Darkwood Cullis Gate - Permanent Activation Question [message #65428] |
Mon, 12 December 2011 10:58 |
MontySmith
Messages: 2 Registered: December 2011
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Hello. Fairly new to modding Fable, though not modding itself. Anyway, what I would like to do is once you complete the quest that sends you to Hook Coast, make the Cullis Gate stay active and usable. I looked around the site a bit, saw how to make your own Gates, but nothing about editing that one in particular. It shouldn't be a difficult thing to do, but, well, even though I have backups, I'd rather not just blindly mod my way into a problem.
One last note: I have some text issues when using Fable Explorer. Long story short, I'm heavily reliant on ID numbers, though directing me to things like a weapon's CWeaponDef or other various links works just fine.
Thank you for the help.
EDIT: Currently using only Fable Explorer, though if additional programs are required that shouldn't be a problem.
[Updated on: Mon, 12 December 2011 12:29] Report message to a moderator
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Re: Darkwood Cullis Gate - Permanent Activation Question [message #65438 is a reply to message #65437] |
Tue, 13 December 2011 10:45 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Well, I can think of a possible way to do it, but the problem is, it would be active even if you were just in Darkwood for the first time, which could easily cause a lot of glitches. Best bet, just use your guild seal.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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Re: Darkwood Cullis Gate - Permanent Activation Question [message #65450 is a reply to message #65428] |
Sat, 17 December 2011 01:21 |
farner
Messages: 1 Registered: December 2011
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Hi, I'm a complete noob and have just gotten into modding Fable. I have FE and have used it to remove the weapons restriction on Bowerstone South and the like. What I'm trying to do is get to Hook Coast, Knothole Glade, or Witchwood early in the game rather than mid-game. Is there any possible way if like your saying activating the Darkwood Cullis Gate would glitch the game?
I've looked everywhere and can't find anything. Thanks in advance.
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