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Home » Fable TLC » Mods » Packages » New Item Pack v2.5  () 1 Vote
New Item Pack v2.5 [message #49376] Sat, 28 February 2009 05:08 Go to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

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Ok folks, here's the NewItemPack v2.5
It's the same as v2, but has the patch included, and it's all merged into a single fmp! Enjoy.

Important
This should work fine, I've tested it on a clean install several times, no errors.
As I've tested this on a clean install, I can't guarantee how this works on files that have been modded - although I think it'll work.
However: should you get any errors while loading this mod in Fable Explorer, don't save, but exit and try again.

About the mod



-> This mod can be used no matter if you have or have not used the FreeRoam App.

-> This mod adds a trader to the lookoutpoint who can sell you the new items. You find him where you find the silver key.

-> The mod also has a chest included with 4 items in it. I had to do this because else the game would crash. However; you can only open the chest with a special key - which the trader can sell you.

-> If you want to be able to undo the mod: make backups!

HOW TO:

Also take note on what DarkenedSoul told us:
DarkenedSoul wrote on Sat, 28 February 2009 14:57

But i think it's worth putting in the first post that it will take a LOOOOOONG time to load onto Fable Explorer.
Tell them FE isn't crashing, it's just loading. Moreso when you click Save Mods and Run Fable.


CREDITS and INDEX

CLOTHING:

# BlindFold, by Bluetooth and OldBoy

# Balverine Hat, by Bluetooth and OldBoy

# Buetooth Suits (wip), by Bluetooth

# JoB Outfit(BETA), by crazybunny

# Fire Assassin Hat, by Bluetooth

# Darth Nihilus Mask, by Bluetooth

# Seperated Assassin Mask, by Bluetooth

WEAPONS:

# Amber Weapon Pack, by Marcopolo

# Beer Tankard, by OldBoy

# Torch, by OldBoy

# Chair, by OldBoy

# Bottle, by OldBoy

# Summoner Blade, by Marcopolo

# Dawnfang, by Marcopolo

# Burka Bata, by Tsuyu

# GunBlade, by fable24man

# Duskfang, by Marcopolo

# Staff Set, by Sean_S

# Avalanche, by Marcopolo

# Nerveshatter, by Marcopolo

# Keshire Sickle, by Bluetooth

# Kukri Knife, by OldBoy

# Keshire Katana, by Bluetooth

# OldBoy's Broken Sword, by OldBoy

# Bluetooth Arquebus, by Bluetooth

# Keshire Gnarled Mace, by Bluetooth and OldBoy

# Madness Axe, by Marcopolo

# Madness Longsword, by Marcopolo

MISCELLANEOUS:

#Larger Inventory Mod, by the2ndbestman

# Staff Animations, by Bluetooth

# Sellable Stick, by Bluetooth

# Scripted Shopkeeper, by Bluetooth and Sean_S

Thanks:

Bluetooth and Silverback: For pointing out the
fableexplorer.exe -fc 1.fmp 2.fmp out.fmp

Hunter: For Fable Explorer and time&patience @ IRC

Silverback: For the ShadowNet build

JohnDoe: For being JohnDoe

Pe Ell: For FableTLCmod.com


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.

[Updated on: Mon, 10 August 2009 22:40] by Moderator

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Re: New Item Pack v2.5 [message #49377 is a reply to message #49376] Sat, 28 February 2009 05:28 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
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You have surpassed yourself again. You are a true fable modder.

*Downloads*


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Item Pack v2.5 [message #49378 is a reply to message #49377] Sat, 28 February 2009 05:32 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
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DarkenedSoul wrote on Sat, 28 February 2009 14:28

You have surpassed yourself again. You are a true fable modder.

*Downloads*


Thanks Cool and please let us know if it works as it should. I was only able to test this on one system, so...


