| New weapon: The SkullBasher [message #29234] |
Wed, 26 September 2007 08:14  |
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The SkullBasher
Weapon DescriptionThe SkullBasher is a weapon crafted by the legendary hobbe Ichi. Unlike other hobbes Ichi preferred to roam the lands of Albion alone.
He was a mad maniac, and enjoyed himself by going on killing sprees in the middle of the night.
There are only a few known to have survived an encounter with Ichi, and those who did survive usually went mad themselves.
Legend states that nearing the end of his life Ichi used his own brute club to bash in his own skull.
Thanks to Marcopolo I added a nice effect to the wep! Credits go to Marco for the idea!
Spawn as OBJECT_SKULLBASHER (or use this method.)
-> Start Fable Explorer
-> Click 'File' and 'Load Fabel Mod Package'
-> Select the 'SKULLBASHER.fmp'
-> Click 'Actions' and 'Save Mods and run Fable'
Chest Script for GuildExterior.tngNewThing Object;
Player 4;
UID 32112347774686777333;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptData "NULL";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
StartCTCPhysicsStandard;
PositionX 14.5;
PositionY 127.0;
PositionZ 26.5;
RHSetForwardX 0.998439;
RHSetForwardY 0.055748;
RHSetForwardZ 0.0;
RHSetUpX -0.000054;
RHSetUpY 0.000975;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_SKULLBASHER";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
[Updated on: Fri, 05 October 2007 15:28]

this is not an exit.
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| Re: New weapon: The SkullBasher [message #29237 is a reply to message #29234 ] |
Wed, 26 September 2007 08:39   |
Glare Messages: 17 Registered: June 2007 |
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nice yet kinda sick and twisted at the same time seeing as your beating up people with a hobs skull
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| Re: New weapon: The SkullBasher [message #29243 is a reply to message #29234 ] |
Wed, 26 September 2007 10:15   |
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the skulls could use a little more depth it is like two rocks that are painted like a skull and given a bloody texture. but considering that fable does not have many good skulls it is to be expected. but the necromancer skull would be better, i cannot remember what it was used for anyways.
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| Re: New weapon: The SkullBasher [message #29247 is a reply to message #29245 ] |
Wed, 26 September 2007 10:44   |
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i dont really think it is you it is most likely the model but i dont know much about models
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| Re: New weapon: The SkullBasher [message #29249 is a reply to message #29234 ] |
Wed, 26 September 2007 10:57   |
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i dont have that much time to test it so what is the damage?
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| Re: New weapon: The SkullBasher [message #29318 is a reply to message #29289 ] |
Wed, 26 September 2007 14:50   |
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Marcopolo Messages: 1332 Registered: January 2006 Location: north vancouver |
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kk
might have to remap the skulls in max or just shift around bits of the texture to make it fit perfectly, ive never looked at the mapping on fable skulls.
Attachment: skull.png
(Size: 2.14MB, Downloaded 7669 time(s))
[Updated on: Mon, 24 August 2009 06:33] by Moderator There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
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| Re: New weapon: The SkullBasher [message #29532 is a reply to message #29530 ] |
Thu, 27 September 2007 10:49   |
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| Marcopolo wrote on Thu, 27 September 2007 18:42 | hey oldboy would you mind sending me just the .x file so i can remap it for you
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Here you go:
Attachment: skullbasher.x
(Size: 214.48KB, Downloaded 89 time(s))

this is not an exit.
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| Re: New weapon: The SkullBasher [message #29883 is a reply to message #29234 ] |
Sat, 29 September 2007 11:04   |
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Ah perfection at last, the description is nice so did you change the damage any augs?
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