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Home » Fable TLC » Mods » Work In Progress » [27%] Fable:41 ( In Development ) < NO REALLY IT IS ^^ >
[27%] Fable:41 ( In Development ) < NO REALLY IT IS ^^ > [message #11216] Tue, 15 August 2006 16:50 Go to next message
Ailia is currently offline  Ailia
Messages: 57
Registered: June 2006
Simple idea: get rid of all the pointless loading times by connecting all possible areas into 41 regions (technically 37 but didnt feel like renaming it after its almost 2 years old) and then clean up the TNGs and populate the fillers between.

WLD edits: Done

Reconnected Areas: In Progress
Lookout Point-Greatwood-Orchard Farm-Fishing Dock-Grannys House-Picnic Area
Darkwood
Oakvale-Barrow Fields
Witchwood
Bandit Camp


Finished Areas: On Hold
<n/a>

http://img218.imageshack.us/img218/1684/ail8ac.png
Ailia

[Updated on: Tue, 03 June 2008 21:12]

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Re: Fable:41 ( In Development ) [message #11229 is a reply to message #11216] Tue, 15 August 2006 17:52 Go to previous messageGo to next message
FuzzyLumpkins is currently offline  FuzzyLumpkins
Messages: 27
Registered: August 2006

and add things to the fillers? hmmm sounds cool

http://i93.photobucket.com/albums/l80/FuzzyLumpkin06/05ccopy.jpg
Re: Fable:41 ( In Development ) [message #11253 is a reply to message #11216] Tue, 15 August 2006 21:26 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Good luck running this with less than 2 gigs of ram.

I have a modified BowerStone Region to get around the Slums not being connected to the main landmass. I'll PM it to you later.

Edit:
NewRegion 2;
RegionName "BowerstoneSlums";
NewDisplayName "TXT_REGION_BOWERSTONE_SLUMS";
RegionDef "REGION_PICNIC_AREA";
AppearOnWorldMap;
WorldMapOffsetX 1008.0;
WorldMapOffsetY 839.0;
ContainsMap "FinalAlbion\BowerstonePosh.lev";
ContainsMap "FinalAlbion\BowerstoneSlumsWarehouses.lev";
ContainsMap "FinalAlbion\BowerstoneJail.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_01.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_02.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_03.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_04.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_05.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_06.lev";
ContainsMap "FinalAlbion\BowerstoneSlums_Filler_01.lev";
ContainsMap "FinalAlbion\BowerstoneJail_Filler_01.lev";
ContainsMap "FinalAlbion\BowerstoneJail_Filler_02.lev";
ContainsMap "FinalAlbion\DesertedFarm_Filler_03.lev";
ContainsMap "FinalAlbion\DesertedFarm_Filler_04.lev";
EndRegion;

http://fable.pe-ell.net/gallery/albums/randomtlc/BowerStone.thumb.jpg


And an edited warehouse I was working on turning into a new slums.

Your going to need to ask Baystone for the AE version that'll allow you to modify NPC navigation.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.

[Updated on: Tue, 15 August 2006 21:39]

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Re: Fable:41 ( In Development ) [message #11489 is a reply to message #11253] Fri, 18 August 2006 23:28 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

this bs rebuild is going to take farever to get it really good.

ailia your idea sounds really cool Very Happy


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable:41 ( In Development ) [message #11518 is a reply to message #11489] Sat, 19 August 2006 12:20 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
http://img243.imageshack.us/img243/4008/51gj1.png
http://img243.imageshack.us/img243/5486/61us7.png
http://img243.imageshack.us/img243/4496/71mn0.png
Started on emptyness of the picnic area road.
Re: [2%] Fable:41 ( In Development ) [message #11544 is a reply to message #11216] Sat, 19 August 2006 17:53 Go to previous messageGo to next message
Ailia is currently offline  Ailia
Messages: 57
Registered: June 2006
nice work so far drifty, mabye a little more fence action tho ^^
Re: [2%] Fable:41 ( In Development ) [message #11546 is a reply to message #11544] Sat, 19 August 2006 18:51 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
Yeah, I'll probably do that next. It's pretty troublesome to place them exactly right. Lot's of trial and error involved. Then again, that's how all TNG editing is.

