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Blender Weapons Tutorial [message #30820] Fri, 05 October 2007 04:42 Go to next message
morerunes is currently offline  morerunes
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Did this help?[ 15 votes ]
1. a lot 7 / 47%
2. yeah 1 / 7%
3. somewhat 2 / 13%
4. no 5 / 33%

NEW AND IMPROVED TUTORIAL

General Idea


Modelling Technique 1


Modeling Technique 2




more information here.


Answered Questions!


Random Tips




Setting up the Helpers in Blender

EDIT: fixed video link Wink

edit: don't worry about setting up the helpers in blender, here is a template with them set up already: here


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Sat, 18 October 2008 12:22]

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Re: Blender Weapons Tutorial [message #31045 is a reply to message #30820] Sun, 07 October 2007 20:53 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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I think this should be stickied, don't want to toot my own horn, but many people would like to make weapons with blender, and very few know how

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Blender Weapons Tutorial [message #31125 is a reply to message #30820] Mon, 08 October 2007 18:17 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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video tutorial

http://youtube.com/watch?v=_QzYwQxITko


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Blender Weapons Tutorial [message #31131 is a reply to message #30820] Mon, 08 October 2007 20:56 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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new update

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Blender Weapons Tutorial [message #31161 is a reply to message #30820] Tue, 09 October 2007 15:35 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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updated

edit:no feedback? Sad


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Tue, 09 October 2007 17:55]

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Re: Blender Weapons Tutorial [message #31200 is a reply to message #31161] Tue, 09 October 2007 19:27 Go to previous messageGo to next message
fable24man is currently offline  fable24man
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most people are not replying because thay want to keep it clean

Laughing


but yes great idea man ! Smile
Re: Blender Weapons Tutorial [message #31456 is a reply to message #31161] Thu, 11 October 2007 07:42 Go to previous messageGo to next message
Master_Bankai is currently offline  Master_Bankai
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morerunes you are a god among men!!!!!! i am learning blender, and this is an arse load of help!!!!!!!! Very Happy Shocked
Re: Blender Weapons Tutorial [message #31457 is a reply to message #31456] Thu, 11 October 2007 07:48 Go to previous messageGo to next message
Master_Bankai is currently offline  Master_Bankai
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i used this before now:
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro

and it is also incredibe for extreme beginners. but for more advanced people, your videos rock!
Re: Blender Weapons Tutorial [message #31477 is a reply to message #30820] Thu, 11 October 2007 13:39 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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thanks! I use that same tutorial a little too.

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Blender Weapons Tutorial [message #32115 is a reply to message #30820] Wed, 17 October 2007 17:59 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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new vid, see first post

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Blender Weapons Tutorial [message #33536 is a reply to message #32115] Thu, 08 November 2007 17:35 Go to previous messageGo to next message
Sylhoette is currently offline  Sylhoette
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This helped me a bunch. I do have a few questions that I pm'd you. Thanks for the help!

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Re: Blender Weapons Tutorial [message #33537 is a reply to message #30820] Thu, 08 November 2007 17:50 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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putting a new section in first page for answered questions Very Happy

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Blender Weapons Tutorial [message #33539 is a reply to message #33537] Thu, 08 November 2007 19:46 Go to previous messageGo to next message
Grog_McGee is currently offline  Grog_McGee
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morerunes wrote on Thu, 08 November 2007 20:58

] [...] normals decide where the texture goes [...]


Not to nit pick ... okay so I am, but still. That is not at all what normals do. Normals tell the renderer in what base direction light is to be reflected back. Hence why when the normal is reversed the face is invisible.

UVs control where a texture is on the object (and UVs are usually in the same place as the objects vertices's.

Sorry - I just don't want someone to get confused.


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Re: Blender Weapons Tutorial [message #33540 is a reply to message #30820] Thu, 08 November 2007 19:47 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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thank you for clarifying that. Surprised

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Blender Weapons Tutorial [message #33542 is a reply to message #33540] Thu, 08 November 2007 19:57 Go to previous messageGo to next message
Grog_McGee is currently offline  Grog_McGee
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No problem ...
A note on normals


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Re: Blender Weapons Tutorial [message #33543 is a reply to message #30820] Thu, 08 November 2007 19:58 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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that's awesome! is that subsurfacing? or is it really just normals modifying?

"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Thu, 08 November 2007 19:58]

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Re: Blender Weapons Tutorial [message #33544 is a reply to message #33543] Thu, 08 November 2007 20:05 Go to previous messageGo to next message
Grog_McGee is currently offline  Grog_McGee
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That's just normals. Shocked . I'm thinking of renaming them awesomes Laughing

But yeah that's a normal poly shape (I think at that stage it was about 500 poly's) then you average the normals and viola it looks almost like the model's been smoothed.


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Re: Blender Weapons Tutorial [message #33545 is a reply to message #30820] Thu, 08 November 2007 20:08 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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that's pretty cool, isn't it sweet what awesome's can do? Laughing

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Blender Weapons Tutorial [message #33548 is a reply to message #33545] Thu, 08 November 2007 20:50 Go to previous messageGo to next message
Grog_McGee is currently offline  Grog_McGee
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morerunes wrote on Thu, 08 November 2007 23:08

that's pretty cool, isn't it sweet what awesome's can do? Laughing


It sure is Laughing - see that's why the hero (and every other model) looks all polygon-y when you export the model and look at it but looks all smooth when you play fable (and any other game). Go normals (whoops I mean go awesomes Razz ).


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Re: Blender Weapons Tutorial [message #41831 is a reply to message #30820] Sat, 31 May 2008 15:59 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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UPDATE

NEW AND IMPROVED TUTORIAL


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Blender Weapons Tutorial [message #52016 is a reply to message #30820] Sat, 13 June 2009 09:03 Go to previous messageGo to next message
Kobra is currently offline  Kobra
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your Filefront links are Dead could you please update them
Re: Blender Weapons Tutorial [message #52022 is a reply to message #52016] Sat, 13 June 2009 18:39 Go to previous message
morerunes is currently offline  morerunes
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I think the files are gone, but take a look at the Blender 3D: Noob to Pro book on wikipedia

"All of the work, and none of the play, will surely provide for a speedy decay"
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