Fable: The Lost Chapters Mod Scene
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Plate/Platinum variant package... again. [message #51249] Tue, 12 May 2009 13:27 Go to next message
JohnDoe is currently offline  JohnDoe
Messages: 3002
Registered: October 2007

Administrator
This adds twenty-four (24) new shirt items in Fable.
It also adds twenty-four (24) new suit items in Fable.
Each shirt and each suit has its own text title and description should you decide to change them.
Each shirt is a variant of the original.
Screenshots
Chest Script for LookoutPoint.tng
*** NOTES: DO READ! ***
The fmp will work whether or not you've dumped the FinalAlbion.wad.
The tng is for those who did dump the FinalAlbion.wad but don't know how to use the chest script.
This mod has 292 entries, almost 300, across 4 archives (3 if you've dumped the wad), so it will take a long while to load and recompile.

[Updated on: Wed, 13 May 2009 01:27]

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Re: Plate/Platinum variant package... again. [message #51257 is a reply to message #51249] Tue, 12 May 2009 14:29 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
You are a near-but-not-so-much-as-computer-work-might-not-relate-to-bu t-perhaps-could-be-classified-as-a-god, but, it is also only Fable. So, I shall rephrase.

You are a NBNSMACWMNRTBPCBCAAG, or N-G for short.

What exactly do you need for one clothing item? AppearanceDef, Text, Graphic, Texture, and OBJECT entry? This would be an example of a newt mesh, wiht its own texture though.

My clothing came up as hats and crashed -.-.

Nontheless, great work. 5[/STARS]


http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: Plate/Platinum variant package... again. [message #51266 is a reply to message #51257] Wed, 13 May 2009 00:49 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

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Impressive. I'd take screens for you, but not in the position now...

http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Plate/Platinum variant package... again. [message #51268 is a reply to message #51266] Wed, 13 May 2009 01:28 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3002
Registered: October 2007

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First post updated to include a screenshot as evidence that this damned thing works.
Re: Plate/Platinum variant package... again. [message #51281 is a reply to message #51268] Wed, 13 May 2009 17:50 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 841
Registered: March 2008
Location: Texas

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It didn't work, fix it, help help help!!!!

Just kidding of course, I like it, thanks for sharing John. The fmp loaded fast for me, less than 2 minutes. I made screenshots of each suit if anyone wants to see them all check here:
http://www.box.net/shared/s1mebgnqqv


Re: Plate/Platinum variant package... again. [message #51400 is a reply to message #51249] Sat, 23 May 2009 20:44 Go to previous messageGo to next message
Rocker-vii is currently offline  Rocker-vii
Messages: 10
Registered: May 2008
Location: western mass.
hey, you have no ground. fable comes up the same on my computer. it just doesnt load the ground for some reason. any idea how to fix it? i have a 256mb video card and 1g ram so i dont see why the ground wont show. Confused
Re: Plate/Platinum variant package... again. [message #51401 is a reply to message #51400] Sat, 23 May 2009 21:02 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 841
Registered: March 2008
Location: Texas

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If you mean the way the ground is white, then your video card is not good enough. I had the same problem when I first started playing FTLC. I bought 3 video cards before I found one that worked-Radeon 9250. Is your water yellow also?

Re: Plate/Platinum variant package... again. [message #51402 is a reply to message #51401] Sat, 23 May 2009 21:32 Go to previous messageGo to next message
Rocker-vii is currently offline  Rocker-vii
Messages: 10
Registered: May 2008
Location: western mass.
yup, ground is white n water is yellow. and this is a new computer, it came with a 128mb graphics card and the ground was white n water was yellow. but my old computer played the game just fine, no color changes. so i swapped the graphics cards but the game remains the same.
Re: Plate/Platinum variant package... again. [message #51406 is a reply to message #51402] Sun, 24 May 2009 00:53 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3002
Registered: October 2007

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Rocker-vii wrote on Sat, 23 May 2009 22:44

hey, you have no ground. fable comes up the same on my computer. it just doesnt load the ground for some reason. any idea how to fix it? i have a 256mb video card and 1g ram so i dont see why the ground wont show. Confused
I have 1GB RAM and 64MB of memory, but RAM and video memory have nothing to do with it. For the record, I have a ground, it's just discolored. Razz
And my ground is discolored because I have DirectX6-compliant (not 9.0c-compliant as required by Fable) graphics that are absent shaders of any sort. You have the same problem undoubtedly for a similar reason.
Rocker-vii wrote on Sat, 23 May 2009 23:32

yup, ground is white n water is yellow. and this is a new computer, it came with a 128mb graphics card and the ground was white n water was yellow. but my old computer played the game just fine, no color changes. so i swapped the graphics cards but the game remains the same.
Go to System Requirements Lab, run the test for Fable - The Lost Chapters and look at the results. It will tell you specifically what is deficient.

