New weapon: Sword of Ages [message #50799] |
Sun, 19 April 2009 23:25 |
Pacman
Messages: 50 Registered: December 2007
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I give to you, The Sword of Ages. Just another simple mesh, but this time I have included a new texture. Even if blocked the enemy will still fall when hit with this weapon. It does 400 damage, to the best of my knowledge 20 if blocked. I hope it dosen't dissapoint.
[Updated on: Wed, 22 April 2009 16:44] Report message to a moderator
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Re: New weapon: Sword of Ages [message #50842 is a reply to message #50832] |
Wed, 22 April 2009 10:34 |
Pacman
Messages: 50 Registered: December 2007
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There is two meshes because I messed up the mesh, I was aware of this before I released it so I made sure this wasn't a problem. In game there’s no side effects or unwanted glitches ,so I didn’t see it necessary to go back and make a hole new mesh, and still don’t as the extra mesh causes no problems that I'm aware of. There is a cube that’s really small in side the thing some were idk were so I'll have to make a new one to fix it.
P.S your fix didn’t make this go away...The only thing I can think of that could fix this is me making a new mesh, with out the little cube...
[Updated on: Wed, 22 April 2009 11:59] Report message to a moderator
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Re: New weapon: Sword of Ages [message #50851 is a reply to message #50799] |
Wed, 22 April 2009 15:35 |
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The New Fabled Ravrn
Messages: 500 Registered: April 2008
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I didn't say the mesh didn't work, it works fine. I don't care about the model, and that cube can be deleted, unless that's what you're talking about.
The ID of the mesh used is your own, 8151, for everybody else it will be 8151, so when you get to another mesh that automatically has 8151 as its ID, problems COULD occur. If no one says anything, fine, leave it alone.
I KNOW YOU INCLUDED A TITLE. I don't care, you need a description for it NOT TO CRASH. It doesn't matter if It has a story or not, you can leave it blank, it just needs a text entry to link it to otherwise it's unfinished.
[Updated on: Wed, 22 April 2009 15:36] Report message to a moderator
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Re: New weapon: Sword of Ages [message #50852 is a reply to message #50850] |
Wed, 22 April 2009 15:36 |
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You guys aren't getting each other. He's saying nothing about a cube, that's not what matters. On the other hand, what he is saying makes no sense. I don't think it's possible to just give a mesh it's own ID.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: New weapon: Sword of Ages [message #50855 is a reply to message #50853] |
Wed, 22 April 2009 16:09 |
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what's the model id right before it then? I doubt it's 8151 unless changed. I don't see how that could happen.
--Edit--
Alright, I've tested this, and my verdict is that Ravrn is wrong, Pacman completely misunderstood before, and the only thing wrong is the bad Inherited Id's in the Object entry.
All Pacman needs to do is open up his game files, and look through the CDef list in the object entry, and everywhere it says thunder's sword, change the ID to match the ID of this sword, then re-package the fmp.
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Wed, 22 April 2009 16:32] Report message to a moderator
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Re: New weapon: Sword of Ages [message #50856 is a reply to message #50852] |
Wed, 22 April 2009 16:26 |
Pacman
Messages: 50 Registered: December 2007
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It's not possible, the I.D is generated by F.E no matter what it will always be one more then the privies ID on the last mesh. This is not a problem for me, I just deleted every thing with the word fable in it, and reinstall with no problems at all. I don’t under stand this whole situation because he's having a problem I'm still not having, and I'm not sure anyone else is having this problem. I’ve got a screen shot of the ID it made for me In F.E after I deleted every thing it just like I said one more then the last ID.
[Updated on: Wed, 22 April 2009 16:28] Report message to a moderator
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Re: New weapon: Sword of Ages [message #50858 is a reply to message #50799] |
Wed, 22 April 2009 16:33 |
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The New Fabled Ravrn
Messages: 500 Registered: April 2008
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Don't act like nothing is wrong, I just d/l the .fmp on this post, and re-laoded it and it's still 8151, and:
1-that can't be a fresh install as it clearly has Ailia's meshes sitting right in front of my eyes
2-This is so unecessary, just change the name of MESH_IRON_LONGSWORD_01 to MESH_SWORD_OF_AGES, load the mesh over the LODs and connect the textures, put it in an .fmp, CLOSE FE!!!, and load it again, there, now you have an automatically generated ID.
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Re: New weapon: Sword of Ages [message #50860 is a reply to message #50858] |
Wed, 22 April 2009 16:59 |
Pacman
Messages: 50 Registered: December 2007
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I put the .fmp to get the mesh your talking about Just this morning AFTER I messed up fable realy bad last night and had the to delete every thing.The things that morerunes told me to fix have been fixed,there for the mod works to his standers and that as good as it get and is good enough for me.
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Re: New weapon: Sword of Ages [message #50861 is a reply to message #50860] |
Wed, 22 April 2009 17:03 |
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@ravrn - You're right about a lot of things, but re-loading the fmp will not change the id, only overwrite the old one.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: New weapon: Sword of Ages [message #50862 is a reply to message #50799] |
Wed, 22 April 2009 17:21 |
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The New Fabled Ravrn
Messages: 500 Registered: April 2008
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By golly, i'm wrong. At this point, I don't know if I should blame Baystone or not, but I won't, even if I should.
(BayStone, you've done nothing wrong, keep up the good work!)
I loaded this in CBox and it gave it that random ID, but caused problems for me. As far as text entries, and FE, it laoded fine in FE, but you also have some incorrectly connected things.
I'm sorry if I "lashed out" at anyone here, but just the frustraion of someone not understanding something, and then telling me something that is so irrelevant, that I don't even know what to do led to that.
I'd advise re-packaging this .fmp, with the model you have, but with a description, even if it's mine (By: Pacman), but let me tell you this:
You need a CWeaponDef, Text.big entry (Title), Text.big entry (Description), Graphic.big entry, CInventoryItemDef, CStockDef (CStockItemDef?), and OBJECT entry for you to almost comepletely edit a weapon. This is aside from augmentations and effects.
I'd advise including all of these (augmentations are a waste of time to me though) in your future weapon.fmps, with me here hoping that you do.
Yours Truly, (TNFR, Thecolorred)
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Re: New weapon: Sword of Ages [message #51562 is a reply to message #50799] |
Mon, 01 June 2009 02:20 |
Nezumai
Messages: 9 Registered: June 2009
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Yeah so as of your Update on the S.O.A it does not work for me.
I use Fable TLC ShopTrainer to test items and every time i goto shop keeper and goto weapons my game just crashes.
can you help me figure this problem out.
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