obsidian longbow [message #63576] |
Tue, 21 June 2011 10:09 |
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tyscifi
Messages: 382 Registered: March 2011 Location: The Depths of Hell (PA)
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ok, so i removed the crystal thing from skorms bow, so if anyone wants the mesh, here it is, it has a texture already and i will provide the sreenshot right about now
and if you do make this a real bow, plz publish it, but i have only found one published new bow, so if anyone thinks they can.
p.s.
fable models are a pain in the ass to edit, to many triangles!!!
"Smoke Meth, Hail Satan."
[Updated on: Tue, 21 June 2011 10:11] Report message to a moderator
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Re: obsidian longbow [message #63577 is a reply to message #63576] |
Tue, 21 June 2011 10:21 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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I doubt that would export right considering you did it in blender. Besides, if you want everyone to be able to use it, it'll be easier to put it in a directx format. Though there will likely be issues to fix after that. Specifically the longbows are animated meshes, which blender doesn't seem to export properly in directx format, or so I've heard.
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