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New Item Pack v2.5 [message #49379 is a reply to message #49378] Sat, 28 February 2009 05:40 Go to previous messageGo to next message
Noctus is currently offline  Noctus
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OldBoy wrote on Sat, 28 February 2009 05:32

DarkenedSoul wrote on Sat, 28 February 2009 14:28

You have surpassed yourself again. You are a true fable modder.

*Downloads*


Thanks Cool and please let us know if it works as it should. I was only able to test this on one system, so...


It works beautifully for me Smile


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Item Pack v2.5 [message #49380 is a reply to message #49379] Sat, 28 February 2009 05:43 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
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Nice!

http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New Item Pack v2.5 [message #49381 is a reply to message #49376] Sat, 28 February 2009 05:57 Go to previous messageGo to next message
Noctus is currently offline  Noctus
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But i think it's worth putting in the first post that it will take a LOOOOOONG time to load onto Fable Explorer. Tell them FE isn't crashing, it's just loading. Moreso when you click Save Mods and Run Fable.

http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Item Pack v2.5 [message #49382 is a reply to message #49381] Sat, 28 February 2009 05:57 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
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DarkenedSoul wrote on Sat, 28 February 2009 14:57

But i think it's worth putting in the first post that it will take a LOOOOOONG time to load onto Fable Explorer. Tell them FE isn't crashing, it's just loading. Moreso when you click Save Mods and Run Fable.

You're probably right. Done and done.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New Item Pack v2.5 [message #49383 is a reply to message #49376] Sat, 28 February 2009 06:05 Go to previous messageGo to next message
Noctus is currently offline  Noctus
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I'm in your post :3

Good job on this, it's great!


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Item Pack v2.5 [message #49384 is a reply to message #49383] Sat, 28 February 2009 06:48 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
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Fun with my own mod
http://img140.imageshack.us/img140/552/2822009154327.th.jpg


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.

[Updated on: Sat, 28 February 2009 06:50]

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Re: New Item Pack v2.5 [message #49385 is a reply to message #49376] Sat, 28 February 2009 06:49 Go to previous messageGo to next message
Noctus is currently offline  Noctus
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I was just about to fix that post in a reply, and you fixed it already XD Lol, Bottled by Jack of Blades.

http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Item Pack v2.5 [message #49406 is a reply to message #49385] Sun, 01 March 2009 03:38 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
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Hm somehow the beertankard model doesn't show ingame on my pc.
It doesn't crash, and can be used as a weapon - but the model doesn't show.
Might be my graphics card (or the lack of it...) Is that just me?


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.

[Updated on: Sun, 01 March 2009 03:39]

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Re: New Item Pack v2.5 [message #49412 is a reply to message #49406] Sun, 01 March 2009 06:48 Go to previous messageGo to next message
nanerdik is currently offline  nanerdik
Messages: 10
Registered: January 2009
Location: South Carolina
The Gun Blade <gun mode> isn't N the package is it? Cause that would B the shiznit. Oh yeah, will this work if I already have an earlier version of the package?
Re: New Item Pack v2.5 [message #49413 is a reply to message #49412] Sun, 01 March 2009 06:51 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
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No it isn't in there. and I dno't know what version you use, but this is the same as v2, only easier to apply. And I also don't know wether this will install over v1, you'll have to try.

http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New Item Pack v2.5 [message #49501 is a reply to message #49376] Tue, 03 March 2009 14:03 Go to previous messageGo to next message
Emikxone is currently offline  Emikxone
Messages: 3
Registered: February 2009
love the pack.......except for one thing.....im really not digging the polearm holding mod....i was wondering if anyone can tell me what i need to pull from the game files via FE in order for me to hold polearms as two handed swords again.....
Re: New Item Pack v2.5 [message #49502 is a reply to message #49501] Tue, 03 March 2009 14:14 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Look at the class, type, and animation group of a typical two-handed weapon's CWeaponDef, then copy the values over to the polearm's CWeaponDef. Then switch the CCarryableDef to that of a typical two-handed weapon, should be enough to take care of it.
Re: New Item Pack v2.5 [message #49580 is a reply to message #49502] Fri, 06 March 2009 19:14 Go to previous messageGo to next message
Nabster is currently offline  Nabster
Messages: 3
Registered: March 2009
I get an error message when I try to open the fmp in FE:

http://img27.imageshack.us/img27/3190/errorq.png

I have taken off aging morph as well as the jog (replaced with walk). Is that the 'corruption'?

