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Help with BANDITKING(Twinblade) Weapons, please? [message #25606] Fri, 31 August 2007 00:01 Go to next message
shavn5000 is currently offline  shavn5000
Messages: 34
Registered: August 2007
Location: Wisconsin, U.S.
For the life of me, I can't get either of Twinblade's weapons to deal any in-game damage. The weapons just sweep right through enemies, they don't even flinch. I've searched here and Googled the "parsnip" out of it, but I can't find anything dealing with this anywhere. Some help, or directions to help would be very appreciated.

[Updated on: Fri, 31 August 2007 10:10] by Moderator

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Re: Help with BANDITKING(Twinblade) Weapons, please? [message #25607 is a reply to message #25606] Fri, 31 August 2007 00:15 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Fixed Model.


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Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Help with BANDITKING(Twinblade) Weapons, please? [message #25609 is a reply to message #25607] Fri, 31 August 2007 00:44 Go to previous messageGo to next message
shavn5000 is currently offline  shavn5000
Messages: 34
Registered: August 2007
Location: Wisconsin, U.S.
Does this work with both the sword and the hammer? Or is it just for the sword? And then do I import this "X" file into the model ID link or am I not using FE in this situation?

EDIT: Err, I've been trying to find out what exactly to do with an .X file and it's looking very complicated... Maybe someone could throw me a .fmp that would fix this issue for me? Or is that not possible to do? My noob brain hurts.

[Updated on: Fri, 31 August 2007 01:21]

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Re: Help with BANDITKING(Twinblade) Weapons, please? [message #25612 is a reply to message #25606] Fri, 31 August 2007 01:51 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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It's not all that complicated at all. All you need to do is load the supplied file over the one you already have.

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There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Help with BANDITKING(Twinblade) Weapons, please? [message #25616 is a reply to message #25612] Fri, 31 August 2007 06:37 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
Well, you had to spawn the weapons right? Just got to the weapon under OBJECT in the game.bin and select it. Then go down until you see it's name with MESH somewhere in it. Now click that, and in the new screen click, Load (don't remember what's it called) and select Blue's fix. Then click the Materials tab and make sure it has the correct links to the textures. If it doesn't have any click at the top in the open space and you should see a new link be created. Name it anything. And link it to it's texture in the Texture.big and..... you're done! Very Happy
Re: Help with BANDITKING(Twinblade) Weapons, please? [message #25636 is a reply to message #25606] Fri, 31 August 2007 20:23 Go to previous message
shavn5000 is currently offline  shavn5000
Messages: 34
Registered: August 2007
Location: Wisconsin, U.S.
Ok, The sword is done. Thanks guys. Yet, I'm still left guessing as to how I'm supposed to fix the hammer. Is there any .X file fixes for that weapon??

EDIT: Close the topic. I've been informed that a fix for the hammer doesn't exist, so I posted a request for the hammer fix.

[Updated on: Sat, 01 September 2007 01:36]

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