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Home » Fable TLC » Mods » Work In Progress » Darkened souls [WIP]  () 1 Vote
Re: Darkened souls [WIP] [message #30634 is a reply to message #19074] Thu, 04 October 2007 01:34 Go to previous messageGo to next message
rookshot is currently offline  rookshot
Messages: 65
Registered: May 2007
that is true. people are impatient these days
Re: Darkened souls [WIP] [message #31511 is a reply to message #19074] Thu, 11 October 2007 15:13 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
the gears are starting up and cobwebs are being blown off, Darkened Souls is alive again!!!

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Darkened souls [WIP] [message #31521 is a reply to message #19074] Thu, 11 October 2007 15:47 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
was it ever not?
Re: Darkened souls [WIP] [message #31524 is a reply to message #19074] Thu, 11 October 2007 16:05 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
well, it was, but it was slow, now, we have Grog McGee as our official modeller and HodgePodge figured some shit out

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Darkened souls [WIP] [message #31528 is a reply to message #19074] Thu, 11 October 2007 16:20 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

I would model, but I'm busy, maybe after gwas...

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Darkened souls [WIP] [message #31616 is a reply to message #31528] Fri, 12 October 2007 13:57 Go to previous messageGo to next message
Grog_McGee is currently offline  Grog_McGee
Messages: 147
Registered: September 2007
Location: Toronto

I'll post you some screens of some weapons I fiddling with - Currently I'm thinking weapons that use bone, hands and other body bits for hafts/handles. (They also won't look as goody as the free stuff I've made.)

My Random Fable Related Stufs
Free Meshes
Fable Retool (WiP)

[Updated on: Fri, 12 October 2007 13:59]

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Re: Darkened souls [WIP] [message #31618 is a reply to message #19074] Fri, 12 October 2007 14:01 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
niiiiice dude:D can u add helpers and UVW unwrap the models?

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Darkened souls [WIP] [message #31622 is a reply to message #31618] Fri, 12 October 2007 14:41 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
He has Maya, so it'll be up to us to change to .x, uvw unwrap, and add helpers.

http://i186.photobucket.com/albums/x50/HawjPawj/PONG.gif
Re: Darkened souls [WIP] [message #32107 is a reply to message #31622] Wed, 17 October 2007 15:26 Go to previous messageGo to next message
Grog_McGee is currently offline  Grog_McGee
Messages: 147
Registered: September 2007
Location: Toronto

Here images of two of the weapons that I whipped up for Groo for this project - thought perhaps persons would like to see some the test renders.

Spinal Column v1 (~8000 poly's)
http://i36.photobucket.com/albums/e50/Antonin_Artaud/SpinalBlade.jpg

Spinal Column v2 -the attempt was to clean it up and reduce it's poly count 8008 polys [well that part failed]
http://i36.photobucket.com/albums/e50/Antonin_Artaud/SpinalBladev2.jpg

Bone Handle
http://i36.photobucket.com/albums/e50/Antonin_Artaud/BoneSwordwRibs.jpg



My Random Fable Related Stufs
Free Meshes
Fable Retool (WiP)

[Updated on: Wed, 17 October 2007 23:37]

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Re: Darkened souls [WIP] [message #32110 is a reply to message #32107] Wed, 17 October 2007 15:31 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
Sweet! Those look awesome Grog! I've got some awesome stuff almost done, it'll probably be in the beta Wink

http://i186.photobucket.com/albums/x50/HawjPawj/PONG.gif
Re: Darkened souls [WIP] [message #32147 is a reply to message #32110] Wed, 17 October 2007 20:56 Go to previous messageGo to next message
Grog_McGee is currently offline  Grog_McGee
Messages: 147
Registered: September 2007
Location: Toronto

Shiny, I so want to play with that spinal sword it make me happy.

My Random Fable Related Stufs
Free Meshes
Fable Retool (WiP)
Re: Darkened souls [WIP] [message #32186 is a reply to message #32147] Thu, 18 October 2007 11:18 Go to previous messageGo to next message
Grog_McGee is currently offline  Grog_McGee
Messages: 147
Registered: September 2007
Location: Toronto

And here's another made just for Darkened Souls:

http://i36.photobucket.com/albums/e50/Antonin_Artaud/DragonTailBlade.jpg


My Random Fable Related Stufs
Free Meshes
Fable Retool (WiP)
Re: Darkened souls [WIP] [message #32211 is a reply to message #32186] Thu, 18 October 2007 13:54 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
Send it to me and I'll try to add helpers and stuff. And stop posting all of our models here, people might get interested Wink


http://i186.photobucket.com/albums/x50/HawjPawj/PONG.gif
Re: Darkened souls [WIP] [message #32294 is a reply to message #19074] Fri, 19 October 2007 04:06 Go to previous messageGo to next message
andythegill is currently offline  andythegill
Messages: 139
Registered: May 2007
When oh when will this be done or even have a beta...and your going to have to list what you've done oh and will it me an fmp?
Re: Darkened souls [WIP] [message #33973 is a reply to message #19074] Thu, 15 November 2007 08:44 Go to previous messageGo to next message
Kain is currently offline  Kain
Messages: 142
Registered: January 2007

common, just write something sometimes so we can see this will not die Very Happy

my life is hard:

