Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Mods » Work In Progress » Fable: The New World [WIP Topic - Release in Packages]
Re: Fable: The New World [message #46605 is a reply to message #39589] Sat, 25 October 2008 19:07 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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old Granny's Cleaver:

http://img408.imageshack.us/img408/1467/oldcleavermp7.th.jpghttp://img408.imageshack.us/images/thpix.gif

new Granny's Cleaver:

http://img159.imageshack.us/img159/8281/newcleaverpreviewlf4.th.jpghttp://img159.imageshack.us/images/thpix.gif

just a taste of what's to come


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Sun, 26 October 2008 02:46]

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Re: Fable: The New World [message #46606 is a reply to message #46605] Sat, 25 October 2008 21:01 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Looks good and used. Not so much a fan of weapons that look like they came straight out of the Sword Buyer's Digest.
May look good with a bit of blood splatter to give it that crazy lady look. Razz

morerunes wrote on Sun, 26 October 2008 00:28

the blade texture is actually a photo of a cleaver I own =p

Perfect! Smile

[Updated on: Sat, 25 October 2008 22:36]

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Re: Fable: The New World [message #46613 is a reply to message #46606] Sat, 25 October 2008 22:28 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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alright, thanks for the feedback

the blade texture is actually a photo of a cleaver I own =p


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Sat, 25 October 2008 22:29]

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Re: Fable: The New World [message #47749 is a reply to message #39589] Wed, 03 December 2008 14:36 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Alright, I am now ready for people to help me out, if there are people that are good with tng editing. Just toss me a pm, and I'll send you the files and what to do with them and stuff.

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The New World [message #48878 is a reply to message #47749] Fri, 30 January 2009 10:37 Go to previous messageGo to next message
lalala is currently offline  lalala
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I think this will be a great mod but i dont think the hero actully should find a "real" weapon in the beggining of the game. Instead let him find something like the ordenary stick

(I dont speak very good english)
Re: Fable: The New World [message #48888 is a reply to message #48878] Fri, 30 January 2009 18:43 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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what are you talking about? he gets a toy sword

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The New World [message #48983 is a reply to message #48888] Fri, 06 February 2009 06:54 Go to previous messageGo to next message
NEOCHIKEN is currently offline  NEOCHIKEN
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maybe the begining Hero should just Throw rocks and use brass knuckles or something.
TO MORERUNES: ordinarily it is a stick you have a mod pack downloaded that makes it a toy sword.

P.S. YAY ETHOL!!!


http://img135.imageshack.us/img135/2309/cloudstrifesigle5.png

[Updated on: Fri, 06 February 2009 06:56]

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Re: Fable: The New World [message #48989 is a reply to message #39589] Fri, 06 February 2009 08:00 Go to previous messageGo to next message
GameGeeks is currently offline  GameGeeks
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I say keep the sword and let those who don't want it be able to sell it. Personaly I wouldn't mind taking jack down with a kid's toy weapon. Very Happy
Re: Fable: The New World [message #48997 is a reply to message #48989] Fri, 06 February 2009 16:30 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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@NEOCHICKIN - I know, I'm still talking about this mod. Not only did I make the mod that gave you the toy sword instead of the stick, but I am going to include that mod in this mod Wink

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The New World [message #50760 is a reply to message #48997] Fri, 17 April 2009 21:04 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Check it out, that's all of Greatwood.

http://img12.imageshack.us/img12/6310/lookoutpoint.jpg


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The New World [message #50769 is a reply to message #39589] Sat, 18 April 2009 12:35 Go to previous messageGo to next message
The New Fabled Ravrn
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Eeek! The opposite of small loading times!!

http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: Fable: The New World [message #50777 is a reply to message #50769] Sat, 18 April 2009 21:33 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Actually, it's not really that much more than before. Before, most of those maps were set to SeesMap in the WLD, so it was still loading them before, just not all the npc's and creatures. It really doesn't bump up the load times that much.

