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Normal and Specular maps? [message #36601] Tue, 08 January 2008 19:39 Go to next message
morerunes is currently offline  morerunes
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has anybody figured out how to add normal maps and specular maps to a weapon?

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Normal and Specular maps? [message #36605 is a reply to message #36601] Tue, 08 January 2008 20:30 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Yea, change MaxTextureLayers to 5.
Re: Normal and Specular maps? [message #36607 is a reply to message #36601] Tue, 08 January 2008 20:31 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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oh, I didn't think that worked for bumps

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Normal and Specular maps? [message #36608 is a reply to message #36607] Tue, 08 January 2008 20:36 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Bumps? For bumps you change it to 3. I might be misunderstanding the question, are you asking how to add a spec map or a bump map or both? I'm not sure about how to add both, but I'm going to guess at changing the value for MaxTextureLayers to 7.
Re: Normal and Specular maps? [message #36609 is a reply to message #36601] Tue, 08 January 2008 20:37 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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alright, I'll give that a shot, thanks. (I was asking for both btw, hence the specular maps and bump maps)

"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Tue, 08 January 2008 20:38]

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Re: Normal and Specular maps? [message #36613 is a reply to message #36601] Tue, 08 January 2008 21:46 Go to previous messageGo to next message
Keshire is currently offline  Keshire
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If it's bitwise your going to be looking at:

1|2|4|8|16|etcetcetc

If 3 and 5 are different. Then 1 is the base 2 is bump and 4 is spec. Or vice versa. Haven't looked at it in a while.

So for both it would be 1+2+4=7, Like was said.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Normal and Specular maps? [message #36636 is a reply to message #36613] Wed, 09 January 2008 10:15 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
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My GuildmastersMace uses both, can't remember the settings exact, but you could check it out.

http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Normal and Specular maps? [message #36649 is a reply to message #36601] Wed, 09 January 2008 13:44 Go to previous message
morerunes is currently offline  morerunes
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thanks Very Happy

"All of the work, and none of the play, will surely provide for a speedy decay"
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