Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Mods » Work In Progress » Fable: The New World [WIP Topic - Release in Packages]
Fable: The New World [WIP Topic - Release in Packages] [message #39589] Wed, 26 March 2008 20:05 Go to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

http://i37.tinypic.com/1zpr51v.jpg


What do you get when you combine Fable: 41, Fable: New Consumables, and a whole lot of weapons? You get exactly what Fable: Bare should have been in the first place. I will post random screenshots as I get more done, but you're gonna have to wait for the mod to be finished for the full experience.

http://img114.imageshack.us/img114/7350/642008102150pmil3.th.jpghttp://img407.imageshack.us/img407/4055/avoswrathyp4.th.jpghttp://img512.imageshack.us/img512/5061/icecreamscoopscreenshot.th.jpghttp://img41.imageshack.us/img41/1005/fable2009070600040153.th.png

Team:
morerunes

New Objects


New Plot


other features


Progress


CREDITS
morerunes - most content
Alia - Fable: 41 and GWP concepts
BayStone - Chocolate Box and listening to my ideas
Hunter - FE
GWAS team
Special Thanks to Ryan Foss of QuantumPetShop.com, for providing this mod with some models and textures for free.



Preview 1

Get the Beta


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Fri, 13 August 2010 00:12]

Report message to a moderator

Re: Fable: The New World [message #39597 is a reply to message #39589] Wed, 26 March 2008 21:16 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Go to the WLD.

Example:

RegionName "CreatureHub";
NewDisplayName "Purgatory";


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Fable: The New World [message #39604 is a reply to message #39597] Thu, 27 March 2008 10:06 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

I tried that, except I made it "" instead of "creature_hub" and no change was made, maybe it just needs to have something else there to work, I'll try that.

Thanks Very Happy


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The New World [message #39793 is a reply to message #39604] Tue, 01 April 2008 22:20 Go to previous messageGo to next message
James Butts is currently offline  James Butts
Messages: 148
Registered: February 2008
Just create a new text entry in fe and tell the wld to use that as the regions name

Dammit
Re: Fable: The New World [message #39794 is a reply to message #39793] Tue, 01 April 2008 22:41 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
How did I miss this thread?
Anyway, in the .WLD there's something called "NewDisplayName" as chaos mentioned, except it ties to a text.big entry, and as James Butts said you can make a new text entry, though I'd recommend editing the existing text entry to whatever you want (conserve entries!).
If you want to get detailed, check out the REGION entries. You should be able to find region descriptions for the regions that appear on the world map.
Re: Fable: The New World [message #39795 is a reply to message #39794] Tue, 01 April 2008 22:44 Go to previous messageGo to next message
James Butts is currently offline  James Butts
Messages: 148
Registered: February 2008
JohnDoe wrote on Tue, 01 April 2008 21:41

How did I miss this thread?
Anyway, in the .WLD there's something called "NewDisplayName" as chaos mentioned, except it ties to a text.big entry, and as James Butts said you can make a new text entry, though I'd recommend editing the existing text entry to whatever you want (conserve entries!).
If you want to get detailed, check out the REGION entries. You should be able to find region descriptions for the regions that appear on the world map.


I'm just to lazy and don't want to search threw all of the text entries to rename an area so I save time by creating a new text entry


Dammit
Re: Fable: The New World [message #39796 is a reply to message #39795] Tue, 01 April 2008 22:46 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
James Butts wrote on Wed, 02 April 2008 00:44

I'm just to lazy and don't want to search threw all of the text entries to rename an area so I save time by creating a new text entry
It's people like you killing the e-zone layers. Razz
Re: Fable: The New World [message #39819 is a reply to message #39796] Wed, 02 April 2008 19:11 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Really now everyone? You don't need to make new text entries. It's just like editing grave stones, just right out what you want to be displayed in between the quotes.

You most likely haven't messed with your user.ini yet if it doesn't work. I'm talking about changing TRUE to FALSE or whatever it was.


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Fable: The New World [message #39826 is a reply to message #39819] Thu, 03 April 2008 04:31 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
Good luck Morerunes, you need help... let me know and I'll do everything I can.
Re: Fable: The New World [message #39841 is a reply to message #39589] Fri, 04 April 2008 12:55 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

thanks, actually, I could use help tng editing. Tell me if you are interested. (this goes for anybody with decent (not beginner, because I'm doing serious stuff) tng editing skills. I'll be completely re-doing tng files. In other words, scrap the original and start fresh for the most part in many of the tng files)

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The New World [message #39970 is a reply to message #39589] Sat, 12 April 2008 11:45 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

UPDATE

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The New World [message #39971 is a reply to message #39589] Sat, 12 April 2008 13:19 Go to previous messageGo to next message
lctdmf is currently offline  lctdmf
Messages: 5
Registered: April 2008
What % would you say you are into this mod? Smile Looking great and the list of new things seems cool. Keep it up and don't let this one die! Smile
Re: Fable: The New World [message #39972 is a reply to message #39971] Sat, 12 April 2008 13:21 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

thanks, I would say that I'm about 1% finished, because I haven't had too much time to work on it, but it's going up fast, as I've done about 3 weapons today alone

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The New World [message #39973 is a reply to message #39589] Sat, 12 April 2008 13:23 Go to previous messageGo to next message
lctdmf is currently offline  lctdmf
Messages: 5
Registered: April 2008
wow, seems like it's going to be a giant conversion.