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The New World [message #50782 is a reply to message #39589] Sun, 19 April 2009 03:11 Go to previous messageGo to next message
The New Fabled Ravrn
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Then await release Surprised

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Re: Fable: The New World [message #50785 is a reply to message #50782] Sun, 19 April 2009 09:35 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Public Beta:

I wanted to show people what I mean by connected regions, with nice connected areas. I haven't finished greatwood by any means, but it's pretty close to what I want it to be in the end.

Since I know none of you are going to read the readme, no matter what I name it, here are the instructions:

How to Use - READ IT!

1. Start with a fresh installation of Fable - The Lost Chapters for pc. This requires you to delete the Fable - The Lost Chapters folder from your file system, and then uninstall the game, and then install the game again. Deleting the folder first is completely necessary, or the uninstallation will not work properly if you have done any modifications at all.

2. Either start up Chocolate Box and let it "fix your modding environment", or use freeroam and make sure tng and Lev (Unpatched) are both checked (not Lev (Patched)).

3. Copy the provided data folder and userst.ini files, and paste them into your Fable - The Lost Chapters folder, and when it asks you to overwrite, click "yes".

4. Open the Levels folder within the data folder (on your copy of Fable, not the provided data folder), and rename FinalAlbion.gtg and FinalAlbion.bwd to something else, such as BACKUP_FinalAlbion.gtg and BACKUP_FinalAlbion.bwd

5. Using Fable Explorer (preferably Shadownet version), load the plants.fmp file, then save and run fable.

6. Enjoy the new Greatwood!


You can download it here.

Also, on a side note, I highly recommend my Sprinting Hero mod for this, because there is a significant amount of walking to do.

--EDIT--

On second thought, DON'T replace user.ini, that will only disable gameflow. Sorry about that.

In the case that you already accidentally did so, open up user.ini and get rid of the two slashes before ActivateQuest("Gameflow");


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Sun, 19 April 2009 09:50]

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Re: Fable: The New World [message #50787 is a reply to message #39589] Sun, 19 April 2009 12:00 Go to previous messageGo to next message
The New Fabled Ravrn
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I still can't wander out of the orginal Lookout Point area, but the bench and fences are there, and some arch.

There's an invisable wall, I;m still copy over the user.ini and delete those slashes. If this works, maybe change it? Very Happy


http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: Fable: The New World [message #50789 is a reply to message #50787] Sun, 19 April 2009 12:27 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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If there's still an invisible wall, then you're doing something wrong. I've done several tests. Make sure you've used freeroam correctly and stuff, and that you overwrote the wld with the one provided

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The New World [message #50790 is a reply to message #50789] Sun, 19 April 2009 12:29 Go to previous messageGo to next message
The New Fabled Ravrn
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I used Cbox, for one thing, but anyway.

Just overwrite the .wld? It should do the trick? Nothing else?


http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: Fable: The New World [message #50791 is a reply to message #50790] Sun, 19 April 2009 14:13 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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just follow the directions that I posted, and it should work. I would use Fable Explorer to load plants.fmp, because CBox doesn't load all fmp's correctly.

--edit--

In other news, I just finished connecting darkwood together. The broken bridge in greatwood lake will be a shortcut to darkwood I think, or maybe I'll get more complicated and do what John suggested and have it be buyable, then have it be a shortcut to barrow fields.


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Sun, 19 April 2009 21:02]

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Re: Fable: The New World [message #50824 is a reply to message #39589] Mon, 20 April 2009 20:23 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Progress Update - Map Connection
____________________________________

I have finished all of the connecting maps, which turns out to be less than I had hoped for. Turns out the northern wastes, Witchwood, and Gibbet Woods just aren't built to be connected. They're pretty separated. The paths in Witchwood don't connect, so it'd be pointless to try and connect them. Same with Gibbet Woods.

I did however connect most of Darkwood, and most of Greatwood all together though; I'm more than pleased with the results of those maps.

This means I am going to move on to editing the map content/making stuff/working on the Treasure of Albion. The maps aren't going to be hugely different, I'm just going to move some chests and stuff, make you look. Make some new digging spots, new fishing spots, and most importantly, a better Treasure of Albion (assuming it's possible).

