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Re: New Balverine Transform Mod [message #51931 is a reply to message #51898] Wed, 10 June 2009 17:44 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
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Location: Groningen

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Crypt Lord wrote on Wed, 10 June 2009 08:49

I wanna ask how to make a transformation mods.'coz I wanna make one.is there any video about it? Smile

Doing a proper transform mod is advanced modding. I suggest starting with something else.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New Balverine Transform Mod [message #52037 is a reply to message #49387] Sun, 14 June 2009 12:47 Go to previous messageGo to next message
Sayon Of Spirits
Messages: 18
Registered: June 2009
Location: Almere
I have a question.. Well umm
i do see the tranformation.. Its just it keeps playing over and over again..? what does that mean?


http://i39.tinypic.com/1zmdpxk.png
Re: New Balverine Transform Mod [message #52046 is a reply to message #52037] Sun, 14 June 2009 14:35 Go to previous messageGo to next message
Noctus is currently offline  Noctus
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Sayon Of Spirits wrote on Sun, 14 June 2009 12:47

I have a question.. Well umm
i do see the tranformation.. Its just it keeps playing over and over again..? what does that mean?

Please be specific. When transforming into or changing back?


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Balverine Transform Mod [message #52055 is a reply to message #52046] Sun, 14 June 2009 22:52 Go to previous messageGo to next message
Sayon Of Spirits
Messages: 18
Registered: June 2009
Location: Almere
Transforming

http://i39.tinypic.com/1zmdpxk.png
Re: New Balverine Transform Mod [message #52066 is a reply to message #49387] Mon, 15 June 2009 07:45 Go to previous messageGo to next message
Noctus is currently offline  Noctus
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Well, the cutscene shows up for me twice and then works. Try skipping the scene after the first time, maybe it will work.

http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Balverine Transform Mod [message #52428 is a reply to message #49387] Wed, 01 July 2009 13:14 Go to previous messageGo to next message
Shadow15 is currently offline  Shadow15
Messages: 1
Registered: June 2009
What do you do with the Balverine attachments to make the mod work? Confused
Re: New Balverine Transform Mod [message #52429 is a reply to message #49387] Wed, 01 July 2009 14:09 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
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.fmp: You load these in Fable Explorer.
.tng: You put this in your FinalAlbion folder after using FreeRoam. Not done? Search for it.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Balverine Transform Mod [message #54581 is a reply to message #49387] Sat, 10 October 2009 19:49 Go to previous messageGo to next message
tian21 is currently offline  tian21
Messages: 4
Registered: May 2008
Location: new york

ok i love this mod with a passion i actually did it and well its all wrong though, so let me explain i did everything the readme file said i did everything correctly it took me seven hours believe it or not so the cspatch went well the scripting thingy too even though i have no idea what to do with that. when i finished that i opened FE and loaded the mod now when i start playing i get out of the guild and guess what no sign i was pissed i kept playing i go to dark wood lake whatever where there is a item stuck in a rock i shoot the arrow and guess what im a friggin balverine i don't know how the hell this happened but now i love that i can walk past an enemy but i hate that i cant go to a town with out getting jumped. where or how do i turn back into a human. Please help this modding noob he has no hope and depends on you. Sad
Re: New Balverine Transform Mod [message #54594 is a reply to message #54581] Sun, 11 October 2009 06:36 Go to previous messageGo to next message
Noctus is currently offline  Noctus
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tian21 wrote on Sat, 10 October 2009 19:49

where or how do i turn back into a human.

You hit the other sign opposite the one that changed you into a balverine.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Balverine Transform Mod [message #54597 is a reply to message #54594] Sun, 11 October 2009 12:47 Go to previous messageGo to next message
tian21 is currently offline  tian21
Messages: 4
Registered: May 2008
Location: new york

omg thanks but to be honest theres nothing there just that big rick and thats it lol i mean did i do anything wrong ?
Embarassed
Re: New Balverine Transform Mod [message #54600 is a reply to message #54581] Sun, 11 October 2009 13:53 Go to previous messageGo to next message
ZombyAlex is currently offline  ZombyAlex
Messages: 8
Registered: September 2009
tian21 wrote on Sat, 10 October 2009 19:49

ok i love this mod with a passion i actually did it and well its all wrong though, so let me explain i did everything the readme file said i did everything correctly it took me seven hours believe it or not so the cspatch went well the scripting thingy too even though i have no idea what to do with that. when i finished that i opened FE and loaded the mod now when i start playing i get out of the guild and guess what no sign i was pissed i kept playing i go to dark wood lake whatever where there is a item stuck in a rock i shoot the arrow and guess what im a friggin balverine i don't know how the hell this happened but now i love that i can walk past an enemy but i hate that i cant go to a town with out getting jumped. where or how do i turn back into a human. Please help this modding noob he has no hope and depends on you. Sad
JohnDoe wrote on Mon, 05 October 2009 16:27

There's a faction change in the transformation, the player becomes a new creature with its own set of everything. The edit you want is easy though, change the CEnemyDef used in the transformed Hero CREATURE entry to that of the original CEnemyDef listed in the Hero's CREATURE entry.
There you go, buddy.