I think you should post a "to do" list and a "done" list Smile it would also help for your own organization as well as keeping this thread nice and clean from spam asking how far you are into the mod.

Just an idea Smile
Re: Fable: The New World [message #39974 is a reply to message #39589] Sat, 12 April 2008 13:24 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

that is a good idea, I think I'll do that, thanks

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The New World [message #39975 is a reply to message #39974] Sat, 12 April 2008 14:12 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
Sorry, I've been away, Morerunes. But if you don't mind, I would like to join your team. I will do whatever I can, entries, textures... anything really besides modeling. Very Happy
Re: Fable: The New World [message #39976 is a reply to message #39589] Sat, 12 April 2008 15:09 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

sounds good, I'll throw you into the team list, and send you a pm to get you started, and thanks for joining Very Happy

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The New World [message #39977 is a reply to message #39973] Sat, 12 April 2008 15:17 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
lctdmf wrote on Sat, 12 April 2008 21:23

I think you should post a "to do" list and a "done" list Smile it would also help for your own organization as well as keeping this thread nice and clean from spam asking how far you are into the mod.


If you think that keeps a mod thread clean of that sort of spam you're very wrong.


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.

[Updated on: Sat, 12 April 2008 15:17]

Report message to a moderator

Re: Fable: The New World [message #39978 is a reply to message #39589] Sat, 12 April 2008 15:32 Go to previous messageGo to next message
lctdmf is currently offline  lctdmf
Messages: 5
Registered: April 2008
How, people will see the progress list, and if that's what they were going to ask about they wouldn't have to because it would be right there. Confused
Re: Fable: The New World [message #39979 is a reply to message #39978] Sat, 12 April 2008 16:12 Go to previous messageGo to next message
James Butts is currently offline  James Butts
Messages: 148
Registered: February 2008
Yea but some people are too stupid to do that they ask questions then look.

Dammit
Re: Fable: The New World [message #39986 is a reply to message #39589] Sat, 12 April 2008 17:58 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
It will still happen. Trust me, I know that of which I speak.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Fable: The New World [message #40551 is a reply to message #39986] Wed, 30 April 2008 11:09 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

Fable: The New World has been delayed, but I'm working on it again

"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Wed, 04 June 2008 09:31]

Report message to a moderator

Re: Fable: The New World [message #42035 is a reply to message #39589] Wed, 04 June 2008 20:23 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

FIRST POST UPDATED

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The New World [message #42058 is a reply to message #42035] Thu, 05 June 2008 17:08 Go to previous messageGo to next message
FableDude is currently offline  FableDude
Messages: 20
Registered: May 2008
wow this should be good...like reeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaallllllllllllllllllyyyyyyyy yyyy good. Can i please suggest something:
it'll be cool if you could include jack of blades somehow and create some new heroes as well and also try too keep the areas in the same map place but change them around COMPLETELY so that its a whooooooooooole new game............ooooooooooh i just got the best idea:
call this mod:
FABLE and the legend of the craftsman's treasure..........oooooooh i looooooooooooooooooooove this!
what u think? Surprised
Re: Fable: The New World [message #42060 is a reply to message #42058] Thu, 05 June 2008 17:42 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

well, the idea of changing the maps I was already planning on doing, but I am limited to where npcs want to go

do you mean Fable: The Legend of the Craftsman's Treasure could be the title of the mod?

and all of the old heros are still there, because it still has the old plotline and stuff, just with some more plot

but thanks for the enthusiasm ^_^


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Thu, 05 June 2008 17:42]

Report message to a moderator

Re: Fable: The New World [message #42064 is a reply to message #42060] Thu, 05 June 2008 18:47 Go to previous messageGo to next message
FableDude is currently offline  FableDude
Messages: 20
Registered: May 2008
no prob i like big projects like this so if u need ANY help at ALL PLEASE TELL me I'll be here(now i have to go so I'll post tomorrow june 6)......can i join.....pleeeeeeeeeeeeeeeeeeeeeeeeeeeese Very Happy (its my first time an all doing a mod so i would like to help) Very Happy


(tell me tommorow) Smile
Re: Fable: The New World [message #42065 is a reply to message #42064] Thu, 05 June 2008 18:50 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

well, honestly there isn't much you could do

I would gladly let you help, but the only thing I can think of is some new objects

do you know how to make new objects? (the answer can wait if you need to go)