[Updated on: Fri, 06 March 2009 19:16]

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Re: New Item Pack v2.5 [message #49581 is a reply to message #49580] Fri, 06 March 2009 19:16 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Close FE. Reopen FE. Try loading the mod again. You can also shut down any other working process, minimizing the things your computer is doing so that it can focus solely on FE and applying the edits.

Try, try, try again.

Edit:
Nabster wrote on Fri, 06 March 2009 21:14

I have taken off aging morph as well as the jog (replaced with walk). Is that the 'corruption'?
Maybe. This is best used on a clean file set.

[Updated on: Fri, 06 March 2009 19:17]

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Re: New Item Pack v2.5 [message #49582 is a reply to message #49581] Fri, 06 March 2009 19:27 Go to previous messageGo to next message
Nabster is currently offline  Nabster
Messages: 3
Registered: March 2009
Thanks, I open and closed unsuccessfully about 3 or 4 times, but now there hasn't been an error message, and it seems like it's loading the fmp, so everything should be working correctly.

Thanks for the lightning-quick reply,

Nabster
Re: New Item Pack v2.5 [message #50106 is a reply to message #49582] Wed, 18 March 2009 13:05 Go to previous messageGo to next message
Scudreloaded is currently offline  Scudreloaded
Messages: 22
Registered: March 2009
Location: Colorado

I hope i can get this to work properly.
i've been having item trouble latly.
but the sales man never loads up in lookout point. do i have to of already had the key?
and im using cbox to install free roam, do the mods count this as a version of free roam or should i use the non freeroam version?
Do i have to spawn this added stuff?
i'll prolly try a few more times different variants tho.

[Updated on: Wed, 18 March 2009 13:09]

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Re: New Item Pack v2.5 [message #50107 is a reply to message #50106] Wed, 18 March 2009 13:10 Go to previous messageGo to next message
Noctus is currently offline  Noctus
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Scudreloaded wrote on Wed, 18 March 2009 13:05

I hope i can get this to work properly.
i've been having item trouble latly.
but the sales man never loads up in lookout point. do i have to of already had the key?
and im using cbox to install free roam, do the mods count this as a version of free roam or should i use the non freeroam version?
Do i have to spawn this added stuff?
i'll prolly try a few more times different variants tho.


Copy the TNG into FinalAlbion, then press compatability files and copy it there too.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Item Pack v2.5 [message #50110 is a reply to message #50107] Wed, 18 March 2009 15:31 Go to previous messageGo to next message
Scudreloaded is currently offline  Scudreloaded
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Registered: March 2009
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oh dear.
well i went into the folder looking for the compatibility files header ( i have seen it up there before) its supposed to be right up there above name.
but its not anymore
i did a fresh install. (not a backup copy thing) and its still not there... . im gunna do some searching tho
but help maybe
Re: New Item Pack v2.5 [message #50115 is a reply to message #50110] Wed, 18 March 2009 16:33 Go to previous messageGo to next message
Noctus is currently offline  Noctus
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Scudreloaded wrote on Wed, 18 March 2009 15:31

oh dear.
well i went into the folder looking for the compatibility files header ( i have seen it up there before) its supposed to be right up there above name.
but its not anymore
i did a fresh install. (not a backup copy thing) and its still not there... . im gunna do some searching tho
but help maybe


It's BELOW the file directory.

And strange, it should be there.

