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New Weapon: Nerveshatter [message #26253] Mon, 10 September 2007 01:59 Go to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

ok so this is a new legendary hammer called nerveshatter, those of you who have played tes 4 oblivion shivering isles expansion may recognise it from the end of the main quest line, the weapon duchess syl wielded. so dl the fmp and have some funnnnn... nnnn.

index.php?t=getfile&id=3909&private=0



*special thanks to bluetooth who helped fix the model after it was exported from oblivion*


*****uploaded a fixed fmp*****

turns out i forgot the text entries in the other one


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.

[Updated on: Mon, 10 September 2007 16:42]

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Re: New Weapon: Nerveshatter [message #26256 is a reply to message #26253] Mon, 10 September 2007 02:18 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
Not a bad looking bit of kit. Not sure about the spikes at the sides.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: New Weapon: Nerveshatter [message #26281 is a reply to message #26253] Mon, 10 September 2007 13:10 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
well i think its great exept for the size Confused
Re: New Weapon: Nerveshatter [message #26285 is a reply to message #26253] Mon, 10 September 2007 13:38 Go to previous messageGo to next message
Kain is currently offline  Kain
Messages: 142
Registered: January 2007

i also like the size of it.
object name (to spawn it)? to lazy to look it up...


my life is hard:

Im German.
Re: New Weapon: Nerveshatter [message #26296 is a reply to message #26253] Mon, 10 September 2007 14:28 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
does it take a place of some thing??
Re: New Weapon: Nerveshatter [message #26303 is a reply to message #26296] Mon, 10 September 2007 14:39 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

no it's a completely new weapon

spawn it as : OBJECT_MARCOPOLO_NERVESHATTER


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New Weapon: Nerveshatter [message #26305 is a reply to message #26253] Mon, 10 September 2007 14:43 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
Oh very cool! i like when its a new wep Laughing

i am sorry to inform you that your modification of the game"Fabel:The Lost Chapters" has crashed my game Crying or Very Sad(i like typing like that Laughing all fancy)

[Updated on: Mon, 10 September 2007 15:27]

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Re: New Weapon: Nerveshatter [message #26314 is a reply to message #26305] Mon, 10 September 2007 15:47 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

hmm strange, well ive been having some fe problems it may be that it decided rename stuff again in which case open your fe and make sure it links the right model and such


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New Weapon: Nerveshatter [message #26316 is a reply to message #26314] Mon, 10 September 2007 15:49 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Like Satan said, take of those spikes. Then it'll be more like a fable greathammer and not so foreign.

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: New Weapon: Nerveshatter [message #26323 is a reply to message #26316] Mon, 10 September 2007 16:07 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

the whole point is that it looks foreign

i like them, you can try to remove them if you want them off





*****uploaded a fixed fmp to first post*****


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.

[Updated on: Mon, 10 September 2007 16:43]

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Re: New Weapon: Nerveshatter [message #26332 is a reply to message #26323] Mon, 10 September 2007 16:53 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

holy shit that is the awesomest reply evar Shocked

index.php?t=getfile&id=3926&private=0


any fans of the ice nerveshatter out there?

i just noticed the amber isnt alpha'd so i'll fix that then upload a retexture if anyone cares


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.

[Updated on: Mon, 10 September 2007 17:24]

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Re: New Weapon: Nerveshatter [message #26337 is a reply to message #26332] Mon, 10 September 2007 17:44 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
That ice weapon looks much better. You should still take off those spikes on the sides though just to see what it looks like.

Nice job though.


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: New Weapon: Nerveshatter [message #26338 is a reply to message #26253] Mon, 10 September 2007 18:06 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
first of all...

HOLY CRAP THATS AWSOME!!!(sorry if i used to much caps and your gonna tell me about it)

and secondly are you or did you post the ice one?

Edit-the red might be goodfor a egendary wep. in Darkened Souls Twisted Evil

[Updated on: Mon, 10 September 2007 18:07]

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Re: New Weapon: Nerveshatter [message #26357 is a reply to message #26338] Mon, 10 September 2007 19:15 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

k i'll up an fmp for the ice one later, i will make a whole 'nother new object, dont like having to choose Razz

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New Weapon: Nerveshatter [message #26379 is a reply to message #26253] Mon, 10 September 2007 20:11 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Apparently I was wrong. The alpha does look nice. Maybe add a 10 percent glow to it too.


Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: New Weapon: Nerveshatter [message #26380 is a reply to message #26379] Mon, 10 September 2007 20:19 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

its' already there Very Happy


woooooooo! birthday modding ftw!!!