Don't copy my posts word for word, it upsets me.


I am a legally registered psychopath. I kid you not.

..Srsly. I has therapy.. I'm SUPER CEREAL.

[Updated on: Sun, 11 October 2009 13:58] by Moderator

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Re: New Balverine Transform Mod [message #54603 is a reply to message #49387] Sun, 11 October 2009 19:42 Go to previous messageGo to next message
Logik is currently offline  Logik
Messages: 9
Registered: October 2009
Okay, when i go to change to a balverine, I /used/ to play the cutscene twice then be good to go. Now, after beating the game, I keep replaying the cutscene. Idk if me beating the game has anything to do with it, but thats all I can think of. Any help?
Re: New Balverine Transform Mod [message #54626 is a reply to message #54603] Mon, 12 October 2009 18:26 Go to previous messageGo to next message
ZombyAlex is currently offline  ZombyAlex
Messages: 8
Registered: September 2009
To turn back, or to turn into one?

I am a legally registered psychopath. I kid you not.

..Srsly. I has therapy.. I'm SUPER CEREAL.
Re: New Balverine Transform Mod [message #54629 is a reply to message #54626] Mon, 12 October 2009 19:27 Go to previous messageGo to next message
tian21 is currently offline  tian21
Messages: 4
Registered: May 2008
Location: new york

turn back like there is no sign or nothing i turned into a balverine by complete accident i got surprised and now i dont know how to turn back and also i know this has nothing to do it with my problem but is there any way to increase my exp on FE ?
i hope i don't get penalized.....sorry Embarassed
Re: New Balverine Transform Mod [message #54644 is a reply to message #54629] Tue, 13 October 2009 14:22 Go to previous messageGo to next message
Logik is currently offline  Logik
Messages: 9
Registered: October 2009
Like I said, When I change into one. Hope you can help ;D
icon9.gif  Re: New Balverine Transform Mod [message #55984 is a reply to message #49387] Fri, 29 January 2010 10:06 Go to previous messageGo to next message
liamiscool is currently offline  liamiscool
Messages: 1
Registered: January 2010
Tried to open with Fable Explorer 4.1 Beta and dont know if it's the verson of FE that makes it say: ERROR Loading FMP
Object Reference not set to
and instance of an object

please help i don't know what is wrong...It doesn't work with any FMPs
Re: New Balverine Transform Mod [message #56070 is a reply to message #49387] Sun, 07 February 2010 15:11 Go to previous messageGo to next message
Elion Demur is currently offline  Elion Demur
Messages: 16
Registered: May 2007
Location: Oakvale
Heh. I like it, but I did run into 3 problems.

1: My health bar extended past the screen. Might be my own fault, as it was halfway there anyway. Wink
2: When I changed back to Human form, my hair was black, unkempt, and my beard was gone... As were my tattoos.
3: I came back 18, until I hit somebody. 62+ to 18?? O.o

The second problem is fixed quite easy: Barber, Tattooist, Bandit.

The third problem also reversed my muscle structure. I looked like an 18 yearold wimp, instead of my 62+ year old giant. It was fixed by hitting said bandit, though.

The first problem... Any ideas on whats with the extended bar?


Name: Paladin
Age: 62+ (Or at least thats when he stopped counting...)
Alignment: Angelicly Good
Weight: Slim
Muscle Structure: Makes Thunder Jealous.
Modded: No.
Re: New Balverine Transform Mod [message #56453 is a reply to message #49387] Thu, 18 March 2010 02:52 Go to previous messageGo to next message
Logik is currently offline  Logik
Messages: 9
Registered: October 2009
Well, figured out my problem, and this mod is great.
WARNING: If you're wearing Jack of Blades' Mask, then you can not transform, the scene will just constantly replay
If that has not already been said.
Re: New Balverine Transform Mod [message #56511 is a reply to message #49387] Sun, 21 March 2010 04:00 Go to previous messageGo to next message
jefthereaper is currently offline  jefthereaper
Messages: 64
Registered: February 2010
major problem! i have no signs outside the guild! when 1 enter darkwood and hit the stone with the silver key in it, i change and my game craches after the cutsceane!
Re: New Balverine Transform Mod [message #56513 is a reply to message #56511] Sun, 21 March 2010 17:48 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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Then you probably didn't use freeroam properly.