Yay!

Sadly, after all this time, I still haven't gotten a whole ton done, but on the other hand, I got really good at connecting regions efficiently, but sadly, I don't need to anymore, so that skill will pretty much be outdated. Whatever.

-- Edit --

On a side note, I would estimate this bumps me up to about 50% done. Don't worry, I'm bug testing the crap out of this, and I won't let it get messy.


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Tue, 21 April 2009 04:26]

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Re: Fable: The New World [message #50827 is a reply to message #50824] Tue, 21 April 2009 05:02 Go to previous messageGo to next message
driftking7050 is currently offline  driftking7050
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just a little feedback on the beta.

whenever you leave the guild the fisherman quest will activate and you are transported to the middle of greatwood.


http://i78.photobucket.com/albums/j99/theking_7050/Rytir.jpg
Re: Fable: The New World [message #50828 is a reply to message #39589] Tue, 21 April 2009 05:09 Go to previous messageGo to next message
The New Fabled Ravrn
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That might be you, I tried this with just leaving the guild, not starting Wasp Menace. Try it on a new file, see it if works.

http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: Fable: The New World [message #50830 is a reply to message #50828] Tue, 21 April 2009 13:47 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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No, I think he's right. Some quests start when a certain map loads and based on other conditions. If both conditions are there, then both quests will start. In my opinion, that's not a big deal, but I'll see what other people think.

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The New World [message #50833 is a reply to message #50830] Tue, 21 April 2009 18:45 Go to previous messageGo to next message
driftking7050 is currently offline  driftking7050
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yeah no big deal Laughing

just sending feedback on the beta. if it gets more problematic it can probably be easily stopped through the quest script/file.


http://i78.photobucket.com/albums/j99/theking_7050/Rytir.jpg

[Updated on: Tue, 21 April 2009 18:46]

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Re: Fable: The New World [message #50913 is a reply to message #50833] Fri, 24 April 2009 07:01 Go to previous messageGo to next message
NEOCHIKEN is currently offline  NEOCHIKEN
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well from what i can see you're working really hard on this runes keep up the good work and i cant wait for the final version

http://img135.imageshack.us/img135/2309/cloudstrifesigle5.png
Re: Fable: The New World [message #50916 is a reply to message #50913] Fri, 24 April 2009 14:01 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Thank you, and I am ^_^

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The New World [message #51068 is a reply to message #39589] Fri, 01 May 2009 11:40 Go to previous messageGo to next message
nicomon is currently offline  nicomon
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What are you going to call the cross between Avo's Tear and the Sword of Aeons?

I divided by zero and survived.
Two of Diamonds, people. This is important.
Re: Fable: The New World [message #51071 is a reply to message #51068] Fri, 01 May 2009 12:59 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Avo's Scorn

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The New World [message #51146 is a reply to message #51071] Thu, 07 May 2009 11:58 Go to previous messageGo to next message
NEOCHIKEN is currently offline  NEOCHIKEN
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how about they are the same damn sword with a different model+texture to begin with so

the unfinished copy sounds like a good name


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Re: Fable: The New World [message #52631 is a reply to message #39589] Wed, 08 July 2009 20:30 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Craftsman's Treasure[ 25 votes ]
1. Replace the Treasure of Albion 16 / 64%
2. Don't Replace the Treasure of Albion 9 / 36%

I have come to a point where I can make one of two choices: I can replace the Treasure of Albion and the clues with my own clues, chests, treasure, and locations, or I can make my series of chests, loot, and clues separate so the Treasure of Albion remains unchanged.

Keep in mind that replacing the Treasure of Albion will require a bit more effort on my part, but shouldn't be too bad.


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Thu, 09 July 2009 09:35]

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Re: Fable: The New World [message #52634 is a reply to message #52631] Wed, 08 July 2009 21:35 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
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You are doing so much to change the game, but I think a little more would be worth the effort. The current treasure, if I understand you, is lame. I assume you mean the frying pan and clues leading to it. I look forward to completion of this project, and appreciate all the effort you are putting into it.