Vista is such a b****. =/


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Item Pack v2.5 [message #50119 is a reply to message #50115] Wed, 18 March 2009 16:53 Go to previous messageGo to next message
Scudreloaded is currently offline  Scudreloaded
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i know its supposed to be there.. it was at one time
but ive had to re-install numerous times
its gone now.even on a fresh install
...yeah now that ive gotten into modding and file replacement and such i hate vista...some of my old stuff dont work at all
but atleast now i can get fable to run .last night it would just crash
Re: New Item Pack v2.5 [message #50121 is a reply to message #50119] Wed, 18 March 2009 16:57 Go to previous messageGo to next message
Noctus is currently offline  Noctus
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Scudreloaded wrote on Wed, 18 March 2009 16:53

i know its supposed to be there.. it was at one time
but ive had to re-install numerous times
its gone now.even on a fresh install
...yeah now that ive gotten into modding and file replacement and such i hate vista...some of my old stuff dont work at all
but atleast now i can get fable to run .last night it would just crash



Take ownership of your files again. Thats what makes Compatability Files come up.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Item Pack v2.5 [message #50124 is a reply to message #50121] Wed, 18 March 2009 17:07 Go to previous messageGo to next message
Scudreloaded is currently offline  Scudreloaded
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no such luck
does it matter if i use the free roam app or c box to add the free roamness
i'm pretty sure my file path/contents are correct
C:\Program Files (x86)\Microsoft Games\Fable - The Lost Chapters\data\Levels\FinalAlbion
Re: New Item Pack v2.5 [message #50125 is a reply to message #50124] Wed, 18 March 2009 17:10 Go to previous messageGo to next message
Noctus is currently offline  Noctus
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Scudreloaded wrote on Wed, 18 March 2009 17:07

no such luck
does it matter if i use the free roam app or c box to add the free roamness
i'm pretty sure my file path/contents are correct
C:\Program Files (x86)\Microsoft Games\Fable - The Lost Chapters\data\Levels\FinalAlbion


{x86)?


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Item Pack v2.5 [message #50126 is a reply to message #50125] Wed, 18 March 2009 17:14 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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DarkenedSoul wrote on Wed, 18 March 2009 19:10

{x86)?
He's on a 64 bit machine. 32 bit apps and 64 bit apps are separated, so they have their own Program Files folder.
Re: New Item Pack v2.5 [message #50270 is a reply to message #49580] Mon, 23 March 2009 16:33 Go to previous messageGo to next message
Disciple is currently offline  Disciple
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Registered: March 2009
Nabster wrote on Fri, 06 March 2009 19:14

I get an error message when I try to open the fmp in FE:

http://img27.imageshack.us/img27/3190/errorq.png

I have taken off aging morph as well as the jog (replaced with walk). Is that the 'corruption'?


I am getting the same error Confused I have tried over 50 times to load the fmp closing out FE each time still to no avail. I am lost what should I do ?
Re: New Item Pack v2.5 [message #50271 is a reply to message #50270] Mon, 23 March 2009 16:45 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Disciple wrote on Mon, 23 March 2009 18:33

I am getting the same error Confused I have tried over 50 times to load the fmp closing out FE each time still to no avail. I am lost what should I do ?
There's something that I do, on occasion.

When I get that error and there is no problem with the mod (this mod is just fine), I load the mod again (without having first closed FE). The second time I do not get the error. I then check to make sure there are new entries where there are supposed to be new entries, and resume as if the error never happened. While it may not be necessary to load the mod again (most, if not all, of the contents of the mod are written despite the error), I like to be sure.

I would keep this to myself because I'm afraid of people misinterpreting it, downloading broken mods, loading them twice and bitching to me that it doesn't work, but let's see what happens.
Re: New Item Pack v2.5 [message #50279 is a reply to message #49376] Tue, 24 March 2009 05:05 Go to previous messageGo to next message
Gio #12484; is currently offline  Gio #12484;
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Registered: March 2009
Location: Tbilisi
I get the same error Sad and even your method didn't help... loaded it twice and it gave me the error again Sad please help me...


oooh... even worse happened... now I installed the Fable Setup Path Editor and Fable Explorer won't even run now Crying or Very Sad
anything you can suggest? Sad


tryed with chocolate box, works fine... but fable won't start Sad
when I try to load my game it loads and in the end exits the
game Confused


Who Knows...

