Need help with Trials mod (or in general) [message #6426] |
Thu, 16 February 2006 15:48 |
stinlin
Messages: 5 Registered: February 2006
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I've never had a mod before so I was trying to figure out to make the Trials of Albion mod work. I downloaded the stuff and made a new folder called FinalAlbion and I moved the finalalbion.wad file. But when I ran Fable, the game gave me some C++ runtime error.
I've never used a mod before so maybe that's why - I'm very clueless as to how to use a mod with my game. Can I get some help with things? Also - when the game DID run once, it seemed slower than it should have been...Slowing down I guess. Please help! I'd REALLY appreciate it! Thank you very much!
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Re: Need help with Trials mod (or in general) [message #6441 is a reply to message #6426] |
Fri, 17 February 2006 09:09 |
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Drifter
Messages: 116 Registered: September 2005 Location: Albion
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stinlin wrote on Thu, 16 February 2006 15:48 | I've never had a mod before so I was trying to figure out to make the Trials of Albion mod work. I downloaded the stuff and made a new folder called FinalAlbion and I moved the finalalbion.wad file. But when I ran Fable, the game gave me some C++ runtime error.
I've never used a mod before so maybe that's why - I'm very clueless as to how to use a mod with my game. Can I get some help with things? Also - when the game DID run once, it seemed slower than it should have been...Slowing down I guess. Please help! I'd REALLY appreciate it! Thank you very much!
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Okay,heres some steps (although i'm mostly no good at this, ill try to help):
1. Create the new folder (finalalbion) in the levels folder and Extract the .wad to that folder using the freeroam app.
2. Download trials of albion and replace the TNGS located in the new folder (I believe Trials is in .rar format, I completely forgot what i uploaded it as).
3. Open up your userst in notepad and set UseLevelWAD to false.
The userst should look something like this:
//Don't mess
SetRunScripts(true);
SetPlayCD(false);
SetPlayIntro(false);
SetSound(true);
SetFullscreen(true);
SetForcePrimaryDevice(true);
SetSkipFrontend(FALSE);
SetMaxTextureSize(2048);
SetCompressedTextures(true);
SetDefinitionValidation(false);
SetUseOldWeaponTrails(false);
//****** Select your resolution
SetResolution(1024, 768, 16);
SetZBufferDepth(32);
SetTripleBuffering(BFALSE);
SetLevel("FinalAlbion.wld");
UseLevelWAD FALSE;
PresentImmediate FALSE;
ShowDevFrontEnd FALSE;
AllowDebugProfile FALSE;
SetStartingHolySite("NOVStartHSP");
EnableCodeSectionLoading(true);
UseCompiledDefs TRUE;
UseCompiledWorldFiles FALSE;
UseCompiledGlobalThings TRUE;
UseCompiledAnimationEvents TRUE;
AllowDataGeneration FALSE;
UseCompiledSoundSymbols TRUE;
UseRetailBanks TRUE;
RunFromDVD TRUE;
UsePhysicalDVD TRUE;
4. Boot fable and see if it works.
Also, please try to use the search function, it works quite well, and this has been answered numerous times.
[Updated on: Fri, 17 February 2006 09:13] Report message to a moderator
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Re: Need help with Trials mod (or in general) [message #6445 is a reply to message #6426] |
Fri, 17 February 2006 09:57 |
stinlin
Messages: 5 Registered: February 2006
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Not yet - I have to just replace the TNG's...But I had a question: inside finalalbion, there's a butt load of TNG's, and inside finalalbion, there's a new Levels folder, inside which is a FinalAlbion folder with more TNG's. You said to replace them, but which them are you refering to?
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Re: Need help with Trials mod (or in general) [message #6446 is a reply to message #6445] |
Fri, 17 February 2006 10:04 |
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Drifter
Messages: 116 Registered: September 2005 Location: Albion
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That's a lot of tngs. You shouldn't have two folders with a crap load of tngs. You should only have one. Inside your first levels folder, there should be a folder called finalalbion, with a bunch of tngs in it. If you have any other tngs they shouldnt neccesarily be there. Also, did you back up your .wad?
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Re: Need help with Trials mod (or in general) [message #38035 is a reply to message #38033] |
Fri, 15 February 2008 09:44 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Day-Of-Doom wrote on Fri, 15 February 2008 11:06 | i can't find my urst... what is it exactly?
| I've never heard of an "urst".Day-Of-Doom wrote on Fri, 15 February 2008 11:06 | i have even used the search function in windows...
| Well, considering there probably isn't a .urst, I wouldn't imagine you getting anything from such a search.Day-Of-Doom wrote on Fri, 15 February 2008 11:06 | and also... where do i download the latest version of Trials of Albion
| Too bad you can't use the search function in the site.Day-Of-Doom wrote on Fri, 15 February 2008 11:06 | and do i need to download the earlier versions before i can use the latest?
| No.Day-Of-Doom wrote on Fri, 15 February 2008 11:09 | sorry to bother you guys XD... i just didnt see the file type before... dunno why but now i fixed it so i can see it now ^^.
| Double-post, oh well, you're new. Try to use the edit button next time. So you've enabled file extensions via Folder Options, congrats. So you're saying that you got a .urst filetype? Any unfamiliar extensions would still be shown, only the recognized extensions are hidden, so .doc files have a hidden extension and .fmp, .wad, .big, .bin, and even .urst files will have their extensions revealed unless you do something ridiculous like associate them with notepad or something else.
Note, I'm not trying to make fun of you or anything, I just can't find anything even remotely close to urst, so explain it to me, what are you talking aboot?
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