[Updated on: Sat, 19 August 2006 18:51]

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Re: [2%] Fable:41 ( In Development ) [message #11558 is a reply to message #11546] Sat, 19 August 2006 21:17 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

drifter have you just ditched on toa 2?

or are you just doing this as a break


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: [3%] Fable:41 ( In Development ) [message #14405 is a reply to message #11216] Tue, 14 November 2006 17:31 Go to previous messageGo to next message
SLRGrant is currently offline  SLRGrant
Messages: 30
Registered: November 2006
Location: England
Sorry to bring a pretty old thread up, but i downloaded this thing and replaced the files they should replace but when i go into lookout point i cant go to greatwood or anything, im stuck in lookout point, the guild and bowerstone?

What I'm doing in Fable TLC:

1. Get that fuggin Krakan to appear in B.Stone. (only the beginning)
2. Make Nostro's Sword into the coolest thing ever and release it as a packaged mod. (Done and released but still working on it)
Re: [3%] Fable:41 ( In Development ) [message #14407 is a reply to message #14405] Tue, 14 November 2006 18:04 Go to previous messageGo to next message
SLRGrant is currently offline  SLRGrant
Messages: 30
Registered: November 2006
Location: England
MY GOD!!! I WAS OPENING LOOKOUT POINT IN ALBIANEXPLORER AND MY 3GB RAM SYSTEM SAID OUT OF MEMORY AND IT WAS USING A WHOLE 3GB MEM TO TRY AND OPEN IT!!!

There is NO way this will even run on a 4GB system!? Shocked

This mod is a brill Idea but unless you have a next-gen system running with at least 5GB RAM you will have one hell of a hard time running it Shocked Shocked Shocked


What I'm doing in Fable TLC:

1. Get that fuggin Krakan to appear in B.Stone. (only the beginning)
2. Make Nostro's Sword into the coolest thing ever and release it as a packaged mod. (Done and released but still working on it)

[Updated on: Tue, 14 November 2006 18:07]

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Re: [3%] Fable:41 ( In Development ) [message #14427 is a reply to message #11216] Wed, 15 November 2006 06:32 Go to previous messageGo to next message
Kabaru is currently offline  Kabaru
Messages: 6
Registered: November 2006
Location: netherlands

i used the files but a invisible wal is stoping me.
is there a way i can delete that?


Surprised
Re: [3%] Fable:41 ( In Development ) [message #14443 is a reply to message #14427] Wed, 15 November 2006 14:45 Go to previous messageGo to next message
SLRGrant is currently offline  SLRGrant
Messages: 30
Registered: November 2006
Location: England
Its the region boundries... in other words there is nothing past that point except a long fall Rolling Eyes

What I'm doing in Fable TLC:

1. Get that fuggin Krakan to appear in B.Stone. (only the beginning)
2. Make Nostro's Sword into the coolest thing ever and release it as a packaged mod. (Done and released but still working on it)
Re: [3%] Fable:41 ( In Development ) [message #14444 is a reply to message #14407] Wed, 15 November 2006 14:47 Go to previous messageGo to next message
SLRGrant is currently offline  SLRGrant
Messages: 30
Registered: November 2006
Location: England
chaos wrote on Tue, 14 November 2006 23:25

Ok, I was looking through your bowerstone slums warehouses and noticed all the kraken markers etc. Have you gotten it to work?


Oh and about this, the reason it wont load is because of the vast amounts of Tng it has to suck up.. my god. just TRY and load it up on a system with less than 4GB of RAM because it wont work, it will give you an out of memory exception and if you check Task manager you will notice how Albion Explorer is sucking ALL of the available system RAM up.


What I'm doing in Fable TLC:

1. Get that fuggin Krakan to appear in B.Stone. (only the beginning)
2. Make Nostro's Sword into the coolest thing ever and release it as a packaged mod. (Done and released but still working on it)

[Updated on: Wed, 15 November 2006 14:48]

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Re: [3%] Fable:41 ( In Development ) [message #14498 is a reply to message #11216] Wed, 15 November 2006 23:34 Go to previous messageGo to next message
Kabaru is currently offline  Kabaru
Messages: 6
Registered: November 2006
Location: netherlands

ok thanks Smile then i cant use the files couse i cant get out of the areas when iam in one of them.