Re: Fable: The New World [message #52639 is a reply to message #52634] Thu, 09 July 2009 05:54 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Sounds good, replace wins

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The New World [message #52654 is a reply to message #39589] Thu, 09 July 2009 09:30 Go to previous messageGo to next message
Noctus is currently offline  Noctus
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The vote was a little bit one sided Wink

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Re: Fable: The New World [message #52656 is a reply to message #52654] Thu, 09 July 2009 09:56 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
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Makes me feel special.(I refuse to use a smilie, no matter how special I feel)

icon10.gif  Re: Fable: The New World [message #53117 is a reply to message #39589] Thu, 30 July 2009 00:43 Go to previous messageGo to next message
matt18201 is currently offline  matt18201
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This is super awesome i cant wait for it to come out and i was wondering if it at all possible for you to make it so you can jump fences it would be really cool but if you cant its no big deal
Re: Fable: The New World [message #53163 is a reply to message #53117] Sat, 01 August 2009 12:04 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Thanks, but no, that's not possible

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The New World [message #53261 is a reply to message #53117] Mon, 03 August 2009 15:43 Go to previous messageGo to next message
Noctus is currently offline  Noctus
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matt18201 wrote on Thu, 30 July 2009 00:43

This is super awesome i cant wait for it to come out and i was wondering if it at all possible for you to make it so you can jump fences it would be really cool but if you cant its no big deal

Someone has been playing Fable II a tad too much, methinks Rolling Eyes

The general rule with modding Fable The Lost Chapters: What is in Fable II stays in Fable II. They're 2 different games made on 2 different consoles. Actual aspects of the game like vaulting etc. will not be possible to mod into Fable 1.


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Re: Fable: The New World [message #53938 is a reply to message #53261] Fri, 28 August 2009 12:57 Go to previous messageGo to next message
thugz411 is currently offline  thugz411
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OMG I CANT WAIT!!!!!!!!!!!!

can you please give me an estimate as to when this may be finished?
Re: Fable: The New World [message #53967 is a reply to message #53938] Sat, 29 August 2009 08:12 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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thugz411 wrote on Fri, 28 August 2009 14:57

OMG I CANT WAIT!!!!!!!!!!!!


How I love hearing people say that ^^

I don't think I can give an estimate, because I keep working on it sporadically. While there isn't a ton of stuff left to do, it's really more about when I feel like working on it.

For example, a few weeks ago, I made a ton of progress. I brought myself from about half way done to at least 3/4 done, except I haven't worked on it since then because I've been making a willy wonka outfit for Oblivion, but when I'm done with that (or perhaps earlier) I may go back to fable and make a bunch more progress.

However, if you want a time estimate, I can at least say that I think it will be out within this school year, however don't hold me to that because I don't know for sure, it depends on how much homework I have.

Also, here's some pictures of the wonka outfit I am making.

http://img90.imageshack.us/img90/2126/oblivion200908241915417.th.pnghttp://img268.imageshack.us/img268/5561/oblivion200908241914328.th.pnghttp://img30.imageshack.us/img30/4425/oblivion200908241915026.th.pnghttp://img134.imageshack.us/img134/5261/oblivion200908241915114.th.png

Still gotta make a shirt, gloves, and cane.


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Sat, 29 August 2009 08:25]

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Re: Fable: The New World [message #53970 is a reply to message #53967] Sat, 29 August 2009 11:14 Go to previous messageGo to next message
TkDj6 is currently offline  TkDj6
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nice willy wonka stuff. haha!

i can't wait either. can't wait for fable to spiced up to the extreme again!
Re: Fable: The New World [message #53982 is a reply to message #53967] Sun, 30 August 2009 00:04 Go to previous messageGo to previous message
thugz411 is currently offline  thugz411
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Thanks for the feedback Morerunes! As for the mod maybe you guys can make the bridge in Greatwood Lake lead somewhere.

BTW you guys are great modders!!!!
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