Daedric Armor [message #68659] |
Mon, 17 June 2013 23:07 |
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Sparrow
Messages: 562 Registered: March 2011
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Ok so this is some armor I'm working on... It's Skyrim's daedric armor but for some reason in 3ds max, the mesh is black. It works in game but it's inside out! Do I have to flip the normals or something?
Are you shpongled?
[Updated on: Mon, 17 June 2013 23:08] Report message to a moderator
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Re: Daedric Armor [message #68660 is a reply to message #68659] |
Mon, 17 June 2013 23:33 |
Lenop
Messages: 83 Registered: September 2012
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Inside out means flipping the normals in most cases. In other cases it means you did a spectacularly amazingly horrible job rigging it. Still, try flipping the normals and see what happens.
If you're interested, toss up an FMP containing at least the mesh or just upload the model and I can take a look.
[Updated on: Mon, 17 June 2013 23:34] Report message to a moderator
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Re: Daedric Armor [message #68663 is a reply to message #68661] |
Tue, 18 June 2013 04:39 |
Lenop
Messages: 83 Registered: September 2012
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Nah, didn't mean that at all. While out is technically possible, there's no way to rig it like that on accident. The normals will sort it all out.
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Re: Daedric Armor [message #68669 is a reply to message #68663] |
Tue, 18 June 2013 15:04 |
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Sparrow
Messages: 562 Registered: March 2011
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The problem is that my meshes are black. I use nifskope to load skyrim meshes and export them as .obj, then in blender I fit it onto the hero's head and delete the hero and export as .obj, then I import into 3ds and the mesh is black. How do I prevent this?
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Okay, the problem is that blender messes up the mesh. I'm not very familiar with 3ds so I don't really know how to move the model to fit on his head. I guess I could fool around with it and figure it out, but I really don't feel like it right now.
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Okay, I moved it to fit the hero and everything was fine and I linked it and skinweighted it and got this error:
BTW this is the iron helmet, not daedric armor.
Download below vv
Are you shpongled?
[Updated on: Tue, 18 June 2013 15:21] Report message to a moderator
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Re: Daedric Armor [message #68671 is a reply to message #68669] |
Tue, 18 June 2013 15:47 |
Lenop
Messages: 83 Registered: September 2012
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When you get any kind of HRESULT error when parsing the model there's a problem with the structure of it. I'll take a look.
Edit: Well I'm stumped. o.O Not sure how you pulled that one off but it's certainly borked. Structure looks fine, and I don't see any frame names that would break it (like "sword"), so I don't know what's throwing it off.
[Updated on: Tue, 18 June 2013 15:56] Report message to a moderator
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Re: Daedric Armor [message #68802 is a reply to message #68659] |
Thu, 20 June 2013 10:33 |
Cristik
Messages: 51 Registered: June 2013
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Falset wrote on Thu, 20 June 2013 10:24 | The daedric armor is broken. It's like inside out. If it wasn't inside out, shirt and trousers for it would be released already. And do you think that the little skirt part of it should be the trousers or part of the shirt?
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I figured I would take your comment where it belongs for once lol
But as for if you can get this fixed and working I think the skirt part would be part of the trousers, wouldn't it? I could be wrong with the technical use of it but either way if people are going to use it they will use both at once anyways.
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Re: Daedric Armor [message #68806 is a reply to message #68803] |
Thu, 20 June 2013 11:32 |
Cristik
Messages: 51 Registered: June 2013
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Falset wrote on Thu, 20 June 2013 11:01 | Thanks lol and I deleted the actual trousers from beneath the skirt, so everyone in albion can get a nice upskirt. And the shirt and trousers are 1 thing in Skyrim.
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lol I could do without the upskirt but yea that's why it's hard to tell which part the skirt should be attached to.
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Re: Daedric Armor [message #68834 is a reply to message #68833] |
Thu, 20 June 2013 15:38 |
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I'm really not sure. I've been following this thread, and if I had to guess I would say it's offset into his back or something. Try scaling it up a little?
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Daedric Armor [message #68860 is a reply to message #68842] |
Fri, 21 June 2013 06:26 |
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If it's origin is not at (0, 0, 0) it might move off into the distance, never to be seen again. Make sure it's not scaled or moved or anything, i.e. apply the visual transformations.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Daedric Armor [message #68869 is a reply to message #68868] |
Sat, 22 June 2013 00:44 |
Cristik
Messages: 51 Registered: June 2013
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Falset wrote on Fri, 21 June 2013 19:44 | Well screw this shit, I give up. Or at least on this armor for now. The model is broken. End of story. No other mesh messes up like this. Only Skyrim armors. Maybe I'll find a way, but for now, I will not be working on this.
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Damn you! lol This was the thing I was most interested in to be finished it's cool though at least you tried, maybe you will get bored and come back to it and figure it out.
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