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Bigass Mushroom [message #30328] Mon, 01 October 2007 21:56 Go to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

ok so this is my bigass mushroom mod as the title suggests, it was previewed in my fable fungus thread as the main one i keeps having problems with but now it is finally done! oldboy has tested this and given it the ok, it is apparently bug free. In the attached sip file is a readme which YOU MUST READ to spawn the mushroom correctly. Also included is all the tng stuff to spawn a base mushroom in the guild exterior.tng

http://fable.pe-ell.net/gallery/albums/Marcopolos-Tests/9_18_2007_11_58_41_PM.jpg

This is just the start of my expanded landscape pack, I'll be releasing the other blue mushrooms later once i figure out some problems with stuff dissapearing before it should, and i will probably make atleast one more normal tree.

i will also be releasing a continuation of this mod later on hopefully with maybe a storyline and a few more big mushrooms if i get up the patience to go through the hell of making it again.

ps. read the readme:

readme


just merge the fmp then copy all the stuff in the other notepad document
into guildexsterior.tng (purely for fitting it correctly's sake)
the mushroom spawns as SEVEN different parts so do not move them individually
unless you want some weird skewed shroom. for ease of use i made it so
they all have the same coords so you could position it wit one bit then
copy over the other stuff

you gotta have a good-ish comp to run this, it is extremely high poly and
taxing on computers due to what i had to do to the model to make it spawn
and texture correctly.






have fun Smile



There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.

[Updated on: Tue, 02 October 2007 14:32]

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Re: Bigass Mushroom [message #30354 is a reply to message #30328] Tue, 02 October 2007 12:22 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
Lolz! Laughing
Re: Bigass Mushroom [message #30361 is a reply to message #30354] Tue, 02 October 2007 13:00 Go to previous messageGo to next message
fable24man is currently offline  fable24man
Messages: 396
Registered: June 2006
I Just had to have it Laughing

http://i156.photobucket.com/albums/t17/devindikkes24/02-10-2007356.10PM.jpg
Re: Bigass Mushroom [message #30374 is a reply to message #30361] Tue, 02 October 2007 13:54 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
A new weapon in G.W.A.S! Twisted Evil
Re: Bigass Mushroom [message #30379 is a reply to message #30374] Tue, 02 October 2007 14:30 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol did you rip that from WoW

also thanks for posting a screenie of it working for someone other than me, now i can more easily blame it on others when it doesnt work for them Laughing


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Bigass Mushroom [message #30430 is a reply to message #30379] Tue, 02 October 2007 20:44 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
Nice work Marco, works perfectly Wink

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Re: Bigass Mushroom [message #30431 is a reply to message #30430] Tue, 02 October 2007 21:34 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol thanks

guess this didnt turn out to be as popular as i had hoped Razz


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Bigass Mushroom [message #30432 is a reply to message #30328] Tue, 02 October 2007 21:42 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Well at least it's a unique mod, if we ever manage to clone areas and have the ground textures still (might do it anyways without textures) so I can make my garden, I'm planting this there Very Happy. Perhaps you can PM me how to clone areas (even if there are no ground textures) so I can do so if I want to. Will you send the info to me?

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[Updated on: Tue, 02 October 2007 21:42]

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Re: Bigass Mushroom [message #30433 is a reply to message #30432] Tue, 02 October 2007 21:45 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

ive never succesfully made a "new" map without ground textures even

i have a feeling that it has to be defined in the stb even if it has no textures or something


why not just use a filler?


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Bigass Mushroom [message #30434 is a reply to message #30328] Tue, 02 October 2007 21:48 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
...I don't know, bad experience I guess. I thought you said that it could be done though without ground textures? Oh well, might go filler shopping sometime, got any suggestions? All I want is a wide, open, space with nothing really special.

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Re: Bigass Mushroom [message #30435 is a reply to message #30434] Tue, 02 October 2007 21:49 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

uh, no i got no ideas, it's kinda hard to find good ones sometimes

might try one of the bandit camp fillers, they dont have many trees



There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Bigass Mushroom [message #30436 is a reply to message #30328] Tue, 02 October 2007 21:51 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
k, I'll make a note of that. I found a filler by Greatwood once, it was ok, if I can't find anything at the BC, then I'll need to use that. Time to break out inforapid and open the fillers Very Happy.

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[Updated on: Tue, 02 October 2007 21:52]

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Re: Bigass Mushroom [message #30437 is a reply to message #30436] Tue, 02 October 2007 21:52 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

inforapid?

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Bigass Mushroom [message #30438 is a reply to message #30328] Tue, 02 October 2007 21:56 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Yeah, it's a program I found that can search threw files and replace specific words with other words, I once used it to change "SeesMap" to "ContainsMap" in the WLD, although there are several other programs that'll do that, it's just I like using it. It's a good substitute to the search function in windows, it becomes a right click option for everything. Give it a try if you feel like it, it's useful with TNG modding.

While I'm talking about programs, I also like a program called Notepad++, it's basically a notepad with a lot of useful functions. It like inforapid becomes a right-click option for everything, so you can open files with it without association them with it.


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[Updated on: Tue, 02 October 2007 21:59]

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Re: Bigass Mushroom [message #30439 is a reply to message #30438] Tue, 02 October 2007 22:06 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

hmm, i tend to use windows grep for most of my gargantuan search needs

but the best thing i found for cutscene edits is pspad it does hex aswell as plain text, also it highlights the whole line so it is useful for stuff that has alot of space between things


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.

[Updated on: Tue, 02 October 2007 22:07]

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Re: Bigass Mushroom [message #30440 is a reply to message #30328] Tue, 02 October 2007 22:08 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Ok.

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Re: Bigass Mushroom [message #30631 is a reply to message #30379] Thu, 04 October 2007 01:23 Go to previous messageGo to next message
crazybunny is currently offline  crazybunny
Messages: 173
Registered: July 2007
Marcopolo wrote on Tue, 02 October 2007 14:30

lol did you rip that from WoW

also thanks for posting a screenie of it working for someone other than me, now i can more easily blame it on others when it doesnt work for them Laughing


yep.oh and fableman, i see you can rip wow models now.everyones asking how to do it...
Re: Bigass Mushroom [message #30635 is a reply to message #30436] Thu, 04 October 2007 01:35 Go to previous messageGo to next message
Simononon is currently offline  Simononon
Messages: 10
Registered: October 2007
Location: NSW, Australia

Sean_s wrote on Wed, 03 October 2007 14:51

k, I'll make a note of that. I found a filler by Greatwood once, it was ok, if I can't find anything at the BC, then I'll need to use that. Time to break out inforapid and open the fillers Very Happy.


Woah, you use Inforapid too?

I've been using it for a long time.
Re: Bigass Mushroom [message #30636 is a reply to message #30328] Thu, 04 October 2007 01:37 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Yep, found it when I modded Dungeon Siege 2 and kept it, not quite as useful for Fable as it is for Dungeon Siege (both version are basically all text and you can mod it with notepad), but it's still useful.

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Re: Bigass Mushroom [message #43961 is a reply to message #30328] Wed, 16 July 2008 10:30 Go to previous messageGo to next message
Wulfstan is currently offline  Wulfstan
Messages: 3
Registered: July 2008
how does it work? i cant make it work please help. what shall you do to make it work???
Re: Bigass Mushroom [message #43987 is a reply to message #30328] Wed, 16 July 2008 19:50 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
nice Shivering Isles 'shroom

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---current projects---
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Re: Bigass Mushroom [message #44176 is a reply to message #43987] Tue, 22 July 2008 09:54 Go to previous message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol thanks dude

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
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