Im German.
Re: Darkened souls [WIP] [message #34405 is a reply to message #33973] Mon, 19 November 2007 17:35 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
To be honest, this is the first time I've turned on my computer in 3 weeks. School sucks.

http://i186.photobucket.com/albums/x50/HawjPawj/PONG.gif
Re: Darkened souls [WIP] [message #34408 is a reply to message #19074] Mon, 19 November 2007 19:20 Go to previous messageGo to next message
skorm16 is currently offline  skorm16
Messages: 6
Registered: June 2007
Location: mexico

when it leaves mod darkened souls?

yes
Re: Darkened souls [WIP] [message #34446 is a reply to message #19074] Tue, 20 November 2007 15:04 Go to previous messageGo to next message
hbeeds is currently offline  hbeeds
Messages: 21
Registered: November 2007
Location: 51° 10' 59.0474 -120° ...

do you still need testers for this project?

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Re: Darkened souls [WIP] [message #34647 is a reply to message #34446] Tue, 27 November 2007 15:51 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
Well, considering fable24man dropped out on us, yeah, we do need a tester. Don't be expecting anything soon though, as progress has been slow due to school, sports, etc.

http://i186.photobucket.com/albums/x50/HawjPawj/PONG.gif
Re: Darkened souls [WIP] [message #34648 is a reply to message #19074] Tue, 27 November 2007 17:19 Go to previous messageGo to next message
hbeeds is currently offline  hbeeds
Messages: 21
Registered: November 2007
Location: 51° 10' 59.0474 -120° ...

ouch yeah work no school this year so yeah just let me know i got about 4 hours a day to devote to this

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Re: Darkened souls [WIP] [message #35530 is a reply to message #19074] Mon, 17 December 2007 14:20 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
im coming back! im going to install fable tonight, get FE, AE, etc...so Darkened SOuls will be back underway by tomorrow hopefully! Very Happy I will also probably be doing the TNG editing be myself, unless someone wants to help, and also I need a modeller...badly

Cheers to hopefully the best reimagining of Fable yet


http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Darkened souls [WIP] [message #35531 is a reply to message #19074] Mon, 17 December 2007 14:32 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

yay! Shocked

glad to see you back, unfortunately I have recently lost confidence in my modeling skills, but if you would like a weapon you can ask me.


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Darkened souls [WIP] [message #35534 is a reply to message #35531] Mon, 17 December 2007 15:12 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol since im technically supposed to be working on this... is there any tng stuff you want done? im in the mood so tell me fast before i get bored.

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Darkened souls [WIP] [message #35558 is a reply to message #35534] Mon, 17 December 2007 20:37 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
Marcopolo wrote on Mon, 17 December 2007 17:12

lol since im technically supposed to be working on this... is there any tng stuff you want done? im in the mood so tell me fast before i get bored.

yes! i wanted to put some like evil looking shrines (convenient places to put weapons Razz) in hidden places around the world, in Main areas, like Bowerstone, Greatwood, etc...


http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Darkened souls [WIP] [message #37552 is a reply to message #19074] Sat, 02 February 2008 10:40 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
well, it seems like with school, and such, most of the modding community has died, and, I'm grounded during the week, so I'm not sure if I'll actually ever completely finish it, but I'll try...if not, i will just release everything that's already been done

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Darkened souls [WIP] [message #37554 is a reply to message #19074] Sat, 02 February 2008 10:48 Go to previous messageGo to next message
derek39 is currently offline  derek39
Messages: 14
Registered: February 2008
That sucks, please do realease. If you need anyone to recolor or do some texturing im here. I'm not able to create models though...yet
Re: Darkened souls [WIP] [message #37704 is a reply to message #37552] Wed, 06 February 2008 01:18 Go to previous messageGo to next message
Ballad is currently offline  Ballad
Messages: 8
Registered: February 2008
lol.. i have to ask.. will the bows still shoot heads? lol, cause heads just dont seem like they'd shoot realistically Razz awsome idea.. but maybe it might look better if you could have them shood from one of the repeater looking bows?