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New Weapon: Nerveshatter [message #26386 is a reply to message #26380] Mon, 10 September 2007 20:32 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
I like how you turned "shatterer" into "shatter" Laughing And that ice one looks amazing, nice work.

http://i186.photobucket.com/albums/x50/HawjPawj/PONG.gif
Re: New Weapon: Nerveshatter [message #26394 is a reply to message #26386] Mon, 10 September 2007 22:35 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol guess i just misread the name in obliveeon

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New Weapon: Nerveshatter [message #26398 is a reply to message #26394] Tue, 11 September 2007 00:45 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
Marcopolo wrote on Tue, 11 September 2007 06:35

lol guess i just misread the name in obliveeon


Obliveeon ? You must be playing the Ren & Stimpy version. Laughing


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: New Weapon: Nerveshatter [message #26401 is a reply to message #26253] Tue, 11 September 2007 02:28 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Off topic but Satan, I've noticed you are the king of references, that or I don't get out enough (or both, witch is very likely).

New? Or looking for information? Look here before posting.
Help the community by adding this to your sig!

Assistant for Conquest
By the way, call me Searyan

[Updated on: Tue, 11 September 2007 02:29]

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Re: New Weapon: Nerveshatter [message #26402 is a reply to message #26253] Tue, 11 September 2007 02:42 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
I don't know whether the second is true or not but the first is pretty much. Fear my referencing ability ! Fear it I say.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: New Weapon: Nerveshatter [message #26421 is a reply to message #26253] Tue, 11 September 2007 07:05 Go to previous messageGo to next message
andymac525 is currently offline  andymac525
Messages: 103
Registered: March 2007
Location: georgia, usa
i can't wait for the ice one!!!

http://i64.photobucket.com/albums/h184/andymac525/thGandalf.gif
Re: New Weapon: Nerveshatter [message #26670 is a reply to message #26421] Thu, 13 September 2007 17:34 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol didnt know anyone wanted t, i'll pack it up later tonight

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New Weapon: Nerveshatter [message #26673 is a reply to message #26253] Thu, 13 September 2007 18:06 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
k thanks(cant wait either, even though the first one keeps crashing my game Crying or Very Sad )(even tried the new one o.0
Re: New Weapon: Nerveshatter [message #26682 is a reply to message #26673] Thu, 13 September 2007 19:33 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol seriously

obviously your fault Very Happy

make sure the linking is correct, that could easily cause it


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New Weapon: Nerveshatter [message #26697 is a reply to message #26253] Thu, 13 September 2007 21:05 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
i thought you said it was its own wep and that you fixed that in the newer .zip file...
Re: New Weapon: Nerveshatter [message #26705 is a reply to message #26697] Thu, 13 September 2007 22:27 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

no i fixed some problems from the original release

the weapon is it's own weapon though if that is what you mean


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New Weapon: Nerveshatter [message #26738 is a reply to message #26253] Fri, 14 September 2007 03:40 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
oh..i gotcha now Laughing
Re: New Weapon: Nerveshatter [message #27201 is a reply to message #26253] Sun, 16 September 2007 01:54 Go to previous messageGo to next message
sniperdesign
Messages: 156
Registered: September 2006
Location: Blinded in Chains
lol one prob with the nerveshatter i have oblivion Shivering isles and the only thing wrong with it is the size

\"Wednesday we sacrifice virgin chickens and take their blood,
Thursday we annoint ourselves with said blood,
Friday is poker night.\" : overheard from a shadow-worshiper
Re: New Weapon: Nerveshatter [message #27332 is a reply to message #27201] Sun, 16 September 2007 14:43 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

the one i ported, i shrank to be a bit smaller than the normal greathammers

also i completely forgot about how i said i would release the ice nerveshatter, i'll whip it up and hopefull have it out by then end of the day, eg. midnight


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New Weapon: Nerveshatter [message #35011 is a reply to message #27332] Sat, 08 December 2007 22:10 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

ok yeah sorry for this other bad necropost but again i thought that i should let everyone know how to fix the bumpmapping on this weapon, the correct texture is included in the fmp and linked to the weapon a number just needs to be changed

open the weapon mesh in fable explorer then open the materials tab and look at the mesh layer for the hilt of the hammer, change the entry labelled texture layers from 5 to 3, this should enable the correct bumpmapping


with correct bumpmap:
http://fable.pe-ell.net/gallery/albums/Marcopolos-Tests/12_8_2007_9_59_37_PM.jpg


