Larger Inventory Mod - Redone [message #60970] |
Tue, 28 December 2010 06:58 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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This one has been on my stack of things to do for as long as I can remember, like when I first joined.
Boring crap.
The idea is based off of this mod, increases the limit of how many of which types of items you can stuff in your inventory before the game just starts ignoring new items.
This limit is most noticed with melee weapons, which is limited to 55 despite players being able to legitimately acquire 56 melee weapons. 58 if you count the fake frying pan and the other SoA/Avo's Tear. 59 if you count the sword that a bandit somewhere drops on rare occasion. So, imagine trying to use mods to add twenty swords, ain't going to happen without a mod to increase the limit.
I redid this mod for two reasons. The guy who put it together only did clothing and weapons. There's also trophies, miscellaneous items, tattoo cards, books and some expressions that will get cut off if you try to get all of the content in the game. The other reason is because he set the limits to a thousand, which times eight categories means eight thousand addresses to be written in computer memory when the game first loads. This performance issue is probably more noticeable on lower end and outdated computers, so if you've got a powerful PC please don't say "I never had problems" because I'll punch you in the face.
So this proper version of the mod adds the other categories and lowers the limit to more reasonable numbers that will allow you to collect everything in the game as well as pretty much every mod we have on this site without taking nearly as long as with the other mod.
TL;DR: This mod is like this mod, only better.
Usage notes: Open Fable Explorer, click File|Load Fable Mod Package, select this mod. Click Actions|Save Mods and Run Fable. No further action needed.
Special notes: Yes, I'm awesome. You're welcome.
[Updated on: Tue, 28 December 2010 07:00] Report message to a moderator
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Re: Larger Inventory Mod - Redone [message #66756 is a reply to message #66755] |
Mon, 04 June 2012 10:04 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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No, that's not what it means. That's done by editing the weapon's CInventoryItemDef. Also, why didn't you make a new thread in General Mod Discussion and link to this mod asking that question, as opposed to doing a one year bump here?
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
[Updated on: Mon, 04 June 2012 10:04] Report message to a moderator
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