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just a question [message #36790] Sun, 13 January 2008 00:41 Go to next message
mike93 is currently offline  mike93
Messages: 21
Registered: December 2007
hey I would like to know if you can change the spot that you sheath wour sword or bow to your belt, I tryd to change it in FE by going to ccarryabledef and changing sheath slot to belt but it just apears on the ground between teh heros feet, if it is possible and im doing somethign rong please tell me thanks
Re: just a question [message #36791 is a reply to message #36790] Sun, 13 January 2008 02:00 Go to previous messageGo to next message
Holy_Avenger is currently offline  Holy_Avenger
Messages: 87
Registered: April 2007
Location: Light within the Darkness
Looks like it's been hardcoded or you must edit HERO_MESH, and put a helper in his belt. I assume that if you edit the mesh, you must also put an entry to connect the new helper in your belt and the entry in FE.

I don't know if it's true, but this one is just a possibility.


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Re: just a question [message #36792 is a reply to message #36790] Sun, 13 January 2008 02:03 Go to previous messageGo to next message
mike93 is currently offline  mike93
Messages: 21
Registered: December 2007
ok thanks, ill just have to put this in the to hard basket because im usles at mesh editing
Re: just a question [message #36805 is a reply to message #36790] Sun, 13 January 2008 16:15 Go to previous messageGo to next message
mike93 is currently offline  mike93
Messages: 21
Registered: December 2007
hey I have another question is it posible to set berserk so you can activate it and deactivate it like you can with physical shield if so is it possible to do the same thing with summon and ghost swords
Re: just a question [message #36809 is a reply to message #36805] Sun, 13 January 2008 17:46 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
You may just want to put those in the hard basket as well, seeing as how the scabbard in the mesh is actually doable.

[Updated on: Sun, 13 January 2008 17:47]

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Re: just a question [message #36810 is a reply to message #36790] Sun, 13 January 2008 17:47 Go to previous messageGo to next message
mike93 is currently offline  mike93
Messages: 21
Registered: December 2007
fair enouf thanks all the same
Re: just a question [message #36866 is a reply to message #36791] Tue, 15 January 2008 04:08 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Holy_Avenger wrote on Sun, 13 January 2008 04:00

Looks like it's been hardcoded or you must edit HERO_MESH, and put a helper in his belt. I assume that if you edit the mesh, you must also put an entry to connect the new helper in your belt and the entry in FE.

I don't know if it's true, but this one is just a possibility.


You'll have to add the helper. It currently doesn't exist on the Hero's Skeleton. No small task though. Took me ages to attach the Dragon Mouth dummy to the skeleton for my cigarette smoke.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: just a question [message #36906 is a reply to message #36790] Wed, 16 January 2008 01:33 Go to previous messageGo to next message
mike93 is currently offline  mike93
Messages: 21
Registered: December 2007
ok cheers is there a way to to link armour so that you can equipt all the peices from the suits tab in the invontory
Re: just a question [message #37024 is a reply to message #36906] Sat, 19 January 2008 22:32 Go to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Somehow I missed this, so sorry for the late reply.

Yes, this is possible.
You'll need new game.bin entries, namely the following:
CInventoryItemDef
CHeroSuitDef
Thing
2 Text entries (optional, you can hijack a blank).

Just make the new entries, fill them out.
In the CHeroSuitDef list all the pieces of the suit.
Whenever you have 1 or more pieces of the suit, the suit will be listed in your inventory.
In the CInventoryItemDef you link the text entries and such.
The Thing entry ties these together and makes it available in your suits inventory.

I strongly recommend the following:
Take any suit and rename each entry. Stuff them in an fmp, restart FE, load the fmp and work on those. It's easier that way.

[Updated on: Sat, 19 January 2008 22:34]

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