change in two-handed sword [message #58856] |
Thu, 12 August 2010 09:28 |
jmk316
Messages: 2 Registered: August 2010
|
|
|
|
I always wanted to change Avo's Tear in two-handed sword. So i have replaced the texture of Bereawer by texture of Avo's Tear. But problem is, that Avo's Tear is conceived as one-handed weapon. Due to this left hand sticks the sword stupidly (picture below). I just need to shift the place, where the weapon is sticked, higher or much better would be to make the handle longer. ANY IDEAS?
-
Attachment: image.jpg
(Size: 137.54KB, Downloaded 714 times)
[Updated on: Thu, 12 August 2010 09:34] Report message to a moderator
|
|
|
|
Re: change in two-handed sword [message #58862 is a reply to message #58861] |
Thu, 12 August 2010 15:15 |
nicomon
Messages: 199 Registered: November 2007 Location: Zearth
|
|
|
|
Or he could use the scale thing(I can't remember what it's called at the moment.) in FE to make the mesh slightly bigger, but that might cause clipping issues, with noticeablilty depending on how much of a change. (This would be the easiest choice if you don't know how to a model editor.)
I divided by zero and survived.
Two of Diamonds, people. This is important.
[Updated on: Thu, 12 August 2010 15:49] Report message to a moderator
|
|
|
|
|