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Re: New Sword Problem [message #62134 is a reply to message #62133] |
Sun, 03 April 2011 12:40 |
yunvich
Messages: 57 Registered: February 2011 Location: Archon's Folly?
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i am really not good at texturing myself, but have this in mind : Blender does not attach the texture the same way FE does, and sometimes the preview in FE is not how the item will be in game, so i generaly go by tests
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Re: New Sword Problem [message #62137 is a reply to message #62136] |
Sun, 03 April 2011 12:49 |
yunvich
Messages: 57 Registered: February 2011 Location: Archon's Folly?
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beacause its a longsword modification, and your texture is that of the longsword, it SHOULD go well. for the handle, wich is the one of a greatsword, i recommand this : make a new png, copy/past the handle part of your texture so it takes ALL the space on the picture, load it on FE and it will cover your whole handle
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Re: New Sword Problem [message #62144 is a reply to message #62142] |
Sun, 03 April 2011 13:06 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Plus the texture's working fine for the handle anyway. Not the bottom part of it, or the tang, but the hilt on it's own is working just fine, as I made no edits to it.
And it is NOT a greatsword handle. This is entirely blender modified longsword.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
[Updated on: Sun, 03 April 2011 13:07] Report message to a moderator
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Re: New Sword Problem [message #62145 is a reply to message #62144] |
Sun, 03 April 2011 13:10 |
yunvich
Messages: 57 Registered: February 2011 Location: Archon's Folly?
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srry about that, but the shape looked close to the greatsword one, in that case i really dont know how to help you.
any way, nico, the metod i used i only used it to edit creature textures, so i do not know how to work on weapon ones
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Re: New Sword Problem [message #62146 is a reply to message #62145] |
Sun, 03 April 2011 13:13 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Well, it would work were my problem the hilt, because there's a submesh for the hilt, and one for the other crap. My problem is the pommel, tang, and blade. They get pieces of the texture strewn over them. Other than that it's fine, just that bit.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
[Updated on: Sun, 03 April 2011 13:13] Report message to a moderator
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Re: New Sword Problem [message #62153 is a reply to message #62146] |
Sun, 03 April 2011 14:46 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Nevermind, it started working after I moved a helper down slightly so I wouldn't be holding it so close to the tang.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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