|
|
Re: JD's Ranged Weapons [message #63654 is a reply to message #63649] |
Sat, 25 June 2011 09:08 |
|
JohnDoe
Messages: 3007 Registered: October 2007
|
Retired
|
|
|
The shotgun was scrubbed because I got bored and started messing around with other things. The sound was attached to the effect I was using and at the time I didn't know how to remove it, but I've since learned a lot more about effects. I suppose I can fix it as is and make an optional FMP to include an effect without the sound.
Oh, reminds me. Because there is a distinct lack of ranged weapons, there is also a lack of ranged weapon textures. You'll notice that the shotgun, doomsday and BlueTooth's arquebus are all derived from the same texture (in fact, the texture in mine isn't even edited, it's the one used for the Harvester). Rather than remap the meshes to other textures, I plan to use retextures made by the community to give these weapons new themes. I'll be going through the retextures already out there but if anyone has or is willing to make a retexture I'd be happy to look at it and, if permitted, use it in my mods. Would save me tons of time.
|
|
|
|
|
|
|
Re: JD's Ranged Weapons [message #63664 is a reply to message #63660] |
Sat, 25 June 2011 09:49 |
|
JohnDoe
Messages: 3007 Registered: October 2007
|
Retired
|
|
|
Crossbows are static and so they don't have bones, they don't have skinweights. Longbows and pump-action crossbows (repeaters) require skinweights. It's the weighting of the mesh to bones that allows them to be animated meshes.
Still, the weighting for longbows and pump-action bows (particularly pump-action bows) is very easy, provided you have 3DS. Obviously it won't be easy in Blender, especially now that they've dropped support for DirectX. That aside, it's the simplicity of longbows/repeaters that allow for easy weighting so it's less of an issue than clothing.
Edit:OogaBoogaBooga wrote on Sat, 25 June 2011 11:13 | What kinda' theme are you wanting for them? O.o I'll do it, I owe you anyway
| Anything in the style of Fable, just such that it isn't so obvious that I mapped my meshes out to the exact same texture over and over.
Also, took a look at released retextures, maybe I didn't look good enough but I didn't see a single release for a Harvester retexture. Going on seven years and still not one. Hell, I'll see about making a couple retextures for various things that are lacking, but that will have to be later.
[Updated on: Sat, 25 June 2011 10:02] Report message to a moderator
|
|
|
|
|
|
|