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The New World [message #42072 is a reply to message #42065] Fri, 06 June 2008 14:26 Go to previous messageGo to next message
FableDude is currently offline  FableDude
Messages: 20
Registered: May 2008
i can try(ok maybey its not a good idea to join)
i'll just give support by thinking about some ideas and telling u guys and keep this post happy Smile
Re: Fable: The New World [message #42123 is a reply to message #39589] Sun, 08 June 2008 15:12 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

http://youtube.com/watch?v=WKy-A4ELsEA

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The New World [message #42126 is a reply to message #42123] Sun, 08 June 2008 16:50 Go to previous messageGo to next message
FableDude is currently offline  FableDude
Messages: 20
Registered: May 2008
uuuummmmmmmm oooooooookkkkkkeeeeeeeyyyyyyy that was kinda u know........yeah. Confused i would change the letters and not put in the star wars kinda style.(the voice is excellent though)
Re: Fable: The New World [message #42129 is a reply to message #42126] Sun, 08 June 2008 20:31 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

thanks, yeah, I need to change some of the text anyway

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The New World [message #42136 is a reply to message #42129] Mon, 09 June 2008 11:34 Go to previous messageGo to next message
FableDude is currently offline  FableDude
Messages: 20
Registered: May 2008
either way the overall idea of that was good too. Smile
Re: Fable: The New World [message #43917 is a reply to message #42136] Mon, 14 July 2008 09:05 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

UPDATE

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The New World [message #44321 is a reply to message #39589] Sun, 27 July 2008 15:33 Go to previous messageGo to next message
Futsu-Nushi-No-Kami is currently offline  Futsu-Nushi-No-Kami
Messages: 32
Registered: October 2006
Location: Branford
I can't wait for this! GOOD LUCK!!!

http://img530.imageshack.us/img530/5778/ohmacu0.png
Re: Fable: The New World [message #45920 is a reply to message #39589] Fri, 03 October 2008 08:27 Go to previous messageGo to next message
Sasuke210 is currently offline  Sasuke210
Messages: 8
Registered: October 2008
Location: France

Nice job, if you want some help to test, i'm here Smile

Protect your parents !
Re: Fable: The New World [message #45932 is a reply to message #45920] Fri, 03 October 2008 16:26 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

alright, but that won't be for a while

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The New World [message #45940 is a reply to message #45932] Sat, 04 October 2008 01:39 Go to previous messageGo to next message
Anonymous Coward
i have a new/new idea, maybe you can let the boy already begin the game when its 18, and then he made a wooden sword, like the one in the first post, and then the oakvale rage happens, and you can fight to them, of course you lose, and maze takes you to the guild. there you get a 5 year long training and then you can just play the game.
I dont know if this is possible but i think its a great idea ..

[Updated on: Sat, 04 October 2008 01:40] by Moderator

Report message to a moderator

Re: Fable: The New World [message #45942 is a reply to message #45940] Sat, 04 October 2008 02:40 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
That's possible. Let's rework this idea some, for continuity.

I wouldn't use the age of 18, as I would imagine that an 18 years young boy aspiring to be a warrior wouldn't settle for a toy sword. The Hero fighting thing would have to be in a cutscene, I'd advise that the wooden sword be removed from the Hero at the end of this cutscene, as the Hero will get another weapon at the Guild.
At the Guild, rather than the Hero get a stick, he gets a training sword, pretty much a blunt longsword made of wood (can be done with a retexture). Continue from there.

I actually like the idea of changing the beginning. The sequence is very familiar to any modder, so the more different it is, the better the first impressions of the mod. As for this particular idea, I wouldn't say that I don't like it, just that it lacks too much. Don't get me wrong, any change is good, but that alone isn't enough to warrant the effort involved. Expanded = good.

[Updated on: Sat, 04 October 2008 09:38]

Report message to a moderator

Re: Fable: The New World [message #45946 is a reply to message #45942] Sat, 04 October 2008 03:52 Go to previous messageGo to next message
Anonymous Coward
Ye ok, but i dont see a little boy with a toy sword fighting a bandit, and, if your city is full of bandits, and they are running to you, and you look beside you and there is a wooden stock, im shure you pick it up .. right ? so maybe he finds that sword on the ground by a child that died, idk.
Re: Fable: The New World [message #45950 is a reply to message #45946] Sat, 04 October 2008 07:39 Go to previous messageGo to previous message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

that's a great idea, I'll think about implementing that

"All of the work, and none of the play, will surely provide for a speedy decay"
Previous Topic: Fable Conquest v3
Next Topic: Twinblades Sword - (Replaces Stick)
Goto Forum:
  


Current Time: Thu Apr 18 15:12:51 PDT 2024

Total time taken to generate the page: 0.01444 seconds