UV mapping issue [message #62655] |
Fri, 29 April 2011 09:24 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Alright, I made a model and texture as a project to see if I could make a sword from scratch and put it in fable properly. Well, I got the helpers right, as my child hero is holding it perfectly, as you will see below. But you will also see that the sword he is holding is black, which is very wierd because I'm certain that texture was mapped to perfection. It showed up as such in the FE preview window. =/ So anyway, here's the screenshot of the rogue shortsword.
Any help would be appreciated, and if this is not enough I'll upload the model and texture.
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Re: UV mapping issue [message #62657 is a reply to message #62656] |
Fri, 29 April 2011 11:09 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Here ya go.(Warning:Overwrites iron pickaxe model)
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
[Updated on: Fri, 29 April 2011 11:10] Report message to a moderator
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Re: UV mapping issue [message #62660 is a reply to message #62658] |
Fri, 29 April 2011 12:58 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Actually, scratch what I said on this post to anyone who saw it, I'll post the directx file. ^_^
Here it is!
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Attachment: Shortsword.x
(Size: 98.05KB, Downloaded 615 times)
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
[Updated on: Fri, 29 April 2011 12:59] Report message to a moderator
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Re: UV mapping issue [message #62661 is a reply to message #62660] |
Fri, 29 April 2011 14:18 |
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Well, immediately I notice that you didn't ready it for fable properly... your mesh is straight out of blender.
Here's a fixed version.
Oops, add a .x to the end of the file name for it to work...
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Fri, 29 April 2011 14:18] Report message to a moderator
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