CAppearanceModifierDef Bandit Vest over Villager Shirt Discussion [message #53489] |
Sat, 08 August 2009 22:27 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Off-topic posts deleted from this thread. Let's get this over and done with.w00t-man wrote on Sat, 08 August 2009 17:25 | bandit shirt and dark villiger shirt go well! thanx for the guid man!!!
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The New Fabled Ravrn wrote on Sat, 08 August 2009 23:40 | No they won't, the bandit shirt clips and I'm sure you have no idea how to fix it.
| It's an easy fix if it's really needed. I don't know if it's needed or not as I haven't tried it myself and don't intend to break my not-playing streak to find out. What I did do was try it out in FE and 3DS using my own mesh merging technique.
Renders: In order from top to bottom, no shirt, bandit vest, villager shirt, both.
But if fixing is needed, it wouldn't be much. You can adjust the scale of the bandit vest, adjusting it up around 100.5% to 101% (Ravrn, 105% is too high...). If you want a thorough job, you can use some clever texture edits as well so as to sort of remove clipping (actually just make it so that you can't see it).
Now stop going off-topic, next time I'll simply delete the posts and forget I ever saw them.
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Re: CAppearanceModifierDef Bandit Vest over Villager Shirt Discussion [message #53565 is a reply to message #53489] |
Wed, 12 August 2009 18:11 |
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The New Fabled Ravrn
Messages: 500 Registered: April 2008
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JohnDoe wrote on Sun, 09 August 2009 01:27 | ...around 100.5% to 101% (Ravrn, 105% is too high).
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, I found this out from experience. The vest was floating above me, but still moved since it was just scaled. I found it quite funny. Just wondering, just you "apply" your merging technique he or is it just the normal models put ontop of each other?
The clipping happens when you just add another entry in the appearance modfier. It happens in the middle of the shoulder's, and a small spot in the middle/bottom portion of the back. That' why I think a texture is the easiest way to go, perhaps just making the points colored to the vest.
But then again, I enjoy avoiding all model/modeling-related things.
[Updated on: Thu, 13 August 2009 13:39] Report message to a moderator
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