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New Weapon: Nerveshatter [message #49754 is a reply to message #26253] Tue, 10 March 2009 12:49 Go to previous messageGo to next message
DeathTrap is currently offline  DeathTrap
Messages: 16
Registered: January 2008
Location: Bradenton, Florida
=[ still no ice Nerveshatter? Its amazing. It would definitely be the weapon of choice for me. I took the original one and re-textured it purple, I dunno I just don't really like the orange. I mean, I understand the original Nerveshatter is orange in Oblivion I'm just not an orange kind of guy =P. But yeah they both look amazing, the ice one looks really amazing.

http://img.photobucket.com/albums/v111/Darklinkn2it/mysig.png
Re: New Weapon: Nerveshatter [message #49756 is a reply to message #49754] Tue, 10 March 2009 13:35 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
You can make it yourself with a retexture of the original. Change the hue of the orange until it's blue, then lighten/darken it if needed, and don't forget to add alpha. Import into Fable, assign textures to the models, add 10-20 glow to the alpha part and set it to enable alpha textures. There are bump maps, assign those too. You may even want to add specular maps, changing maxtexturelayers to 7 with both a bump and reflective map. Go with spec map 27, looks best.
Re: New Weapon: Nerveshatter [message #49760 is a reply to message #26253] Tue, 10 March 2009 13:53 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
While this won't be my necroposting, is Marco gone now Crying or Very Sad , he was gonna help me.

I have a gawd-awful signature image, so it was taken away from me.

[Updated on: Mon, 16 March 2009 19:10] by Moderator

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Re: New Weapon: Nerveshatter [message #49762 is a reply to message #49760] Tue, 10 March 2009 14:13 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
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Location: England

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The New Fabled Ravrn wrote on Tue, 10 March 2009 13:53

While this won't be my necroposting, is Marco gone now Crying or Very Sad , he was gonna help me.


I believe he just doesn't have time due to college. I'm sure JohnDoe said that at some point, but i don't know.

The sooner he comes back the better. He's the god of TNG edits!


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Weapon: Nerveshatter [message #49764 is a reply to message #49762] Tue, 10 March 2009 14:31 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
DarkenedSoul wrote on Tue, 10 March 2009 16:13

I believe he just doesn't have time due to college. I'm sure JohnDoe said that at some point, but i don't know.
Hhaaahaha, he's 16! He doesn't have time due to Team Fortress 2. Laughing
Re: New Weapon: Nerveshatter [message #49765 is a reply to message #26253] Tue, 10 March 2009 14:41 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Thought he was 17/18 Confused , plus i'd think he was the god of Oblivion exports Very Happy

Anyway, i'm done here... Rolling Eyes

I have a gawd-awful signature image, so it was taken away from me.

[Updated on: Mon, 16 March 2009 19:10] by Moderator

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Re: New Weapon: Nerveshatter [message #49766 is a reply to message #49756] Tue, 10 March 2009 14:45 Go to previous messageGo to next message
DeathTrap is currently offline  DeathTrap
Messages: 16
Registered: January 2008
Location: Bradenton, Florida
JohnDoe wrote on Tue, 10 March 2009 16:35

You can make it yourself with a retexture of the original. Change the hue of the orange until it's blue, then lighten/darken it if needed, and don't forget to add alpha. Import into Fable, assign textures to the models, add 10-20 glow to the alpha part and set it to enable alpha textures. There are bump maps, assign those too. You may even want to add specular maps, changing maxtexturelayers to 7 with both a bump and reflective map. Go with spec map 27, looks best.


I've already done all of this stuff.. I've even redid the texture for the crystals because I didn't like the original texture it looked almost like a solid color in game. I know how to do all that, just not how to make it tranparent.


http://img.photobucket.com/albums/v111/Darklinkn2it/mysig.png
Re: New Weapon: Nerveshatter [message #49767 is a reply to message #26253] Tue, 10 March 2009 14:50 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Where that "alpha" is, put a "1", if i remember correctly
.

I have a gawd-awful signature image, so it was taken away from me.

[Updated on: Mon, 16 March 2009 19:10] by Moderator

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Re: New Weapon: Nerveshatter [message #49769 is a reply to message #26253] Tue, 10 March 2009 15:01 Go to previous messageGo to previous message
DeathTrap is currently offline  DeathTrap
Messages: 16
Registered: January 2008
Location: Bradenton, Florida
Ah thank you. Rather new to this. As you can already tell I'm sure <_<

http://img.photobucket.com/albums/v111/Darklinkn2it/mysig.png
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