It's invisible [message #55286] |
Sun, 20 December 2009 16:36 |
nicomon
Messages: 199 Registered: November 2007 Location: Zearth
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I've been making a new peice of armour in blender, but when I imported it into the game, and tryed to make the hero wear it, his chest just turned invisible, instead of the armour showing up. Does anyone know what I'm doing wrong?
I divided by zero and survived.
Two of Diamonds, people. This is important.
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Re: It's invisible [message #55288 is a reply to message #55286] |
Sun, 20 December 2009 20:51 |
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You need to give it a material. After loading the mesh, go to the material tab above the mesh preview. Use another mesh as a reference for values
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: It's invisible [message #55299 is a reply to message #55298] |
Mon, 21 December 2009 23:01 |
nicomon
Messages: 199 Registered: November 2007 Location: Zearth
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JohnDoe wrote on Mon, 21 December 2009 18:35 | I can add the bones and helpers for you
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That would be much appreciated, as I don't have a clue how to make helpers in blender (or if it's even possible), and only know that creating bones involves adding something called "armatures" to the mesh. I'll also read over "Blender: Noob to Pro" again to see if there's anything I can help with.(Last time I only read the first couple pages)
I divided by zero and survived.
Two of Diamonds, people. This is important.
[Updated on: Mon, 21 December 2009 23:04] Report message to a moderator
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Re: It's invisible [message #55320 is a reply to message #55300] |
Tue, 22 December 2009 12:42 |
nicomon
Messages: 199 Registered: November 2007 Location: Zearth
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I meant I''l try to read up on the weighting/smoothing and see if I can do that.
I divided by zero and survived.
Two of Diamonds, people. This is important.
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