[Updated on: Tue, 24 March 2009 05:57]

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Re: New Item Pack v2.5 [message #50281 is a reply to message #50279] Tue, 24 March 2009 06:00 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Gio #12484; wrote on Tue, 24 March 2009 07:05

I get the same error Sad and even your method didn't help... loaded it twice and it gave me the error again Sad please help me...
Then I guess you're out of luck. Too bad.
Gio #12484; wrote on Tue, 24 March 2009 07:05

oooh... even worse happened... now I installed the Fable Setup Path Editor and Fable Explorer won't even run now Crying or Very Sad
anything you can suggest? Sad


tryed with chocolate box, works fine... but fable won't start Sad
when I try to load my game it loads and in the end exits the
game Confused
Search and read, or is that too much to ask? Or is playing with things without having any idea as to what they do a hobby of yours?
Re: New Item Pack v2.5 [message #50438 is a reply to message #49376] Mon, 30 March 2009 02:53 Go to previous messageGo to next message
Nabster is currently offline  Nabster
Messages: 3
Registered: March 2009
I reinstalled the Pack after I installed the Free Roam App, and I must have gotten that error message 30 times.

But eventually, it did work. I opened FE, got the error message, and then I would either close and try again, or do as John and simply continue.

In the end it did work, but I'd still like to know why this happens.
Re: New Item Pack v2.5 [message #50734 is a reply to message #49376] Tue, 14 April 2009 19:12 Go to previous messageGo to next message
Codyisrad1 is currently offline  Codyisrad1
Messages: 1
Registered: April 2009
I've looked into this and can't find any way to solve this problem.

Whenever I go to run fable from FE I get stuck at C:\Program Files\Microsoft Games\Fable - The Lost Chapters\data\graphics
and it wont go any farther,
any idea how to solve this?

[Updated on: Tue, 14 April 2009 19:13]

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Re: New Item Pack v2.5 [message #50738 is a reply to message #50734] Wed, 15 April 2009 15:32 Go to previous messageGo to next message
Noctus is currently offline  Noctus
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Codyisrad1 wrote on Tue, 14 April 2009 19:12

I've looked into this and can't find any way to solve this problem.

Whenever I go to run fable from FE I get stuck at C:\Program Files\Microsoft Games\Fable - The Lost Chapters\data\graphics
and it wont go any farther,
any idea how to solve this?




I didn't get a word of that

WHen you run fable, do you get an error? Printscreen it and paste it here in .jpg image format.

If not, be more specific. What exactly are you doing?


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Item Pack v2.5 [message #50779 is a reply to message #49376] Sun, 19 April 2009 00:05 Go to previous messageGo to next message
Simify is currently offline  Simify
Messages: 5
Registered: October 2005
I am getting the exact same error.

I know you're adamant about it not being the fault of your mod, but it doesn't happenw ith anything else. Plus your "Then I guess you're out of luck. Too bad." was extremely rude.

I've tried opening it repeatedly, closing and reopening FE, absolutely nothing will work.
Re: New Item Pack v2.5 [message #50781 is a reply to message #50779] Sun, 19 April 2009 01:21 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Simify wrote on Sun, 19 April 2009 02:05

I am getting the exact same error.
Try the silly workarounds that I mentioned:
  • load the mod repeatedly until no error is given and check some of the new model entries to see if they're there; or
  • or load the mod and if you get the error, restart FE and try again, repeat until it works.
If that doesn't work then feel free to try your own workarounds. If you come up with a better one, let us know.

