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Hellfire Reaver Augments Problem [message #58437] Sun, 11 July 2010 22:27 Go to next message
diego-f-duran is currently offline  diego-f-duran
Messages: 20
Registered: June 2010
Location: Colombia
Hi every one, im trying to put augments in some of my favorites weapons and found whit this funny problem

The augment animation goes the other way, not in the sword as normally...



Any Help please???

(even my hero is scared, look him thinking "WTF is this" Laughing )


http://i49.tinypic.com/2uz8o77.png ---> ChikenChaser <---
Re: Hellfire Reaver Augments Problem [message #58438 is a reply to message #58437] Sun, 11 July 2010 22:33 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Mesh issue. HDMY_AUG_01 needs to be rotated 90 degrees.
Re: Hellfire Reaver Augments Problem [message #58439 is a reply to message #58437] Sun, 11 July 2010 22:54 Go to previous messageGo to next message
diego-f-duran is currently offline  diego-f-duran
Messages: 20
Registered: June 2010
Location: Colombia
how can I do it?

http://i49.tinypic.com/2uz8o77.png ---> ChikenChaser <---
Re: Hellfire Reaver Augments Problem [message #58441 is a reply to message #58439] Sun, 11 July 2010 23:51 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

Administrator

The way I fixed it was to delete the CObjectAugmentationsDef and flourish.
Open FE, scroll down to CObjectAugmentationsDef, click the + sign,
Scroll down to CObjectAugmentationsDef of the weapon you want,
Open it, in 7BFBC2D2 click the [del] button in the last 9 boxes,
Apply changes.

For the flourish, here I forget exactly what I did and I don't have that weapon in my game any more.
Open the CWeaponDef,
Scroll down to B297657E,
EDIT-you DO need to enter zero's in the boxes for this,
I just applied the fmp and the fix I made for it and I did not change 1CE39432. I would give you my fix but it has fixes for other stuff stuck in there with it.


[Updated on: Sun, 11 July 2010 23:58]

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Re: Hellfire Reaver Augments Problem [message #58460 is a reply to message #58439] Mon, 12 July 2010 11:41 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
diego-f-duran wrote on Mon, 12 July 2010 00:54

how can I do it?
It's a mesh edit. You need to edit the mesh. jwc2200's method is good too, it gets rid of the effects used.
Re: Hellfire Reaver Augments Problem [message #58464 is a reply to message #58437] Mon, 12 July 2010 12:04 Go to previous messageGo to next message
diego-f-duran is currently offline  diego-f-duran
Messages: 20
Registered: June 2010
Location: Colombia
Ok, i've done all he said, works perfect, just left one more thing...

the "particles" shown on the sword double hit spell, theire too on the wrong direction

(dont remember name in english because i'm colombian so i have Traduced game)

any help for this, please?


http://i49.tinypic.com/2uz8o77.png ---> ChikenChaser <---
Re: Hellfire Reaver Augments Problem [message #58465 is a reply to message #58464] Mon, 12 July 2010 12:40 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

Administrator

I think you mean multi-strike spell, if so, I attached an fmp that you can apply using FE that will stop that effect from showing up on any weapon.

If you only want to stop the effect on the Hell Reaver, open the cdefs and scroll down to CSpecialEffectsDef and delete the boxes with SPECIAL_STRENGTH_MULTI_STRIKE_SWORD_HIT_01 and similar. I have not tested this way, but I'm fairly sure it will work.


Re: Hellfire Reaver Augments Problem [message #58469 is a reply to message #58437] Mon, 12 July 2010 14:20 Go to previous messageGo to next message
diego-f-duran is currently offline  diego-f-duran
Messages: 20
Registered: June 2010
Location: Colombia
Mmmm, Nope, didnt work the

"CSpecialEffectsDef and delete the boxes with SPECIAL_STRENGTH_MULTI_STRIKE_SWORD_HIT_01 and similar"

thing



What to do now...?


http://i49.tinypic.com/2uz8o77.png ---> ChikenChaser <---
Re: Hellfire Reaver Augments Problem [message #58523 is a reply to message #58469] Wed, 14 July 2010 07:45 Go to previous message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

The helpers for augmentations are off, you'd need to open the mesh and rotate them

"All of the work, and none of the play, will surely provide for a speedy decay"
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