Surprised
Re: [3%] Fable:41 ( In Development ) [message #14562 is a reply to message #14444] Thu, 16 November 2006 21:10 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

slrgrant dont double post, just edit your last post

there is no limit on the edit time


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: [3%] Fable:41 ( In Development ) [message #14577 is a reply to message #14407] Thu, 16 November 2006 23:39 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
chaos wrote on Wed, 15 November 2006 01:25

Ok, I was looking through your bowerstone slums warehouses and noticed all the kraken markers etc. Have you gotten it to work?


I was playing around with it but my attention got directed elsewhere.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: [3%] Fable:41 ( In Development ) [message #16120 is a reply to message #11216] Tue, 23 January 2007 21:12 Go to previous messageGo to next message
Ailia is currently offline  Ailia
Messages: 57
Registered: June 2006
Utter bordom i suppose, but everything up to oakvale has now been completed, expect download link soon.
Re: [11%] Fable:41 ( In Development ) [message #16140 is a reply to message #11216] Wed, 24 January 2007 07:41 Go to previous messageGo to next message
Kain is currently offline  Kain
Messages: 142
Registered: January 2007

holy shit, thats cool!
i will download it now


my life is hard:

Im German.
Re: [11%] Fable:41 ( In Development ) [message #16242 is a reply to message #11216] Sun, 28 January 2007 19:32 Go to previous messageGo to next message
Ailia is currently offline  Ailia
Messages: 57
Registered: June 2006
V.05 Released, See first post for downloads
Re: [11%] Fable:41 ( In Development ) [message #16256 is a reply to message #11216] Mon, 29 January 2007 09:10 Go to previous messageGo to next message
Kain is currently offline  Kain
Messages: 142
Registered: January 2007

the game is always crashing when i use my guild seal to teleport myself to another town. im in knoghold glade but i cant go away from there xD

i will wait for a newer version^^


my life is hard:

Im German.
Re: [11%] Fable:41 ( In Development ) [message #16280 is a reply to message #11216] Mon, 29 January 2007 15:18 Go to previous messageGo to next message
Ailia is currently offline  Ailia
Messages: 57
Registered: June 2006
new game only kain, wont work and just messes up old ones ^^
Re: [11%] Fable:41 ( In Development ) [message #16282 is a reply to message #11216] Mon, 29 January 2007 15:57 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Either complete the game first or disable the gameflow script.

The gameflow script expects script expects certain regions to exist. And expects you to go to regions in a certain order.

Pick a quest and try going off into a region in the opposite direction. Gameflow should spit an error at you in the base game.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: [11%] Fable:41 ( In Development ) [message #17028 is a reply to message #11216] Sat, 10 March 2007 20:36 Go to previous messageGo to next message
MXGear is currently offline  MXGear
Messages: 21
Registered: November 2006
Location: NY
Hmm, I assume to install this, you just replace the files correct? When in game, I hit barriers that I can't cross at the edge of the level.

Do I need a finished game for this to work?


Hi, this spot is reserved for a witty comment, please leave.
Re: [11%] Fable:41 ( In Development ) [message #17030 is a reply to message #11216] Sat, 10 March 2007 21:49 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
You need to enable freeroaming.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: [11%] Fable:41 ( In Development ) [message #17036 is a reply to message #11216] Sun, 11 March 2007 10:24 Go to previous messageGo to next message
MXGear is currently offline  MXGear
Messages: 21
Registered: November 2006
Location: NY
Okay, I think I misunderstood you.

What I'm doing:
1) Replacing my files with the files in the download.
2) Using the freeroam application.

When I do that the game has no free roam and has normal boundaries.

Maybe I'm messing up the order in which this is supposed to be applied?


Hi, this spot is reserved for a witty comment, please leave.

[Updated on: Sun, 11 March 2007 18:55]

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Re: [11%] Fable:41 ( In Development ) [message #19392 is a reply to message #11216] Fri, 25 May 2007 04:34 Go to previous messageGo to next message
Kain is currently offline  Kain
Messages: 142
Registered: January 2007

any work done on this mod?

my life is hard:

Im German.
Re: [11%] Fable:41 ( In Development ) [message #37278 is a reply to message #19392] Sat, 26 January 2008 09:36 Go to previous messageGo to next message
driftking7050 is currently offline  driftking7050
Messages: 113
Registered: March 2007
Location: Beyond The Bronze Gate
whats up guys?

any more work being done on this project or is it dead?


