Fable: The Lost Chapters Mod Scene
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Weapons? [message #23486] Tue, 07 August 2007 19:38 Go to next message
Obsidia is currently offline  Obsidia
Messages: 50
Registered: October 2006

How can I mod a weapon? I am trying to make an Obsidian Axe more powerful and have more Augmentation slots. Razz
Re: Weapons? [message #23487 is a reply to message #23486] Tue, 07 August 2007 19:41 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
http://forums.projectego.net/your-own-legendary-weapon-2248/

Wink


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Re: Weapons? [message #23514 is a reply to message #23486] Wed, 08 August 2007 06:07 Go to previous messageGo to next message
Obsidia is currently offline  Obsidia
Messages: 50
Registered: October 2006

Them steps don't work for Xbox. When I try to open that stuff up, I don't get the blue links to other stuff, it just has error messages in brackets. I have the Xbox def.xml in place. It won't open graphics.big, textures.big or anything but name.bin, game.bin, scripts.bin and xfrontend.bin. What do I do to make it work correctly?
Re: Weapons? [message #23518 is a reply to message #23486] Wed, 08 August 2007 07:03 Go to previous messageGo to next message
andymac525 is currently offline  andymac525
Messages: 103
Registered: March 2007
Location: georgia, usa
everything you need to do this is in the game.bin. look under objects and find the weapon you want to change.

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Re: Weapons? [message #23527 is a reply to message #23518] Wed, 08 August 2007 10:35 Go to previous messageGo to next message
Obsidia is currently offline  Obsidia
Messages: 50
Registered: October 2006

Every time I come on this site, I get the same thing. No one will ever give me a strait answer of how to do anything. Its like a big secret that the people who know it are too good to tell the ones that don't. I am doing everything that everyone else is but it doesn't work. I have been trying to figure out how to get Fable Explorer to work properly for two years and no one on here has been a shred of help...
Re: Weapons? [message #23528 is a reply to message #23527] Wed, 08 August 2007 10:53 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
Really? Oh yes, the people on here who wrote Fable Explorer, and Albion Explorer, and Free-Roam, they're all just lazy as hell huh? Heaven forbid that they, I don't know, write every tool that we use to mod so that people like you can do it a lot easier. There are plenty of things on this site explaining how to mod with your Xbox.

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Re: Weapons? [message #23557 is a reply to message #23527] Wed, 08 August 2007 13:20 Go to previous message
Silverback is currently offline  Silverback
Messages: 170
Registered: July 2005
Location: Illinois

Cow Tipper
Obsidia wrote on Wed, 08 August 2007 10:35

Every time I come on this site, I get the same thing. No one will ever give me a strait answer of how to do anything. Its like a big secret that the people who know it are too good to tell the ones that don't. I am doing everything that everyone else is but it doesn't work. I have been trying to figure out how to get Fable Explorer to work properly for two years and no one on here has been a shred of help...


I've posted this 5 times now. I almost 100% guarantee this is your problem. Change the damn BIG extension to big

http://fabletlcmod.com/forum/index.php?t=msg&goto=14222& amp;&srch=biz#msg_num_4

Maybe the amount of people able to help are seriously outnumbered from those who cannot help themselves?
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