Observe:

Minimum Requirements
http://img38.imageshack.us/img38/6339/23670751.png

Recommended Specs
http://img268.imageshack.us/img268/429/54187571.png

Re: Plate/Platinum variant package... again. [message #51411 is a reply to message #51406] Sun, 24 May 2009 07:42 Go to previous messageGo to next message
Rocker-vii is currently offline  Rocker-vii
Messages: 10
Registered: May 2008
Location: western mass.
everything is checked off (green), except shader compatibility. so i dont see why there is a problem

*** There's a problem because you aren't reading. ***
JohnDoe wrote on Sun, 24 May 2009 02:53

RAM and video memory have nothing to do with it.
JohnDoe wrote on Sun, 24 May 2009 02:53

I have DirectX6-compliant (not 9.0c-compliant as required by Fable) graphics that are absent shaders of any sort. You have the same problem undoubtedly for a similar reason.

[Updated on: Sun, 24 May 2009 08:16] by Moderator

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Re: Plate/Platinum variant package... again. [message #51412 is a reply to message #51411] Sun, 24 May 2009 07:56 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3002
Registered: October 2007

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Rocker-vii wrote on Sun, 24 May 2009 09:42

everything is checked off (green), except shader compatibility. so i dont see why there is a problem
If I haven't made it clear (and I did my best, even went so far as to boldly underline in red and point red arrows to what I was trying to get at), it's because you need shaders. Now stop turning my thread into a support desk. It's your graphics, they're deficient. Done deal, and everyone lived happily ever after, end of story, kthxbai.

[Updated on: Sun, 24 May 2009 08:17]

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Re: Plate/Platinum variant package... again. [message #57597 is a reply to message #51249] Thu, 10 June 2010 03:20 Go to previous messageGo to next message
shafron1 is currently offline  shafron1
Messages: 2
Registered: June 2010
Hey, when I tried it, i got all the new armour sets but not the shirts. so i have 50 something sets but only 20 something shirts. when i tried the new sets, the shirts were missing.
Re: Plate/Platinum variant package... again. [message #57599 is a reply to message #57597] Thu, 10 June 2010 08:38 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3002
Registered: October 2007

Administrator
Sounds like there was an issue loading the FMP.
I need to redo this, I've noticed a problem with the weighting.
Re: Plate/Platinum variant package... again. [message #57606 is a reply to message #51249] Fri, 11 June 2010 01:58 Go to previous messageGo to next message
shafron1 is currently offline  shafron1
Messages: 2
Registered: June 2010
Thanks
Re: Plate/Platinum variant package... again. [message #67122 is a reply to message #51249] Mon, 06 August 2012 12:41 Go to previous messageGo to next message
Boltraiden is currently offline  Boltraiden
Messages: 2
Registered: August 2012
Location: United Kingdom
guys im kind of new to this but i know how to mod in the creature thing ( adding weapons etc) but how do i use this mod? i clicked file, load fable mod package so what do i do now? really confused and would be greatful
Re: Plate/Platinum variant package... again. [message #67123 is a reply to message #67122] Mon, 06 August 2012 13:02 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
Location: Behind the beef

Moderator
First off, two year necropost. Check dates at the top right of every post, they aren't there to look pretty. There's three ways to spawn armor. Spawn a chest(Not reccomended for newbies), spawn it with CCreatureDef(tutorial here), or spawn it via creature drops (tutorial here). Welcome to the forums, please use the links in my sig to get started, and use the search button at the top right of every page on the forums before asking a question. Hope you can become a valuable member of the community! Wink

Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
Re: Plate/Platinum variant package... again. [message #67129 is a reply to message #67123] Tue, 07 August 2012 05:13 Go to previous messageGo to next message
Boltraiden is currently offline  Boltraiden
Messages: 2
Registered: August 2012
Location: United Kingdom
i actually found out this mod was in a chest oops but thanks for the reply great help your awesome ^^
Re: Plate/Platinum variant package... again. [message #67253 is a reply to message #51249] Sat, 25 August 2012 22:34 Go to previous message
Platinum Paladin is currently offline  Platinum Paladin
Messages: 18
Registered: June 2010
Did not work. I imported the .tng into the FinalAlbion.wad no problem, but when I attempted to Load Fable Mod Package, nothing happened. I tried to run the game and it didn't work due to an unhandled exception. I then attempted to load the fmp again, and it came up with an error message of

'Index was out of range. Must be non-negative and less than the size of the collection.

Parameter name: index'

What have I done wrong?

I am a gigantic noob, so please use layman's terms.
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