| Berserk Mods [discussion] [message #22993] |
Tue, 31 July 2007 19:36  |
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send all berserk mods to me via pm and I will put it in finished mods with you as the maker (I won't take credit for something you make)
find the mods here
http://fabletlcmod.com/forum/index.php?t=msg&th=2924& ;amp ;start=0&
[Updated on: Fri, 03 August 2007 09:10] "All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Berserk Mods [message #23163 is a reply to message #22993 ] |
Thu, 02 August 2007 18:57   |
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RightNut Messages: 43 Registered: July 2007 Location: Canada |
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Very nice work. I just want to know how you made your own bones. Because that is sweet.
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| Re: Berserk Mods [message #23174 is a reply to message #22993 ] |
Thu, 02 August 2007 19:42   |
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You go into the bones folder, (in the main folder go to data>>bones) just change the numbers.
edit: why are you posting tattoo ideas here? pretty cool though
[Updated on: Thu, 02 August 2007 19:43] "All of the work, and none of the play, will surely provide for a speedy decay"
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| Re: Berserk Mods [message #23176 is a reply to message #22993 ] |
Thu, 02 August 2007 19:46   |
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RightNut Messages: 43 Registered: July 2007 Location: Canada |
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Sorry for the doubble post but what do oyu use to open the .bncnf files?
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| Re: Berserk Mods [message #23177 is a reply to message #22993 ] |
Thu, 02 August 2007 19:49   |
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just use notepad
"All of the work, and none of the play, will surely provide for a speedy decay"
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| Re: Berserk Mods [message #23180 is a reply to message #22993 ] |
Thu, 02 August 2007 19:53   |
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RightNut Messages: 43 Registered: July 2007 Location: Canada |
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very nice. thanks. Now I have somthing to do for about 10 hours (give or take depending on my frustration levels)
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| Re: Berserk Mods [message #23181 is a reply to message #22993 ] |
Thu, 02 August 2007 20:01   |
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note: you can search through files to find different properties, here is one with every property (I don't know what all of them mean), just change everything to 1.4 or so to make it normal
edit: if your character is in the ground or floating, change the sub movement dummy. you an change all three numbers in sub movement dummy to make him higher or lower
[Updated on: Thu, 02 August 2007 20:04] "All of the work, and none of the play, will surely provide for a speedy decay"
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| Re: Berserk Mods [message #23182 is a reply to message #22993 ] |
Thu, 02 August 2007 20:08   |
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RightNut Messages: 43 Registered: July 2007 Location: Canada |
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| Quote: | (I don't know what all of them mean), just change everything to 1.4 or so to make it normal
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Lol, spoken like a true modder.
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| Re: Berserk Mods [message #23185 is a reply to message #22993 ] |
Thu, 02 August 2007 20:12   |
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I already tried that, couldn't see or feel a difference
[Updated on: Thu, 02 August 2007 20:13] "All of the work, and none of the play, will surely provide for a speedy decay"
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| Re: Berserk Mods [message #23186 is a reply to message #22993 ] |
Thu, 02 August 2007 20:15   |
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RightNut Messages: 43 Registered: July 2007 Location: Canada |
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Perhaps it's only used by certion objects (Dragon or something that levitates perhaps)
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| Re: Berserk Mods [message #23187 is a reply to message #22993 ] |
Thu, 02 August 2007 20:18   |
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I found it in the farmer...
"All of the work, and none of the play, will surely provide for a speedy decay"
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| Re: Berserk Mods [message #23188 is a reply to message #22993 ] |
Thu, 02 August 2007 20:25   |
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RightNut Messages: 43 Registered: July 2007 Location: Canada |
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famer, eh? Hmm I dont think that farmers fly. yeah I found it male fammer. he has no sub movment dummy. mabey its a replacement of some sort.
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| Re: Berserk Mods [message #23190 is a reply to message #22993 ] |
Thu, 02 August 2007 20:29   |
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RightNut Messages: 43 Registered: July 2007 Location: Canada |
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of_farmer_female_set =
Sub_movement_dummy: 1.0, 1.0, 0.95;
WEAPON_FOCUS_01: 1.0, 1.1, 1.2;
WEAPON_FOCUS_02: 1.0, 1.1, 1.2;
of_farmer_male_set =
WEAPON_FOCUS_01: 1.05, 1.2, 1.2;
WEAPON_FOCUS_02: 1.05, 1.2, 1.2;
X_movement_dummy: 1.0, 1.0, 0.95;
looks as though its a differnt code type for sub movement dummy.
[Updated on: Thu, 02 August 2007 20:30]
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| Re: Berserk Mods [message #23191 is a reply to message #22993 ] |
Thu, 02 August 2007 20:31   |
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huh, maybe
"All of the work, and none of the play, will surely provide for a speedy decay"
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| Re: Berserk Mods [message #23192 is a reply to message #22993 ] |
Thu, 02 August 2007 20:33   |
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RightNut Messages: 43 Registered: July 2007 Location: Canada |
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probably just a quick fix or a forgoten change.
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| Re: Berserk Mods [message #23194 is a reply to message #22993 ] |
Thu, 02 August 2007 20:38   |
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RightNut Messages: 43 Registered: July 2007 Location: Canada |
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lol, back and forth, back and fouth.
# of post going up = I look smarterer. lol
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| Re: Berserk Mods [message #23196 is a reply to message #22993 ] |
Thu, 02 August 2007 20:42   |
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RightNut Messages: 43 Registered: July 2007 Location: Canada |
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how do you see daily average posts? and good job aon 150.
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| Re: Berserk Mods [message #23198 is a reply to message #22993 ] |
Thu, 02 August 2007 20:47   |
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RightNut Messages: 43 Registered: July 2007 Location: Canada |
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yeh I just found it. clicked on profile button on my post. But, now that I look back on your topic I think we wrecked it. Ill make a bone configuration to add. to revive it.
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| Re: Berserk Mods [discussion] [message #23230 is a reply to message #22993 ] |
Fri, 03 August 2007 09:05   |
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All mods are in the finished mods section now
"All of the work, and none of the play, will surely provide for a speedy decay"
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| Re: Berserk Mods [discussion] [message #23251 is a reply to message #22993 ] |
Fri, 03 August 2007 18:29   |
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rightnut, check your messeges
edit: woah, two pages
[Updated on: Fri, 03 August 2007 18:29] "All of the work, and none of the play, will surely provide for a speedy decay"
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| Re: Berserk Mods [discussion] [message #23446 is a reply to message #22993 ] |
Tue, 07 August 2007 03:01   |
solidsirhc Messages: 92 Registered: July 2007 |
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Is it possible to change the heroes model when activating berserk, giving the possibility of say, a tempory transformation into a balverine?
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| Re: Berserk Mods [discussion] [message #23459 is a reply to message #22993 ] |
Tue, 07 August 2007 10:15   |
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There is no option, you would need to crack the exe for that to happen
"All of the work, and none of the play, will surely provide for a speedy decay"
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