Make sure you delete FinalAlbion.wad after you use freeroam


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Sun, 21 March 2010 17:49]

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Re: New Balverine Transform Mod [message #57309 is a reply to message #49387] Mon, 24 May 2010 17:19 Go to previous messageGo to next message
tedytadi is currently offline  tedytadi
Messages: 3
Registered: May 2010
hey i downloaded this and works fine but by ACCIDENT, i used the infernal wrath beside the sign.

what happened then is when i want to transphorm into a balverine, i get to watch the cutseen 5 time before geting controls back

other ting is that i bought a attack spell when i was balverine form, and when i used it, i could jump... tell me if it is supposed to do that

oh and also... i loose all my spells when i transphorm


help plz
Re: New Balverine Transform Mod [message #61087 is a reply to message #51790] Sun, 09 January 2011 07:08 Go to previous messageGo to next message
kipjeboy is currently offline  kipjeboy
Messages: 1
Registered: January 2011
I don't see the signs,and I did everything from the tutorial. Sad

[Updated on: Mon, 10 January 2011 10:25]

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Re: New Balverine Transform Mod [message #61239 is a reply to message #49387] Sat, 29 January 2011 13:45 Go to previous messageGo to next message
Ven0m-Death is currently offline  Ven0m-Death
Messages: 2
Registered: January 2011
My won't work when i hit wood note table it's in down right corner sad ES-skip custence.. i didn't klick it but heo is just standing then dessepair then black sreen for sec and back to normal (i'm not balvarine just a hero...)

Anyone can help? Evil or Very Mad
Re: New Balverine Transform Mod [message #61269 is a reply to message #49387] Mon, 31 January 2011 12:21 Go to previous messageGo to next message
chriskw is currently offline  chriskw
Messages: 5
Registered: January 2011
Location: California
I was curious about two things here- 1) Is there any way to make this mod work in a sort of spell-fashion? 2) When I transform back to my Hero, all my spells are erased, is this normal?
Re: New Balverine Transform Mod [message #61270 is a reply to message #61269] Mon, 31 January 2011 12:43 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
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chriskw wrote on Mon, 31 January 2011 21:21

I was curious about two things here- 1) Is there any way to make this mod work in a sort of spell-fashion? 2) When I transform back to my Hero, all my spells are erased, is this normal?

1) No, unfortunately not.
2) Yeah, it sucks. My guess is this could probably be fixed somehow, though I never got around to check it out.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New Balverine Transform Mod [message #61275 is a reply to message #49387] Tue, 01 February 2011 06:43 Go to previous messageGo to next message
chriskw is currently offline  chriskw
Messages: 5
Registered: January 2011
Location: California
Ahh I see. Thanks for the help OldBoy. Smile
Re: New Balverine Transform Mod [message #61289 is a reply to message #61270] Tue, 01 February 2011 20:42 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
OldBoy wrote on Mon, 31 January 2011 14:43

2) Yeah, it sucks. My guess is this could probably be fixed somehow, though I never got around to check it out.
I had discussed this with Marcopolo a long time ago, he told me that it was just the way he wanted. Thinking back on it, I'm not so sure my advice would have worked. The idea was to copy/paste the inventory types from the Hero's CCreatureDef to that of the balverine Hero's, but I don't think that's the issue. I think it's the act of changing one creature into another via cutscene. And since that's the mod, not much you can do about it.
Re: New Balverine Transform Mod [message #61296 is a reply to message #61289] Wed, 02 February 2011 06:57 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
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Well maybe, but the mod also takes away the hero's weapons, and I managed to give them back when you turn into the hero again.
Same might be possible with the magic. Not sure though.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New Balverine Transform Mod [message #61303 is a reply to message #61296] Wed, 02 February 2011 16:57 Go to previous messageGo to next message
asmcint is currently offline  asmcint
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OldBoy wrote on Wed, 02 February 2011 09:57

Well maybe, but the mod also takes away the hero's weapons, and I managed to give them back when you turn into the hero again.
Same might be possible with the magic. Not sure though.

When I used the original version(I couldn't get the signposts running so I transformed with that holey stone in darkwood), I kept my weapons, but to use them would slow my attacks down, and if I had them sheathed, they'd show up sticking down with the hilts at my balverine hero's crotch. o_o


Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
Re: New Balverine Transform Mod [message #61312 is a reply to message #61303] Thu, 03 February 2011 01:55 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Model error. Well, not really an error. The balverine mesh isn't equipped with the helpers that handle weapons like the Hero.
Re: New Balverine Transform Mod [message #61316 is a reply to message #61312] Thu, 03 February 2011 08:08 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
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Hence the mod takes away the weapons when you transform, no tinkering with the hero's crotch anymore...

http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New Balverine Transform Mod [message #62628 is a reply to message #49387] Thu, 28 April 2011 17:07 Go to previous messageGo to next message
Matticus is currently offline  Matticus
Messages: 43
Registered: April 2011
Location: United States
Hey all, I'm loading the FMP in Fable Explorer and all, but only the signs show up. I hit the Left sign and nothing happens. What so ever. I haven't used the Freeroam App, but I AM using the free roam FMP.(To wander about freely, no barriers).

