Re: New Weapon: Nerveshatter [message #49770 is a reply to message #49767] |
Tue, 10 March 2009 15:01 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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The New Fabled Ravrn wrote on Tue, 10 March 2009 16:50 | Where that "alpha" is, put a "1", if i remember correctly
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| No. That's a step after importing the texture and does no good if the texture itself does not have alpha.
You can add an alpha channel to the texture in an imaging app that supports such a thing. Photoshop and flash are my personal favorites. Lowering the alpha to, say, 75%, will do the trick nicely.
[Updated on: Tue, 10 March 2009 15:02] Report message to a moderator
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Re: New Weapon: Nerveshatter [message #49780 is a reply to message #26253] |
Tue, 10 March 2009 17:10 |
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The New Fabled Ravrn
Messages: 500 Registered: April 2008
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Here's what I've gathered:
Glow: In the "graphics.big" section of FableExplorer, open a mesh.
In the "Materials" tab there is a section labeled "Glow Strength".
Any number, 1-100, will make the weapon glow. Anything above 50 is really bright.
Transparency: I'm pretty sure, John, that you said this must be done in the textures.big, but i think you only have to add layers. After that I'm pretty sure you enter "1" in the "Material Alpha Enabled" portion of a mesh.
Either way, you're probably right, but I think DeathTrap mentioned glowing...so I know that's how you make a weapon glow anyway.
There isn't much work to be done in the textures.big if I'm correct.
[Updated on: Sun, 29 March 2009 06:27] Report message to a moderator
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