #50853] Wed, 22 April 2009 16:09 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

what's the model id right before it then? I doubt it's 8151 unless changed. I don't see how that could happen.

--Edit--

Alright, I've tested this, and my verdict is that Ravrn is wrong, Pacman completely misunderstood before, and the only thing wrong is the bad Inherited Id's in the Object entry.

All Pacman needs to do is open up his game files, and look through the CDef list in the object entry, and everywhere it says thunder's sword, change the ID to match the ID of this sword, then re-package the fmp.


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Wed, 22 April 2009 16:32]

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Re: New weapon: Sword of Ages [message #50856 is a reply to message #50852] Wed, 22 April 2009 16:26 Go to previous messageGo to next message
Pacman is currently offline  Pacman
Messages: 50
Registered: December 2007
It's not possible, the I.D is generated by F.E no matter what it will always be one more then the privies ID on the last mesh. This is not a problem for me, I just deleted every thing with the word fable in it, and reinstall with no problems at all. I don’t under stand this whole situation because he's having a problem I'm still not having, and I'm not sure anyone else is having this problem. I’ve got a screen shot of the ID it made for me In F.E after I deleted every thing it just like I said one more then the last ID.

[Updated on: Wed, 22 April 2009 16:28]

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Re: New weapon: Sword of Ages [message #50857 is a reply to message #50856] Wed, 22 April 2009 16:31 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

look at my last post

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: New weapon: Sword of Ages [message #50858 is a reply to message #50799] Wed, 22 April 2009 16:33 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Don't act like nothing is wrong, I just d/l the .fmp on this post, and re-laoded it and it's still 8151, and:

1-that can't be a fresh install as it clearly has Ailia's meshes sitting right in front of my eyes

2-This is so unecessary, just change the name of MESH_IRON_LONGSWORD_01 to MESH_SWORD_OF_AGES, load the mesh over the LODs and connect the textures, put it in an .fmp, CLOSE FE!!!, and load it again, there, now you have an automatically generated ID.


http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: New weapon: Sword of Ages [message #50860 is a reply to message #50858] Wed, 22 April 2009 16:59 Go to previous messageGo to next message
Pacman is currently offline  Pacman
Messages: 50
Registered: December 2007
I put the .fmp to get the mesh your talking about Just this morning AFTER I messed up fable realy bad last night and had the to delete every thing.The things that morerunes told me to fix have been fixed,there for the mod works to his standers and that as good as it get and is good enough for me.
Re: New weapon: Sword of Ages [message #50861 is a reply to message #50860] Wed, 22 April 2009 17:03 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

@ravrn - You're right about a lot of things, but re-loading the fmp will not change the id, only overwrite the old one.

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: New weapon: Sword of Ages [message #50862 is a reply to message #50799] Wed, 22 April 2009 17:21 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
By golly, i'm wrong. At this point, I don't know if I should blame Baystone or not, but I won't, even if I should.

(BayStone, you've done nothing wrong, keep up the good work!)

I loaded this in CBox and it gave it that random ID, but caused problems for me. As far as text entries, and FE, it laoded fine in FE, but you also have some incorrectly connected things.

I'm sorry if I "lashed out" at anyone here, but just the frustraion of someone not understanding something, and then telling me something that is so irrelevant, that I don't even know what to do led to that.

I'd advise re-packaging this .fmp, with the model you have, but with a description, even if it's mine (By: Pacman), but let me tell you this:

You need a CWeaponDef, Text.big entry (Title), Text.big entry (Description), Graphic.big entry, CInventoryItemDef, CStockDef (CStockItemDef?), and OBJECT entry for you to almost comepletely edit a weapon. This is aside from augmentations and effects.

I'd advise including all of these (augmentations are a waste of time to me though) in your future weapon.fmps, with me here hoping that you do.

Yours Truly, (TNFR, Thecolorred)


http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: New weapon: Sword of Ages [message #51562 is a reply to message #50799] Mon, 01 June 2009 02:20 Go to previous messageGo to next message
Nezumai is currently offline  Nezumai
Messages: 9
Registered: June 2009
Yeah so as of your Update on the S.O.A it does not work for me.

I use Fable TLC ShopTrainer to test items and every time i goto shop keeper and goto weapons my game just crashes.

Neutral can you help me figure this problem out.
Re: New weapon: Sword of Ages [message #51661 is a reply to message #50799] Tue, 02 June 2009 12:07 Go to previous messageGo to next message
wreka11 is currently offline  wreka11
Messages: 3
Registered: May 2009
Location: Romania
Hi guis 1 simple question who do i put these sword withouth spawning chest Very Happy I KNOW WHO TO ADD WEAPONS TO MY IVENTORY but these one is hard to add can u help me ? Very Happy
Re: New weapon: Sword of Ages [message #51662 is a reply to message #51661] Tue, 02 June 2009 12:19 Go to previous messageGo to next message
Drakath is currently offline  Drakath
Messages: 41
Registered: May 2009
Location: Italy
Badly read the post.
I can't understand.If you don't want to spawn chest because you don't know how to,then http://fabletlcmod.com/forum/index.php?t=msg&goto=37587& amp;&srch=spawning+creatures#msg_37587
If you know how putting weapons in your inventory,i don't see the problem.

[Updated on: Tue, 02 June 2009 12:22]

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Re: New weapon: Sword of Ages [message #51710 is a reply to message #51662] Wed, 03 June 2009 20:06 Go to previous message
edhriano
Messages: 26
Registered: June 2009
Location: jakarta
My game crash when I tried to spawn it on a chest or on hero.

When I open FE it seems your mod doesn't have graphic.

Just want to share that...


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