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Re: camera views [message #62845 is a reply to message #62844] |
Sun, 15 May 2011 11:48 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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It might be possible, there should be some camera entries in the game.bin, but I don't understand why you'd want one for anything other than archery, because then you don't see your sword swings fully, you don't see the pwnage of your armor, and you don't see your enemies as well. That's just my opinion of course.
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Re: camera views [message #62848 is a reply to message #62846] |
Sun, 15 May 2011 12:50 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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The game IS too easy, but my way of making it harder is a little different. Of course my way will also make the game a little more realistic too. For grunts(non-bosses) I intend to jack up their block rates, so you'll need to be a good swordsman to beat them(Don't worry though, I'll be doing this with the grasp of death, but maps will have fewer enemies), but I'll lower their health so that like in real life, it will only take one or two good slashes to take them down, so long as you have appropriate equipment. For bosses however, I just intend to jack up their health to make the boss fights more challenging, and last longer. Because let's face it, after five minutes, with an Ebony Longbow, and a Master Longsword, you can obliterate Jack of Blades with little actual problem. Anyway, I got a little of topic, but that's how I'd do things. The main problem is finding the def that controls block rates. The dexterity stat did nothing for me, and so I'm not entirely sure how to do that.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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