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Boewerstone Ground Texture [message #21106] Sun, 01 July 2007 21:39 Go to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
I have connected a lot of regions. I think I took the number down to about 45. I left out a few though. Like Bowerstone. None of it is connected. But Bowerstone's ground mesh is still invisible...

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Boewerstone Ground Texture [message #21116 is a reply to message #21106] Mon, 02 July 2007 00:53 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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chaos wrote on Sun, 01 July 2007 23:39

I have connected a lot of regions. I think I took the number down to about 45. I left out a few though. Like Bowerstone. None of it is connected. But Bowerstone's ground mesh is still invisible...


Ground Texture is stored via the FinalAlbion.STB, which is too much of a hassle to deal with.

Ditch BowerStone Slums completely.

BlueTooth wrote on Tue, 15 August 2006 23:26

Good luck running this with less than 2 gigs of ram.

I have a modified BowerStone Region to get around the Slums not being connected to the main landmass. I'll PM it to you later.

Edit:
NewRegion 2;
RegionName "BowerstoneSlums";
NewDisplayName "TXT_REGION_BOWERSTONE_SLUMS";
RegionDef "REGION_PICNIC_AREA";
AppearOnWorldMap;
WorldMapOffsetX 1008.0;
WorldMapOffsetY 839.0;
ContainsMap "FinalAlbion\BowerstonePosh.lev";
ContainsMap "FinalAlbion\BowerstoneSlumsWarehouses.lev";
ContainsMap "FinalAlbion\BowerstoneJail.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_01.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_02.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_03.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_04.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_05.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_06.lev";
ContainsMap "FinalAlbion\BowerstoneSlums_Filler_01.lev";
ContainsMap "FinalAlbion\BowerstoneJail_Filler_01.lev";
ContainsMap "FinalAlbion\BowerstoneJail_Filler_02.lev";
ContainsMap "FinalAlbion\DesertedFarm_Filler_03.lev";
ContainsMap "FinalAlbion\DesertedFarm_Filler_04.lev";
EndRegion;

http://fable.pe-ell.net/gallery/albums/randomtlc/BowerStone.thumb.jpg


And an edited warehouse I was working on turning into a new slums.

Your going to need to ask Baystone for the AE version that'll allow you to modify NPC navigation.



http://fable.pe-ell.net/gallery/albums/album01/BowerStone.jpg



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.

[Updated on: Mon, 02 July 2007 00:54]

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Re: Boewerstone Ground Texture [message #21117 is a reply to message #21116] Mon, 02 July 2007 00:57 Go to previous message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Ok. I guess I'll just make lookout point lead directly to bowerstone quay and north.

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
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