How can i remove the collision of a object? [message #66208] |
Sun, 25 March 2012 11:26 |
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TheresaFable2
Messages: 46 Registered: November 2010 Location: SPAIN
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Hi, i want to remove the collision of a object created by my. I don't know how can i remove the collision, but i think is in the CDefs.
Can anyone help me to remove the collision of an object?
Thanks.
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Re: How can i remove the collision of a object? [message #66210 is a reply to message #66209] |
Sun, 25 March 2012 19:37 |
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Quote: | If I'm right collision is detected in fable through helpers
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That's not necessarily correct. Small items like apples and swords have a helper that defines it's 'counter rest' point for when it's in a shop. The item will sit on this point if it has no collision mesh. However, if it's a larger mesh it may have an actual collision mesh, in which case you need to edit the mesh entry with ChocolateBox and set the collision mesh to 0.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: How can i remove the collision of a object? [message #66217 is a reply to message #66216] |
Mon, 26 March 2012 19:25 |
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From the screenshot, it is apparent that there is no collision on it. You have nothing to worry about. Just put the resting helper down so that when you place the water it sits correctly
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: How can i remove the collision of a object? [message #66227 is a reply to message #66221] |
Tue, 27 March 2012 18:06 |
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HDMY_COUNTER_PLACEMENT is the name of the helper, and you want that helper to be on the bottom of your mesh, because the whole model will rest wherever you set it down on that point.
Take, for example, an apple mesh. If you have an apple mesh with the counter placement a foot below the apple, then when you place the apple in game you will find the apple floating a foot above the ground. Similarly, if your counter rest is above your object, then your object will sink into the ground.
"All of the work, and none of the play, will surely provide for a speedy decay"
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