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How to create new weapons and armors. [message #23546] Wed, 08 August 2007 11:51 Go to next message
solidsirhc is currently offline  solidsirhc
Messages: 91
Registered: July 2007
I'm trying to make a mod which will add new weapons and armors on top of the ones already ingame, but having a little trouble.
1. Is there already a guide for this, I can't find one in the wiki.
2. If not, can someone tell me what to do once I have done the following:

- Right click on game.bin, click new data entry.
- Click "Select Data File", and chose this game.bin file I have edited.
- Made the type OBJECT
- Named my object in the field above
- Now have a blank entry that looks like the my attached screen shot.

Now what do I do to add the data I need to create a fully funtional item of clothing?
  • Attachment: PIC.JPG
    (Size: 114.97KB, Downloaded 432 times)
Re: How to create new weapons and armors. [message #23725 is a reply to message #23546] Fri, 10 August 2007 20:29 Go to previous messageGo to next message
crazybunny is currently offline  crazybunny
Messages: 173
Registered: July 2007
argg...first, find a piece of clothing premade identical to the new one, open it in FE and click export. Then, rightclick game.bin and create new entry. choose what you exported for the data file, and make it an object. Then open it, and then follow the new clothing template on the wiki. Next time, use search.
Re: How to create new weapons and armors. [message #23729 is a reply to message #23546] Sat, 11 August 2007 01:24 Go to previous messageGo to next message
solidsirhc is currently offline  solidsirhc
Messages: 91
Registered: July 2007
Found out already, thanks for the reply though.
Re: How to create new weapons and armors. [message #23730 is a reply to message #23729] Sat, 11 August 2007 01:29 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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1)Find identical object.
2)Change it
3)rename the OBJECT (remember to hit apply, refresh the bin so you see the effect)
4)create fmp
5)close FE so the changes you made aren't saved.

loading the fmp you made will create a new entry.



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[Updated on: Sat, 11 August 2007 01:29]

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Re: How to create new weapons and armors. [message #23743 is a reply to message #23730] Sat, 11 August 2007 15:43 Go to previous messageGo to next message
crazybunny is currently offline  crazybunny
Messages: 173
Registered: July 2007
BlueTooth wrote on Sat, 11 August 2007 01:29

1)Find identical object.
2)Change it
3)rename the OBJECT (remember to hit apply, refresh the bin so you see the effect)
4)create fmp
5)close FE so the changes you made aren't saved.

loading the fmp you made will create a new entry.



wow!never thought of that...dont you have to make the cdefs also though?
Re: How to create new weapons and armors. [message #23745 is a reply to message #23743] Sat, 11 August 2007 15:52 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
No, you might have to edit them though Wink

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Re: How to create new weapons and armors. [message #23801 is a reply to message #23546] Sun, 12 August 2007 12:47 Go to previous message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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