http://i78.photobucket.com/albums/j99/theking_7050/Rytir.jpg
Re: [11%] Fable:41 ( In Development ) [message #37282 is a reply to message #11216] Sat, 26 January 2008 11:04 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

it is dead, unless Alia is working behind our backs

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: [11%] Fable:41 ( In Development ) [message #37295 is a reply to message #37282] Sat, 26 January 2008 19:33 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
Considering posted back in 2006, and with 11%.
Re: [27%] Fable:41 ( In Development ) < NO REALLY IT IS ^^ > [message #42003 is a reply to message #11216] Tue, 03 June 2008 21:13 Go to previous messageGo to next message
Ailia is currently offline  Ailia
Messages: 57
Registered: June 2006
Development Resumed, progress is coming nicely, expect screenies in the next few days.

Looking for 2-3 Experienced Worldbuilders for a few different intensive rebuilds, if interested, contact me on IRC.
Re: [27%] Fable:41 ( In Development ) < NO REALLY IT IS ^^ > [message #42005 is a reply to message #42003] Tue, 03 June 2008 21:57 Go to previous messageGo to next message
James Butts is currently offline  James Butts
Messages: 148
Registered: February 2008
me= a volunteer for tng editing

Dammit
Re: [27%] Fable:41 ( In Development ) < NO REALLY IT IS ^^ > [message #42012 is a reply to message #11216] Wed, 04 June 2008 09:59 Go to previous messageGo to next message
driftking7050 is currently offline  driftking7050
Messages: 113
Registered: March 2007
Location: Beyond The Bronze Gate
i'll help out with what i can, not a great tng editor though.

BTW, good to see you're back


http://i78.photobucket.com/albums/j99/theking_7050/Rytir.jpg
Re: [27%] Fable:41 ( In Development ) < NO REALLY IT IS ^^ > [message #42013 is a reply to message #42012] Wed, 04 June 2008 10:09 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

Alia knows already, but thought I'd mention it, I'm helping too

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: [27%] Fable:41 ( In Development ) < NO REALLY IT IS ^^ > [message #42132 is a reply to message #11216] Mon, 09 June 2008 00:04 Go to previous messageGo to next message
Kain is currently offline  Kain
Messages: 142
Registered: January 2007

Wow, the great Ailia was back on the board again...
what an emotional moment!


my life is hard:

Im German.
Re: [27%] Fable:41 ( In Development ) < NO REALLY IT IS ^^ > [message #42135 is a reply to message #11216] Mon, 09 June 2008 08:19 Go to previous messageGo to next message
Good_modder
Messages: 9
Registered: October 2007
Wow.This is going to be awesome once its finished.I dont think i will be able to run it though=[ need more RAM Crying or Very Sad

[Updated on: Wed, 18 June 2008 14:20] by Moderator

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Re: [27%] Fable:41 ( In Development ) < NO REALLY IT IS ^^ > [message #42896 is a reply to message #11216] Tue, 17 June 2008 09:19 Go to previous messageGo to next message
Ailia is currently offline  Ailia
Messages: 57
Registered: June 2006
Progress Report:
Knocked out another few areas, still having trouble with Witchwood and adding in a few more enemies here and there.

Most of the first half of the game is finished, expect a beta by the end of next week.

Also, still looking for one person to help with tng edits.

[Updated on: Tue, 17 June 2008 09:20]

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Re: [27%] Fable:41 ( In Development ) < NO REALLY IT IS ^^ > [message #42992 is a reply to message #11216] Thu, 19 June 2008 09:34 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

Nice, I always wanted to go directly through regions, whitout countless loadings =D

I always wanted to see how that weapon pack would turn out...
Are you going to work in that pack?

off---

Btw, are you a pixel artist? =D


http://img264.imageshack.us/img264/8827/signfighter8559026437ia.gif
*click to see my gallery* (or else die painfully)

[Updated on: Thu, 19 June 2008 09:35]

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Re: [27%] Fable:41 ( In Development ) < NO REALLY IT IS ^^ > [message #43726 is a reply to message #42992] Tue, 08 July 2008 00:17 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

oh ailia!

*waves vigorously*


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: [27%] Fable:41 ( In Development ) < NO REALLY IT IS ^^ > [message #43732 is a reply to message #43726] Tue, 08 July 2008 07:22 Go to previous message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Marcopolo wrote on Tue, 08 July 2008 03:17

oh ailia!

*waves vigorously*


Laughing That's funny. But yeah, i can work too.


http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
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