Fable: The Lost Chapters Mod Scene
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hands... [message #24025] Tue, 14 August 2007 18:13 Go to next message
Loby-man is currently offline  Loby-man
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Registered: April 2007
is it possible to augment your fist? Laughing
Re: hands... [message #24026 is a reply to message #24025] Tue, 14 August 2007 18:18 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
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I don't think so, considering the fists don't have augmentation helpers, nor can you augment them.

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Re: hands... [message #24027 is a reply to message #24025] Tue, 14 August 2007 18:25 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
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k
Re: hands... [message #24032 is a reply to message #24027] Tue, 14 August 2007 19:17 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
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Can't you just add augmentation slots?
Re: hands... [message #24034 is a reply to message #24032] Tue, 14 August 2007 19:33 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
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No, it doesn't have the proper helpers.

http://i186.photobucket.com/albums/x50/HawjPawj/PONG.gif
Re: hands... [message #24164 is a reply to message #24025] Wed, 15 August 2007 23:44 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
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Registered: April 2007
im adding this question onto this post cause its very alike...

can u add special effects to gloves/hands? or does it still doesnt have the helpers?
Re: hands... [message #24166 is a reply to message #24025] Wed, 15 August 2007 23:54 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
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It doesn't have the proper helpers, to show the effects. However, I believe you can't add augmentations to armor (although there was some guy who claims he did, don't ask me how), and the fists aren't even an item (I think), so that's out of the question.

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Re: hands... [message #24167 is a reply to message #24025] Wed, 15 August 2007 23:54 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
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k Crying or Very Sad
Re: hands... [message #24169 is a reply to message #24167] Wed, 15 August 2007 23:57 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
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Closest you could get: Use a wep with no texture, with hand to hand anims, and move the aug helper down to the very bottom Razz

http://i186.photobucket.com/albums/x50/HawjPawj/PONG.gif
Re: hands... [message #24171 is a reply to message #24025] Wed, 15 August 2007 23:59 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
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Na, for some reason if you use the STAND animation group in a weapon like a sword, you freeze up sometimes after hitting your opponent, giving them a free shot at you.

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Re: hands... [message #24173 is a reply to message #24171] Thu, 16 August 2007 00:00 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
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Then how did Blue get the melee throwing disc to work?

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Re: hands... [message #24174 is a reply to message #24166] Thu, 16 August 2007 00:02 Go to previous messageGo to next message
Keshire is currently offline  Keshire
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Sean_s wrote on Thu, 16 August 2007 01:54

It doesn't have the proper helpers, to show the effects. However, I believe you can't add augmentations to armor (although there was some guy who claims he did, don't ask me how), and the fists aren't even an item (I think), so that's out of the question.


So then how does the will glow work then? Razz

The hands have dummies that are usable for attaching effects. Check the CHeroMorphDef.



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Ambivalence cannot lead.
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Re: hands... [message #24227 is a reply to message #24025] Thu, 16 August 2007 14:22 Go to previous message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
Couldnt you goto CREATURE_HERO then go to CWeaponDef and it has the CWEAPONDef PARTIALS thing and change tht for an effect?
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