the thing i imediatly thought of was a wepon Bluetooth had made that shot the blue waves of energy. a wepon that shot exploding heads seems like it would be fun, but then agan i dont know if you'd be able to manage it if everything is dieing down. i was reading over a few pages, and most of the mod seems pretty good so far ^.^ some things seem a bit funny, like they might need to be toned down just a tad, but over all, it was good work ^.^ i expesially liked the demonik looking cloud that surrounded the evil hero that was ion the first page. i hope you can get everyone back up and running and get things goinin agan ^.^ this would make a great finnished mod Smile
Re: Darkened souls [WIP] [message #38319 is a reply to message #37704] Fri, 22 February 2008 16:12 Go to previous messageGo to next message
Brambleclaw
Messages: 23
Registered: February 2008
I really think they should just release a fmp of whats already done because by the sounds of it this mod is very close to dieing and that would really suck.

[Updated on: Fri, 22 February 2008 16:14]

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Re: Darkened souls [WIP] [message #38320 is a reply to message #38319] Fri, 22 February 2008 16:23 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Brambleclaw wrote on Fri, 22 February 2008 18:12

I really think they should just release a fmp of whats already done because by the sounds of it this mod is very close to dieing and that would really suck.
Everyone working on this is either inactive/dormant, borderline inactive/dormant, or just plain dead, and as such, I think it's safe to say that this mod is already dead. Though, it would be good if they did release an FMP of what they've got so far, that way someone can pick up the pieces and continue it.
Re: Darkened souls [WIP] [message #38322 is a reply to message #38320] Fri, 22 February 2008 16:57 Go to previous messageGo to next message
Brambleclaw
Messages: 23
Registered: February 2008
Yeah because I'm not the greatest modder in the world but I'd gladly try to save this mod.
Re: Darkened souls [WIP] [message #38324 is a reply to message #19074] Fri, 22 February 2008 17:53 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
well, for all the people interested, this is as much of the stuff for DS as I could find on my PC, it's sad, because a TON of the mod is on other people's PCs and they are all inactive...so, do what you will with this stuff, consider it a modder's resource, if you wish to finish the mod


-Groo


http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls

[Updated on: Fri, 25 April 2008 12:44]

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Re: Darkened souls [WIP] [message #38325 is a reply to message #38324] Fri, 22 February 2008 18:23 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Cool. Thanks for that. I'll take a look later.
Re: Darkened souls [WIP] [message #38345 is a reply to message #38324] Sat, 23 February 2008 13:58 Go to previous messageGo to next message
Brambleclaw
Messages: 23
Registered: February 2008
Thanks I can't do very much but I'm going to try and add on to this mod as much as I can if I ever do get much done I'll post it. Alright now that I'm working on Darkened Souls I will need to know how to change the enviroment themes and how to add effects to your hero because there are some spell effects I want to add on to my characer. I would really appreciate it if someone would tell me how to do those two things.

[Updated on: Sun, 24 February 2008 17:23]

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Re: Darkened souls [WIP] [message #38711 is a reply to message #38345] Wed, 05 March 2008 20:31 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
Hehe, I think those "other inactive people" would be me. And God Dammit, I promise you I'm gonna finish this thing. But it'll be a few months until that happens, as I can't start devoting all my time to it until summer. However, when that time comes, I'm gonna finish it. So for now, consider it in hibernation. Like a bear. Rawr.



http://i186.photobucket.com/albums/x50/HawjPawj/PONG.gif
Re: Darkened souls [WIP] [message #38712 is a reply to message #19074] Wed, 05 March 2008 20:34 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

WOOT! Glad to see it's not dead!

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Darkened souls [WIP] [message #40046 is a reply to message #19074] Sun, 13 April 2008 19:29 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
the only new stuff in months, new Demon Armor Laughing


http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Darkened souls [WIP] [message #40047 is a reply to message #40046] Sun, 13 April 2008 19:34 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
That looks great! Doesn't look like it's meant to have the flatter shoulder-pad though. I've got a mesh here with two spikes if you want it.
Re: Darkened souls [WIP] [message #40048 is a reply to message #40047] Sun, 13 April 2008 19:38 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
does it function in game?
i cant rig for shit
and thanks, btw Razz


http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Darkened souls [WIP] [message #40179 is a reply to message #19074] Fri, 18 April 2008 20:09 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
http://i18.photobucket.com/albums/b120/Doddle576/Untitled-1-7.jpg
new helmet, trying to decide if this should be part of the new neutral, 'good' or evil armor set, btw, there will be no more good armor in the game, purely evil, three shades of it;)


http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Darkened souls [WIP] [message #40180 is a reply to message #40179] Fri, 18 April 2008 20:11 Go to previous messageGo to previous message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

cool! XD I like the idea, you can be cruel, evil, or mischevious

"All of the work, and none of the play, will surely provide for a speedy decay"
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