Rent moneys [message #57619] |
Fri, 11 June 2010 13:27 |
hedggie
Messages: 4 Registered: June 2010
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Is there a mod that changes the spawn of rent money so it's all in front of your house? If there isn't I'd be happy to give it a try myself! Suggestions appreciated!
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Re: Rent moneys [message #57620 is a reply to message #57619] |
Fri, 11 June 2010 14:50 |
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Nosferatu
Messages: 113 Registered: June 2010 Location: Under Your Desk, Go Take ...
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First of all, Welcome To These Forums.
Second of all, Please Take a Look at the Site Rules if you didnt already.
Third of all, Use the Search Button.
Since you are new, Here is the mod you are looking for. (i think)
Pain, Anger, Hate, Fear, Chaos, Darkness, Evil, Hell.
The Gates Are Open:
Gate 1: Darkness, The World Of Demons.
Gate 2: My Gaurds Are Watching You.
Gate 3: Only Evils Lives Here.
Gate 4: There's No Way Out.
Gate 5: Feel The Fire.
Gate 6: Pick Up Your Weapons And Fight.
[Updated on: Fri, 11 June 2010 15:26] Report message to a moderator
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Re: Rent moneys [message #57628 is a reply to message #57619] |
Fri, 11 June 2010 18:45 |
hedggie
Messages: 4 Registered: June 2010
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I did search, and all I could find is that mod that you linked.
Not quite what I'm looking for.
I would like to change the spawn locations of the rent money bags, so they are all in one pile in front of your home. That way I can own all of Albion, and collect the rent easily.
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Re: Rent moneys [message #57629 is a reply to message #57628] |
Fri, 11 June 2010 18:55 |
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Nosferatu
Messages: 113 Registered: June 2010 Location: Under Your Desk, Go Take ...
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So if i understand correctly, you want all your rent money off all your houses to spawn at one place?
i dont think this is possible.. not shure though.
And why? if i may ask.. if you just use this mod you will have the maximum money you can get in fable tlc from 1 house.
Pain, Anger, Hate, Fear, Chaos, Darkness, Evil, Hell.
The Gates Are Open:
Gate 1: Darkness, The World Of Demons.
Gate 2: My Gaurds Are Watching You.
Gate 3: Only Evils Lives Here.
Gate 4: There's No Way Out.
Gate 5: Feel The Fire.
Gate 6: Pick Up Your Weapons And Fight.
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Re: Rent moneys [message #57630 is a reply to message #57619] |
Fri, 11 June 2010 19:08 |
hedggie
Messages: 4 Registered: June 2010
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I was just planning to use cheat engine for money if I need it. But it still would be nice to be able to collect it easily. Do you know where I would find the XY coordinates for where they spawn? I just have Albion explorer and Fable explore at the moment.
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Re: Rent moneys [message #57633 is a reply to message #57630] |
Fri, 11 June 2010 19:15 |
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Nosferatu
Messages: 113 Registered: June 2010 Location: Under Your Desk, Go Take ...
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hedggie wrote on Sat, 12 June 2010 04:08 | Do you know where I would find the XY coordinates for where they spawn?
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I have no idea, Im sorry.
Pain, Anger, Hate, Fear, Chaos, Darkness, Evil, Hell.
The Gates Are Open:
Gate 1: Darkness, The World Of Demons.
Gate 2: My Gaurds Are Watching You.
Gate 3: Only Evils Lives Here.
Gate 4: There's No Way Out.
Gate 5: Feel The Fire.
Gate 6: Pick Up Your Weapons And Fight.
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Re: Rent moneys [message #57635 is a reply to message #57634] |
Fri, 11 June 2010 21:01 |
jwc2200
Messages: 845 Registered: March 2008 Location: Texas
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Administrator
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Once again Jon is right. You need to move
"DefinitionType "MARKER_BUYABLE_HOUSE_MAIN_SIGNPOST";"
rather than
"DefinitionType "OBJECT_BUYABLE_HOUSE_MAIN_SIGNPOST";".
I put them all in the same place and it worked fine. I tested it on a new profile, may not work on a previous save, try new UIDs. If you are going to want to be able to buy and sell them you need to put a little space between them, I just scripted them all to be owned and rented beforehand. The screen shot shows that I own all 8 buyable buildings, but only 6 rent bags show up because I used one house to sleep and make rent due, and one I must have forgot to make rented or move the marker.
So use AE, Cbox, or open tngs manually and change the coordinates on the
"DefinitionType "MARKER_BUYABLE_HOUSE_MAIN_SIGNPOST";" to all be around the same place. You can put the marker in the air and still have rent bags on the ground if you want, just have to set the building script to
"OwnedByPlayer TRUE;"
and
"Rented TRUE;".
This was a good idea, new ideas that are possible are great, thanks hedggie.
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[Updated on: Fri, 11 June 2010 21:19] Report message to a moderator
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