Side-note: This mod was made in ShadowNet FE, but should work with any build of FE that loads FMPs. If you want to try it for the hell of it, grab ShadowNet and see if that makes a difference (and it shouldn't, just saying you could try it anyway).
Simify wrote on Sun, 19 April 2009 02:05

I know you're adamant about it not being the fault of your mod, but it doesn't happenw ith anything else.
The attempted to write to protected memory error? That happens with tons of things, especially anything that has to do with models. This mod deals in a lot of models, so it is very likely to toss that error.

We're adamant about it not being the fault of the mod because OldBoy has tested it, I've used it without even a problem, and it works for others. Don't get me wrong, I'm not saying that this is some typical user error deal and that it's your fault somehow, I'm just saying it isn't the mod, it works for others, and that the error happens sometimes and we have workarounds that you should try.
Simify wrote on Sun, 19 April 2009 02:05

Plus your "Then I guess you're out of luck. Too bad." was extremely rude.
If it is perceived as rude, the reader is negatively reading into it something that isn't there. My statement is 100% true. If absolutely nothing works, then he is out of luck, and it's too bad, because this is a great mod.
Simify wrote on Sun, 19 April 2009 02:05

I've tried opening it repeatedly, closing and reopening FE, absolutely nothing will work.
Lacking a better and more appropriate way to say it, I guess you're out of luck, too bad.

[Updated on: Sun, 19 April 2009 01:22]

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icon9.gif  Re: New Item Pack v2.5 [message #51216 is a reply to message #49376] Mon, 11 May 2009 10:57 Go to previous messageGo to next message
Hoekzema is currently offline  Hoekzema
Messages: 5
Registered: May 2009
Location: Amsterdam


I´m getting the same error, wich says that the memory is corrupt and protective, etc etc.

I'm pretty sure it's not my fault, because I have used multiple mods before.

hmm though that might be the problem.

I don't use freeroam, because it crashes whenever I press 'Rip' Confused

ah well, I hope you'll be able to figure out what's the dealio with the mod.

You can't honoustly be saying that it's working 100% if there are multiple people complaining.
(no offence for the creators of the mod, you're all awesome. Razz)
Re: New Item Pack v2.5 [message #51218 is a reply to message #51216] Mon, 11 May 2009 11:16 Go to previous messageGo to next message
Noctus is currently offline  Noctus
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Hoekzema wrote on Mon, 11 May 2009 10:57


I´m getting the same error, wich says that the memory is corrupt and protective, etc etc.

I'm pretty sure it's not my fault, because I have used multiple mods before.

Bingo. Use this in a clean set o' files.
Hoekzema wrote on Mon, 11 May 2009 10:57


I don't use freeroam, because it crashes whenever I press 'Rip' Confused

No, Thats impatience. It's not crashing, it's working. Just leave it for a couple of minutes and I promise you it will work.
Hoekzema wrote on Mon, 11 May 2009 10:57

You can't honoustly be saying that it's working 100% if there are multiple people complaining.
(no offence for the creators of the mod, you're all awesome. Razz)

Of course we can. He said use it on a clean set of files, and you didn't.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Item Pack v2.5 [message #51221 is a reply to message #51218] Mon, 11 May 2009 11:42 Go to previous messageGo to next message
Hoekzema is currently offline  Hoekzema
Messages: 5
Registered: May 2009
Location: Amsterdam


Well Freeroam still isn't working.

http://fabletlcmod.com/forum/index.php?t=msg&goto=51220& amp;#msg_51220
Re: New Item Pack v2.5 [message #51222 is a reply to message #51218] Mon, 11 May 2009 11:53 Go to previous messageGo to previous message
Hoekzema is currently offline  Hoekzema
Messages: 5
Registered: May 2009
Location: Amsterdam

Hoekzema wrote on Mon, 11 May 2009 10:57

You can't honoustly be saying that it's working 100% if there are multiple people complaining.
(no offence for the creators of the mod, you're all awesome. Razz)



Nope I used my (clean) backup files, but still the same error.

[Updated on: Mon, 11 May 2009 11:54]

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