I'm currently using Fable Explorer.
I've gotten it to work once before, but I had un-installed, then re-installed TLC.
Before which it worked just fine.
Now, nothing.

I also made my weapons Hidden when sheathed. Incase that could have anything to do with it?

Any help would be great.

EDIT: Now, when I start a new game and apply the FMP, the signs arn't even there. :-\

[Updated on: Thu, 28 April 2011 17:34]

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Re: New Balverine Transform Mod [message #62629 is a reply to message #49387] Thu, 28 April 2011 17:22 Go to previous messageGo to next message
tyscifi is currently offline  tyscifi
Messages: 382
Registered: March 2011
Location: The Depths of Hell (PA)
did you read the sign first? i think that is what went wrong

"Smoke Meth, Hail Satan."
Re: New Balverine Transform Mod [message #62632 is a reply to message #62629] Thu, 28 April 2011 17:35 Go to previous messageGo to next message
Matticus is currently offline  Matticus
Messages: 43
Registered: April 2011
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tyscifi wrote on Thu, 28 April 2011 17:22

did you read the sign first? i think that is what went wrong


Yep. Still nothing. I've updated my previous post with another clue that might hint at what's wrong with this.
Re: New Balverine Transform Mod [message #62635 is a reply to message #49387] Thu, 28 April 2011 17:48 Go to previous messageGo to next message
Matticus is currently offline  Matticus
Messages: 43
Registered: April 2011
Location: United States
Okay, nevermind me.
I was loading the wrong FMP... lol Confused
Re: New Balverine Transform Mod [message #62636 is a reply to message #49387] Thu, 28 April 2011 17:49 Go to previous messageGo to next message
Noctus is currently offline  Noctus
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It's normally something that silly, no worries. Glad it's working.

http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Balverine Transform Mod [message #62637 is a reply to message #62635] Thu, 28 April 2011 17:49 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 1360
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Good that you figured it out, but next time, don't double post. There's an edit button for a reason, it's not there for you to ignore, or ogle as if it's a cute little puppy, or anything like that. Make use of it. Rolling Eyes

Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
Re: New Balverine Transform Mod [message #62706 is a reply to message #54600] Tue, 03 May 2011 23:13 Go to previous messageGo to next message
Matticus is currently offline  Matticus
Messages: 43
Registered: April 2011
Location: United States
ZombyAlex wrote on Sun, 11 October 2009 13:53

tian21 wrote on Sat, 10 October 2009 19:49

ok i love this mod with a passion i actually did it and well its all wrong though, so let me explain i did everything the readme file said i did everything correctly it took me seven hours believe it or not so the cspatch went well the scripting thingy too even though i have no idea what to do with that. when i finished that i opened FE and loaded the mod now when i start playing i get out of the guild and guess what no sign i was pissed i kept playing i go to dark wood lake whatever where there is a item stuck in a rock i shoot the arrow and guess what im a friggin balverine i don't know how the hell this happened but now i love that i can walk past an enemy but i hate that i cant go to a town with out getting jumped. where or how do i turn back into a human. Please help this modding noob he has no hope and depends on you. Sad
JohnDoe wrote on Mon, 05 October 2009 16:27

There's a faction change in the transformation, the player becomes a new creature with its own set of everything. The edit you want is easy though, change the CEnemyDef used in the transformed Hero CREATURE entry to that of the original CEnemyDef listed in the Hero's CREATURE entry.
There you go, buddy.

Don't copy my posts word for word, it upsets me.

Mate, could you step by step those instructions for me? I don't quite understand what you mean, there.
Also, how'd I go about making the Balvarine invulnerable??

[Updated on: Tue, 03 May 2011 23:22]

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Re: New Balverine Transform Mod [message #62709 is a reply to message #62706] Wed, 04 May 2011 07:20 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
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-.- Matticus, those instructions were from 2009, I really doubt Johndoe would update them after that long, though I could easily be wrong on that. Also, you have a thread already for the invulnerability, if someone has the knowledge, don't you think they'd already have posted it there? Rolling Eyes

Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
Re: New Balverine Transform Mod [message #62715 is a reply to message #62709] Wed, 04 May 2011 10:06 Go to previous messageGo to previous message
Matticus is currently offline  Matticus
Messages: 43
Registered: April 2011
Location: United States
asmcint wrote on Wed, 04 May 2011 07:20

-.- Matticus, those instructions were from 2009, I really doubt Johndoe would update them after that long, though I could easily be wrong on that. Also, you have a thread already for the invulnerability, if someone has the knowledge, don't you think they'd already have posted it there? Rolling Eyes

You my friend... have made a very good point.
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