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Game crashes when i open a spawned chest [message #56089] Tue, 09 February 2010 08:21 Go to next message
derkky is currently offline  derkky
Messages: 14
Registered: February 2010
My game always crases when I try to open a spawned chest. It shows an animation of my hero opening the chest and i hear a whooshing sound, but my game crashes right after? Help? Im trying to put the Jack of Blades Clothes mod in the chest. Also, im running on windows 7.

[Updated on: Tue, 09 February 2010 08:26]

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Re: Game crashes when i open a spawned chest [message #56090 is a reply to message #56089] Tue, 09 February 2010 08:41 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

This is probably a scripting problem, hence it's moved.
Post the script you're using.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Game crashes when i open a spawned chest [message #56098 is a reply to message #56089] Tue, 09 February 2010 15:55 Go to previous messageGo to next message
derkky is currently offline  derkky
Messages: 14
Registered: February 2010
NewThing Object;
Player 4;
UID 18446747854686296151;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 184.500000;
PositionY 107.500000;
PositionZ 19.770480;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HERO_SHIRT_JACK";
ContainerContents[1] "OBJECT_HERO_BOOTS_JACK";
ContainerContents[2] "OBJECT_HERO_TROUSERS_JACK";
ContainerContents[3] "OBJECT_HERO_TITLE_JACK";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;

That is a chest script. I made it using albion explorer.

NewThing Object;
Player 4;
UID 12763549012348761524;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 18.000000;
PositionY 124.000000;
PositionZ 26.5;
RHSetForwardX 0.000000;
RHSetForwardY 1.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HERO_TROUSERS_JACK";
ContainerContents[1] "OBJECT_HERO_SHIRT_JACK";
ContainerContents[2] "OBJECT_HERO_BOOTS_JACK";
ContainerContents[3] "OBJECT_HERO_TITLE_JACK";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;

This is the one i made using john doe's text editing method.

Re: Game crashes when i open a spawned chest [message #56103 is a reply to message #56098] Wed, 10 February 2010 08:13 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

Administrator

At a glance the scripts look ok, my question is, did you apply an fmp using FE that concerns Jack's clothing?

Re: Game crashes when i open a spawned chest [message #56107 is a reply to message #56103] Wed, 10 February 2010 16:35 Go to previous messageGo to next message
derkky is currently offline  derkky
Messages: 14
Registered: February 2010
If you mean weather or not i used FE to load the FMP, then yes, I did. However, i don't think I saved mods and run it....However, when I check the object list, I saw Jack's armor. Im going to try and save mods and run.
EDIT:
Yea, that did it, it works now! Thanks all! Imma rep you all up, wait, how do I rep you up?

[Updated on: Wed, 10 February 2010 16:47]

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Re: Game crashes when i open a spawned chest [message #56113 is a reply to message #56107] Wed, 10 February 2010 23:46 Go to previous message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

You don't rep. A thank you is fine.
Good that you've solved your problem.
You could've figured this out yourself pretty easy, by just following the basic instructions for applying an fmp.

locked.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
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