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Another creature gen question. [message #25886] Wed, 05 September 2007 20:26 Go to next message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
well im still working on the constaint creature generater....but when i uploaded this script into the Bowerstone Slums.tng in Fe every thing there was gone...exept for the ground and water...


heres the script(the whole tng[mine is up top])

Re: Another creature gen question. [message #25894 is a reply to message #25886] Thu, 06 September 2007 00:30 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
The first item is a marker but does not have NewThing Marker; above it.

Try the version attached.

The weird thing is that some errors will cause the game to crash but others will just result in the game basically ignoring the broken tng.


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.

[Updated on: Thu, 06 September 2007 00:35]

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Re: Another creature gen question. [message #25901 is a reply to message #25886] Thu, 06 September 2007 09:15 Go to previous message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
k thanks

OK! i finnally got it!(i hope)
ok in scripts if its a generator it has this(or something like it)
GenerationRadius 12.0;
SelfTriggerRadius 13.0;

so if i change the 12.0 to 300.0 it will cover the whole map, and i could change the 13.0 to 300.0 also so right when i enter BAM! im in combat Very Happy

it works fine but Only four pop up at a time and i still have to go near the hut for it to work heres what it looks like...

[Updated on: Thu, 06 September 2007 10:08]

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