Modeling: .x - .3ds [message #52474] |
Sat, 04 July 2009 02:53 |
Lelegy
Messages: 5 Registered: July 2009
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Hi, I'm trying to do some modelling but can't work with the directx file format. Is there away to convert it to .3ds, and back when I'm finished with it? I've tried searching but havn't found anything.
Thanks
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Re: Modeling: .x - .3ds [message #52476 is a reply to message #52474] |
Sat, 04 July 2009 04:36 |
Lelegy
Messages: 5 Registered: July 2009
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Thanks John. Now once I've edited a model, how do I go about applying part of a texture file to that particular part of the model? Like in a sword texture, what tells it to place the hilt in the texture file onto the hilt in the model file?
I'm guessing you know what I mean already, but for example: I had a spike to a handle and I want it purple (lol, I don't), if I add a purple are to the texture, how do I tell to model to use the purple patch for that part of the model?
Thanks for the quick response (Y)
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